Player Matchup

Xbalanque
Xbalanque
OploquiBasado
Xbalanque
Level 124
God Stats
1W - 2L
1,311 SR
Queue Stats
57W - 45L
1,628 Elo+
Party 1
Erlang Shen
Erlang Shen
Sariox
Erlang Shen
Level 109
God Stats
3W - 2L
1,732 SR
Queue Stats
92W - 63L
1,614 Elo+
Party 1
Merlin
Merlin
WalrusBasado
Merlin
Level 137
God Stats
8W - 6L
1,709 SR
Queue Stats
102W - 93L
1,583 Elo+
Party 1
Sobek
Sobek
ZeusK1ng
Sobek
Level 24
God Stats
3W - 1L
1,754 SR
Queue Stats
51W - 32L
1,615 Elo+
Party 1
Fenrir
Fenrir
Zodarkgod
Fenrir
Level 120
God Stats
25W - 23L
1,592 SR
Queue Stats
680W - 656L
1,544 Elo+
Solo
Team Averages
Level 103
1,620 SR
1,597 Elo+

VS

Team Averages
Level 77
1,748 SR
1,634 Elo+
Neith
Neith
 
Neith
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
 
Terra
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
VarniElFumaFaso
Mercury
Level 29
God Stats
6W - 0L
1,956 SR
Queue Stats
23W - 4L
1,851 Elo+
Party 2
Gilgamesh
Gilgamesh
Wickëd
Gilgamesh
Level 159
God Stats
17W - 3L
2,067 SR
Queue Stats
401W - 101L
1,880 Elo+
Party 2
Nu Wa
Nu Wa
macacobr1313
Nu Wa
Level 38
God Stats
3W - 1L
1,718 SR
Queue Stats
44W - 44L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
OploquiBasado
Xbalanque
9
0 / 4 / 1
5,150
515
3,202
7,245
1,608
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
Sariox
Erlang Shen
7
2 / 1 / 0
4,821
482
3,770
6,201
2,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
8
0 / 3 / 1
4,900
490
3,817
4,854
1,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sobek
ZeusK1ng
Sobek
5
1 / 2 / 2
4,547
455
2,651
7,016
3,063
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Zodarkgod
Fenrir
7
0 / 5 / 0
4,424
442
4,042
9,736
6,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
4 / 2 / 1
6,630
663
5,397
5,168
2,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Terra
 
Terra
8
2 / 1 / 4
5,644
564
3,816
6,528
3,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
3 / 0 / 1
6,265
627
3,474
4,855
1,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
Wickëd
Gilgamesh
11
5 / 0 / 4
6,799
680
10,202
7,663
3,915
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 1
5,899
590
3,415
3,236
820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
3
Kills
15
15
Deaths
3
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
2
1
2.25
W
Terra
 
Terra
2
1
4
4
L
Xbalanque
OploquiBasado
Xbalanque
0
4
1
0.13
L
Erlang Shen
Sariox
Erlang Shen
2
1
0
2
W
3
0
1
3.5
L
Merlin
0
3
1
0.17
W
Gilgamesh
Wickëd
Gilgamesh
5
0
4
7
L
Sobek
ZeusK1ng
Sobek
1
2
2
1
L
Fenrir
Zodarkgod
Fenrir
0
5
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,482
Damage
26,304
35,052
Taken
27,450
14,389
Mitigated
11,637
9,324
Healing
7,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,397
2,425
0
1,068
5,168
2,095
552
513
4,655
0
40,210
W
Terra
 
Terra
3,816
514
86
1,534
6,528
3,235
0
2,402
4,001
7,861
0
L
Xbalanque
OploquiBasado
Xbalanque
3,202
665
0
740
7,245
1,608
0
862
6,287
0
24,720
L
Erlang Shen
Sariox
Erlang Shen
3,770
1,864
0
2,358
6,201
2,403
0
1,956
4,039
0
24,266
W
3,474
1,373
0
890
4,855
1,572
0
716
4,097
0
40,173
L
Merlin
3,817
408
0
1,171
4,854
1,298
0
1,742
2,950
27,452
0
W
Gilgamesh
Wickëd
Gilgamesh
10,202
2,795
0
3,064
7,663
3,915
0
1,919
5,233
4,123
31,350
L
Sobek
ZeusK1ng
Sobek
2,651
792
0
2,234
7,016
3,063
0
2,274
4,474
6,629
0
L
Fenrir
Zodarkgod
Fenrir
4,042
452
0
2,821
9,736
6,017
0
1,346
7,934
0
14,696
W
3,415
659
0
1,075
3,236
820
330
918
2,318
34,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,842
Gold Earned
31,237
186
Minions Killed
320
0
Camps Cleared
0
972,937
Distance Traveled
1,072,149
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,630
663
79
8
0
208,767
3
W
Terra
5,644
564
12
1
0
216,905
5
L
Xbalanque
5,150
515
49
5
0
175,945
2
L
Erlang Shen
4,821
482
46
5
0
221,937
4
W
Mercury
6,265
627
75
8
0
253,087
5
L
Merlin
4,900
490
59
6
0
200,682
0
W
Gilgamesh
6,799
680
72
7
0
215,761
1
L
Sobek
4,547
455
5
1
0
183,879
1
L
Fenrir
4,424
442
27
3
0
190,494
4
W
Nu Wa
5,899
590
82
8
0
177,629
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role