Player Matchup

Bacchus
Bacchus
Gold IV
LION_NIRU
Bacchus
Gold IV
Level 107
God Stats
0W - 1L
1,736 SR
Queue Stats
75W - 85L
1,464 MMR
Solo
Thoth
Thoth
Bronze III
OLe nO M3AT
Thoth
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,381 MMR
Solo
Artemis
Artemis
Gold IV
RaREiC
Artemis
Gold IV
Level 97
God Stats
80W - 55L
1,604 SR
Queue Stats
557W - 617L
1,414 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 104
1,613 SR
1,419 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,475 SR
1,482 MMR
Chaac
Chaac
Gold V
 
Chaac
Gold V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Bronze III
Lowkey Luck
Tyr
Bronze III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 165L
1,500 MMR
Solo
Scylla
Scylla
Gold V
ThunderValley98
Scylla
Gold V
Level 103
God Stats
3W - 2L
1,426 SR
Queue Stats
18W - 25L
1,445 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
LION_NIRU
Bacchus
12
1 / 3 / 0
7,539
628
6,725
10,657
11,972
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 5 / 0
6,960
580
4,056
8,602
2,171
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
RaREiC
Artemis
11
0 / 1 / 1
7,818
652
2,837
7,239
3,187
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
KumbhakarnaMorgan Le FayGilgameshTiamatSol

VS

Bans
CthulhuMedusaMerlinNeithZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
2 / 0 / 7
8,338
695
8,047
6,941
4,181
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 0 / 5
8,415
701
4,822
8,407
7,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 1 / 4
8,638
720
8,314
5,968
2,252
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
9
9
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
0
7
5.5
L
Bacchus
LION_NIRU
Bacchus
1
3
0
0.33
W
3
0
5
5.5
L
0
5
0
0
L
Artemis
RaREiC
Artemis
0
1
1
0.5
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,618
Damage
21,183
26,498
Taken
21,316
17,330
Mitigated
14,364
3,351
Healing
8,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,047
99
803
2,841
6,941
4,181
0
2,475
4,466
0
35,482
L
Bacchus
LION_NIRU
Bacchus
6,725
402
0
1,098
10,657
11,972
0
3,239
7,102
19,189
0
W
4,822
186
0
3,085
8,407
7,931
589
3,786
4,621
0
22,622
L
4,056
316
0
37
8,602
2,171
0
3,252
5,206
27,954
0
L
Artemis
RaREiC
Artemis
2,837
652
0
2,216
7,239
3,187
0
1,823
5,283
0
20,870
W
8,314
159
0
1,719
5,968
2,252
582
4,520
1,448
29,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,317
Gold Earned
25,391
132
Minions Killed
149
0
Camps Cleared
0
655,378
Distance Traveled
720,225
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,338
695
44
4
0
268,921
1
L
Bacchus
7,539
628
32
3
0
213,083
3
W
Tyr
8,415
701
47
4
0
260,980
1
L
Thoth
6,960
580
51
4
0
219,860
3
L
Artemis
7,818
652
49
4
0
222,435
1
W
Scylla
8,638
720
58
5
0
190,324
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role