Player Matchup

Janus
Janus
DA008
Janus
Level 122
God Stats
7W - 5L
1,513 SR
Queue Stats
417W - 397L
1,593 Elo+
Party 2
Nu Wa
Nu Wa
HappyCalf429566
Nu Wa
Level 126
God Stats
1W - 0L
1,850 SR
Queue Stats
24W - 16L
1,557 Elo+
Party 3
Osiris
Osiris
ILuvSloppyJoes
Osiris
Level 99
God Stats
1W - 0L
1,548 SR
Queue Stats
32W - 16L
1,658 Elo+
Party 3
Skadi
Skadi
Mexican Police
Skadi
Level 87
God Stats
3W - 1L
1,500 SR
Queue Stats
137W - 117L
1,574 Elo+
Party 2
Thoth
Thoth
mR Anderson513
Thoth
Level 145
God Stats
1W - 0L
1,639 SR
Queue Stats
17W - 4L
1,838 Elo+
Party 3
Team Averages
Level 116
1,610 SR
1,644 Elo+

VS

Team Averages
Level 96
1,454 SR
1,496 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cabrakan
Cabrakan
FicklePlace5541
Cabrakan
Level 68
God Stats
7W - 6L
1,519 SR
Queue Stats
476W - 473L
1,504 Elo+
Party 1
Scylla
Scylla
HoxB
Scylla
Level 129
God Stats
4W - 2L
1,657 SR
Queue Stats
122W - 89L
1,538 Elo+
Party 1
Tyr
Tyr
ImBigAndiKnowit
Tyr
Level 126
God Stats
2W - 5L
1,095 SR
Queue Stats
474W - 446L
1,563 Elo+
Party 4
Tiamat
Tiamat
aeypr
Tiamat
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,375 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DA008
Janus
19
15 / 1 / 16
11,530
1,048
16,427
12,274
5,126
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 2 / 24
8,994
818
13,201
12,384
5,253
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
6 / 3 / 15
9,893
899
7,156
14,775
15,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
7 / 1 / 21
10,050
914
15,390
8,612
3,734
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

15
4 / 4 / 17
9,304
846
10,372
9,037
3,783
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
3 / 4 / 8
8,109
737
13,079
12,181
13,291
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cabrakan
13
2 / 8 / 7
7,813
710
9,512
18,028
22,261
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Scylla
HoxB
Scylla
13
1 / 7 / 7
7,438
676
13,057
10,159
3,646
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 8 / 6
7,730
703
6,766
14,798
13,845
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
aeypr
Tiamat
15
2 / 6 / 7
8,732
794
7,268
12,417
5,772
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
46
33
Kills
11
11
Deaths
33
93
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
3
4
8
1.75
W
Janus
DA008
Janus
15
1
16
23
L
Cabrakan
2
8
7
0.69
W
1
2
24
6.5
L
Scylla
HoxB
Scylla
1
7
7
0.64
W
6
3
15
4.5
L
3
8
6
0.75
W
7
1
21
17.5
L
Tiamat
aeypr
Tiamat
2
6
7
0.92
W
4
4
17
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,546
Damage
49,682
57,082
Taken
67,583
33,043
Mitigated
58,815
18,577
Healing
15,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
13,079
891
1,356
3,745
12,181
13,291
0
7,069
5,112
0
24,077
W
Janus
DA008
Janus
16,427
1,294
2,130
2,779
12,274
5,126
847
6,146
5,906
39,232
0
L
Cabrakan
9,512
754
696
1,873
18,028
22,261
0
9,018
9,010
20,362
0
W
13,201
2,573
1,585
3,309
12,384
5,253
878
6,906
5,300
29,084
0
L
Scylla
HoxB
Scylla
13,057
1,018
681
1,231
10,159
3,646
0
6,924
3,235
30,170
0
W
7,156
1,519
367
3,233
14,775
15,147
441
8,504
6,004
0
10,908
L
6,766
1,139
597
1,948
14,798
13,845
0
8,066
6,732
0
12,042
W
15,390
6,416
1,148
1,337
8,612
3,734
2,358
4,529
3,908
0
31,476
L
Tiamat
aeypr
Tiamat
7,268
1,622
0
3,314
12,417
5,772
0
8,923
3,494
17,650
0
W
10,372
399
1,167
1,522
9,037
3,783
560
3,752
5,196
17,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,771
Gold Earned
39,822
139
Minions Killed
118
0
Camps Cleared
0
1,056,940
Distance Traveled
825,908
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,109
737
14
1
0
196,890
1
W
Janus
11,530
1,048
49
4
0
225,596
1
L
Cabrakan
7,813
710
24
2
0
117,690
0
W
Nu Wa
8,994
818
25
2
0
212,120
1
L
Scylla
7,438
676
38
3
0
159,144
4
W
Osiris
9,893
899
11
1
0
220,539
2
L
Tyr
7,730
703
15
1
0
177,636
0
W
Skadi
10,050
914
31
3
0
199,304
6
L
Tiamat
8,732
794
27
2
0
174,548
0
W
Thoth
9,304
846
23
2
0
199,381
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role