Player Matchup

Da Ji
Da Ji
ATH1RSTYM00SE
Da Ji
Level 26
God Stats
2W - 4L
1,500 SR
Queue Stats
17W - 13L
1,475 Elo+
Party 1
Skadi
Skadi
IlTheWombatlI
Skadi
Level 35
God Stats
0W - 4L
1,154 SR
Queue Stats
158W - 176L
1,477 Elo+
Party 2
Athena
Athena
Jwalkingjon
Athena
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 16L
1,475 Elo+
Party 1
Vulcan
Vulcan
LeafyIsThere
Vulcan
Level 18
God Stats
1W - 4L
1,577 SR
Queue Stats
26W - 43L
1,394 Elo+
Party 2
Gilgamesh
Gilgamesh
Noodleagain
Gilgamesh
Level 28
God Stats
45W - 39L
1,533 SR
Queue Stats
379W - 413L
1,537 Elo+
Party 2
Team Averages
Level 27
1,453 SR
1,471 Elo+

VS

Team Averages
Level 24
1,472 SR
1,536 Elo+
Nu Wa
Nu Wa
GreenEyedDevil
Nu Wa
Level 28
God Stats
5W - 10L
1,298 SR
Queue Stats
107W - 103L
1,487 Elo+
Solo
Khepri
Khepri
Rebesin
Khepri
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,720 Elo+
Party 3
Pele
Pele
TheSkyisBlue3
Pele
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
193W - 67L
1,466 Elo+
Party 3
Tyr
Tyr
ZzwixerzZ
Tyr
Level 28
God Stats
38W - 43L
1,500 SR
Queue Stats
260W - 280L
1,532 Elo+
Solo
Hades
Hades
ultralisck
Hades
Level 24
God Stats
143W - 133L
1,563 SR
Queue Stats
145W - 133L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 0
8,534
449
6,029
13,413
4,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 4 / 3
9,160
482
5,270
9,728
3,067
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
12
1 / 4 / 4
8,423
443
5,185
12,776
10,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vulcan
15
0 / 4 / 2
8,784
462
10,152
11,075
4,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
Noodleagain
Gilgamesh
14
1 / 2 / 3
8,790
463
10,487
13,479
9,760
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 2
9,473
499
4,813
5,810
1,938
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
Rebesin
Khepri
14
2 / 2 / 8
9,634
507
5,514
9,847
6,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
7 / 2 / 6
11,086
583
7,604
15,154
8,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
2 / 1 / 7
10,861
572
12,365
19,989
22,049
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hades
16
6 / 0 / 5
9,832
517
12,477
10,466
4,422
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
48
6
Kills
20
20
Deaths
6
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
3
6
0
0.5
W
3
1
2
4
L
1
4
3
0.63
L
Athena
1
4
4
0.75
L
Vulcan
0
4
2
0.25
L
Gilgamesh
Noodleagain
Gilgamesh
1
2
3
1.25
W
Khepri
Rebesin
Khepri
2
2
8
3
W
7
2
6
5
W
2
1
7
5.5
W
Hades
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,123
Damage
42,773
60,471
Taken
61,266
32,804
Mitigated
43,121
6,041
Healing
23,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,029
1,355
0
661
13,413
4,623
0
3,646
9,767
0
46,533
W
4,813
1,110
0
995
5,810
1,938
3,496
1,772
3,802
40,260
0
L
5,270
1,811
0
799
9,728
3,067
0
4,971
4,757
0
63,423
L
Athena
5,185
2,381
0
1,509
12,776
10,974
0
7,770
5,006
13,444
0
L
Vulcan
10,152
1,667
74
2,540
11,075
4,380
792
4,549
6,526
59,479
0
L
Gilgamesh
Noodleagain
Gilgamesh
10,487
1,849
0
458
13,479
9,760
0
1,940
11,539
9,765
35,929
W
Khepri
Rebesin
Khepri
5,514
773
0
2,107
9,847
6,468
1,087
4,854
4,831
23,643
0
W
7,604
2,056
0
3,298
15,154
8,244
1,348
3,897
11,051
0
91,518
W
12,365
1,353
0
8,473
19,989
22,049
571
2,812
17,097
0
66,763
W
Hades
12,477
839
1,817
7,190
10,466
4,422
1,964
3,245
7,175
55,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,691
Gold Earned
50,886
405
Minions Killed
456
0
Camps Cleared
0
1,676,235
Distance Traveled
1,816,928
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,534
449
78
4
0
323,854
0
W
Nu Wa
9,473
499
78
4
0
352,757
3
L
Skadi
9,160
482
113
6
0
340,788
1
L
Athena
8,423
443
23
1
0
335,976
0
L
Vulcan
8,784
462
102
5
0
309,877
0
L
Gilgamesh
8,790
463
89
5
0
365,740
4
W
Khepri
9,634
507
24
1
0
355,333
2
W
Pele
11,086
583
132
7
0
395,662
4
W
Tyr
10,861
572
118
6
0
409,881
4
W
Hades
9,832
517
104
5
0
303,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role