Player Matchup

Pele
Pele
BowDownToPele
Pele
Level 3
God Stats
30W - 24L
1,723 SR
Queue Stats
32W - 25L
1,681 Elo+
Solo
Nu Wa
Nu Wa
JKunderscore
Nu Wa
Level 28
God Stats
11W - 5L
1,649 SR
Queue Stats
95W - 90L
1,495 Elo+
Party 2
Osiris
Osiris
Johnsonic325
Osiris
Level 79
God Stats
1W - 6L
1,135 SR
Queue Stats
274W - 268L
1,486 Elo+
Party 2
Cthulhu
Cthulhu
L0g1B34r
Cthulhu
Level 14
God Stats
10W - 8L
1,748 SR
Queue Stats
32W - 26L
1,611 Elo+
Party 2
Skadi
Skadi
MokaMochi
Skadi
Level 28
God Stats
72W - 58L
1,514 SR
Queue Stats
99W - 106L
1,488 Elo+
Party 2
Team Averages
Level 30
1,554 SR
1,552 Elo+

VS

Team Averages
Level 15
1,587 SR
1,587 Elo+
Rama
Rama
CARlNl
Rama
Level 27
God Stats
6W - 4L
1,813 SR
Queue Stats
43W - 59L
1,517 Elo+
Solo
Zeus
Zeus
Joeyn1224
Zeus
Level 28
God Stats
6W - 4L
1,574 SR
Queue Stats
83W - 96L
1,464 Elo+
Solo
Sun Wukong
Sun Wukong
OOGLABOOGLA
Sun Wukong
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,656 Elo+
Party 1
Athena
Athena
YoungEli
Athena
Level 6
God Stats
5W - 2L
1,548 SR
Queue Stats
8W - 6L
1,608 Elo+
Solo
Thanatos
Thanatos
plsmakethiswork
Thanatos
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 8L
1,690 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 3 / 0
7,121
445
5,801
7,376
2,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
0 / 5 / 3
6,404
400
4,409
8,335
3,333
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Osiris
12
2 / 4 / 2
7,707
482
6,270
13,312
7,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
L0g1B34r
Cthulhu
12
0 / 4 / 2
6,897
431
5,588
9,901
6,998
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Skadi
MokaMochi
Skadi
12
1 / 6 / 0
6,998
437
5,817
10,613
2,745
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
CARlNl
Rama
16
4 / 0 / 3
9,334
583
6,007
7,337
2,933
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zeus
15
5 / 3 / 1
9,228
577
9,002
8,100
2,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
OOGLABOOGLA
Sun Wukong
16
4 / 1 / 4
9,509
594
9,219
13,686
8,929
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Athena
YoungEli
Athena
14
1 / 0 / 8
8,514
532
5,599
7,427
5,552
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
16
8 / 2 / 3
10,034
627
8,612
13,363
6,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
6
Kills
22
22
Deaths
6
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
W
Rama
CARlNl
Rama
4
0
3
5.5
L
0
5
3
0.3
W
Zeus
5
3
1
1.83
L
Osiris
2
4
2
0.75
L
Cthulhu
L0g1B34r
Cthulhu
0
4
2
0.25
L
Skadi
MokaMochi
Skadi
1
6
0
0.17
W
Sun Wukong
OOGLABOOGLA
Sun Wukong
4
1
4
6
W
Athena
YoungEli
Athena
1
0
8
5
W
Thanatos
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,885
Damage
38,439
49,537
Taken
49,913
22,718
Mitigated
27,026
10,855
Healing
24,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,801
2,032
0
2,007
7,376
2,115
0
107
7,269
0
28,550
W
Rama
CARlNl
Rama
6,007
4,796
0
3,120
7,337
2,933
4,843
966
6,371
0
70,737
L
4,409
1,236
0
1,520
8,335
3,333
0
3,675
4,568
21,394
0
W
Zeus
9,002
709
0
2,199
8,100
2,648
1,469
3,018
5,082
51,795
0
L
Osiris
6,270
2,417
0
4,408
13,312
7,527
0
3,820
9,250
0
42,171
L
Cthulhu
L0g1B34r
Cthulhu
5,588
399
78
1,030
9,901
6,998
723
3,532
6,056
30,673
0
L
Skadi
MokaMochi
Skadi
5,817
1,987
0
1,812
10,613
2,745
0
3,388
7,137
0
42,708
W
Sun Wukong
OOGLABOOGLA
Sun Wukong
9,219
2,049
0
6,319
13,686
8,929
2,236
1,893
11,793
5,008
49,123
W
Athena
YoungEli
Athena
5,599
1,517
0
1,000
7,427
5,552
241
1,950
5,477
23,016
0
W
Thanatos
8,612
1,817
0
12,252
13,363
6,964
823
2,283
11,080
0
65,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,127
Gold Earned
46,619
332
Minions Killed
505
0
Camps Cleared
0
1,378,909
Distance Traveled
1,575,357
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,121
445
59
4
0
194,631
0
W
Rama
9,334
583
145
9
0
303,952
4
L
Nu Wa
6,404
400
39
2
0
268,124
3
W
Zeus
9,228
577
100
6
0
286,224
2
L
Osiris
7,707
482
68
4
0
322,876
1
L
Cthulhu
6,897
431
70
4
0
300,955
2
L
Skadi
6,998
437
96
6
0
292,323
1
W
Sun Wukong
9,509
594
105
7
0
294,562
3
W
Athena
8,514
532
41
3
0
337,870
3
W
Thanatos
10,034
627
114
7
0
352,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role