Player Matchup

Hera
Hera
 
Hera
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Banhmmr91
Chaac
Level 117
God Stats
7W - 4L
1,481 SR
Queue Stats
42W - 57L
1,372 Elo+
Party 1
Danzaburou
Danzaburou
stickbo-zombies
Danzaburou
Level 57
God Stats
2W - 2L
1,386 SR
Queue Stats
71W - 70L
1,394 Elo+
Party 1
Team Averages
Level 87
1,456 SR
1,422 Elo+

VS

Team Averages
Level 70
1,459 SR
1,442 Elo+
Baron Samedi
Baron Samedi
JohnathanL147
Baron Samedi
Level 67
God Stats
7W - 5L
1,522 SR
Queue Stats
16W - 14L
1,422 Elo+
Party 2
Khepri
Khepri
TheSweatMan2244
Khepri
Level 24
God Stats
1W - 2L
1,444 SR
Queue Stats
84W - 80L
1,472 Elo+
Solo
Kali
Kali
rileym147
Kali
Level 120
God Stats
18W - 27L
1,412 SR
Queue Stats
182W - 199L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
1 / 0 / 7
7,811
710
9,919
5,906
2,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Chaac
Banhmmr91
Chaac
11
2 / 3 / 4
7,842
713
4,805
11,125
7,272
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Danzaburou
stickbo-zombies
Danzaburou
13
5 / 0 / 3
8,324
757
8,025
6,055
2,304
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
JohnathanL147
Baron Samedi
9
0 / 5 / 2
6,291
572
2,164
6,732
5,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
2 / 1 / 1
7,516
683
4,126
10,591
11,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kali
11
1 / 2 / 1
6,876
625
3,391
9,657
4,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
8
Kills
3
3
Deaths
8
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
1
0
7
4.5
W
Chaac
Banhmmr91
Chaac
2
3
4
1.33
L
Baron Samedi
JohnathanL147
Baron Samedi
0
5
2
0.2
L
2
1
1
2.5
L
Kali
1
2
1
0.75
W
Danzaburou
stickbo-zombies
Danzaburou
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,749
Damage
9,681
23,086
Taken
26,980
11,735
Mitigated
21,397
8,439
Healing
5,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
9,919
1,585
0
1,479
5,906
2,159
634
2,412
3,408
33,612
0
W
Chaac
Banhmmr91
Chaac
4,805
745
0
5,110
11,125
7,272
593
1,121
9,832
0
25,892
L
Baron Samedi
JohnathanL147
Baron Samedi
2,164
161
363
238
6,732
5,720
0
1,407
5,233
13,740
0
L
4,126
245
0
3,126
10,591
11,511
0
3,998
6,203
12,777
0
L
Kali
3,391
862
0
2,111
9,657
4,166
0
3,826
5,625
0
21,103
W
Danzaburou
stickbo-zombies
Danzaburou
8,025
3,182
0
1,850
6,055
2,304
1,215
2,459
3,556
0
23,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,977
Gold Earned
20,683
137
Minions Killed
71
0
Camps Cleared
0
633,869
Distance Traveled
570,881
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,811
710
52
5
0
226,606
5
W
Chaac
7,842
713
35
3
0
194,132
2
L
Baron Samedi
6,291
572
16
1
0
171,106
0
L
Khepri
7,516
683
16
1
0
207,181
3
L
Kali
6,876
625
39
4
0
192,594
1
W
Danzaburou
8,324
757
50
5
0
213,131
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role