Player Matchup

Discordia
Discordia
 
Discordia
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Alavastar
Chaac
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Corvixt
Jing Wei
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,213 Elo+
Party 2
Thor
Thor
WilliamStarfall
Thor
Level 125
God Stats
0W - 1L
1,285 SR
Queue Stats
1W - 1L
1,620 Elo+
Party 2
Bacchus
Bacchus
koreanmaverick
Bacchus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 85
1,457 SR
1,467 Elo+

VS

Team Averages
Level 71
1,589 SR
1,534 Elo+
Awilix
Awilix
FloatinLikeGod
Awilix
Level 105
God Stats
43W - 37L
1,584 SR
Queue Stats
439W - 393L
1,508 Elo+
Party 1
Ares
Ares
Jay13reezy
Ares
Level 103
God Stats
11W - 9L
1,534 SR
Queue Stats
727W - 708L
1,532 Elo+
Party 1
Cerberus
Cerberus
JayIVIilkdud
Cerberus
Level 42
God Stats
21W - 25L
1,577 SR
Queue Stats
215W - 192L
1,552 Elo+
Party 1
Rama
Rama
kitzumenso
Rama
Level 48
God Stats
9W - 5L
1,701 SR
Queue Stats
29W - 27L
1,480 Elo+
Solo
Chang'e
Chang'e
poolsidefx
Chang'e
Level 58
God Stats
10W - 12L
1,551 SR
Queue Stats
383W - 344L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
6
0 / 1 / 0
3,099
620
724
2,176
750
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Alavastar
Chaac
6
0 / 1 / 0
3,463
693
1,276
3,487
1,083
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
Corvixt
Jing Wei
6
1 / 0 / 0
3,524
705
1,983
2,416
560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

5
0 / 0 / 1
3,218
644
1,839
2,642
808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

1
0 / 0 / 0
990
198
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 0
3,973
795
1,424
2,503
628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

5
0 / 0 / 0
3,295
659
1,540
3,110
1,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cerberus
JayIVIilkdud
Cerberus
7
0 / 0 / 0
3,580
716
1,472
2,302
1,014
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

5
0 / 1 / 0
3,102
620
888
2,936
618
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
poolsidefx
Chang'e
7
0 / 0 / 1
3,847
769
626
1,282
313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
1
Kills
2
2
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
1
0
0
L
Chaac
Alavastar
Chaac
0
1
0
0
L
Jing Wei
Corvixt
Jing Wei
1
0
0
1
W
2
0
0
2
W
0
0
0
0
W
Cerberus
JayIVIilkdud
Cerberus
0
0
0
0
L
0
0
1
0.5
W
0
1
0
0
L
0
0
0
0
W
Chang'e
poolsidefx
Chang'e
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,822
Damage
5,950
10,721
Taken
12,133
3,201
Mitigated
3,779
4,474
Healing
5,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
724
0
0
588
2,176
750
0
626
1,550
10,900
0
L
Chaac
Alavastar
Chaac
1,276
143
0
1,089
3,487
1,083
0
1,343
2,015
0
13,519
L
Jing Wei
Corvixt
Jing Wei
1,983
1,725
0
1,611
2,416
560
0
1,050
1,285
0
14,475
W
1,424
342
0
426
2,503
628
0
182
2,321
0
13,998
W
1,540
149
0
1,470
3,110
1,206
0
0
3,110
3,961
0
W
Cerberus
JayIVIilkdud
Cerberus
1,472
0
0
1,792
2,302
1,014
0
0
2,302
15,905
0
L
1,839
451
0
1,186
2,642
808
0
353
2,233
0
10,242
W
888
888
0
1,020
2,936
618
92
0
2,936
0
14,002
L
0
0
0
0
0
0
0
0
0
0
0
W
Chang'e
poolsidefx
Chang'e
626
0
70
885
1,282
313
252
542
740
19,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,294
Gold Earned
17,797
90
Minions Killed
147
0
Camps Cleared
0
411,046
Distance Traveled
554,074
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
3,099
620
13
3
0
98,093
2
L
Chaac
3,463
693
25
5
0
100,446
2
L
Jing Wei
3,524
705
30
6
0
99,860
0
W
Awilix
3,973
795
32
6
0
118,759
1
W
Ares
3,295
659
6
1
0
112,844
1
W
Cerberus
3,580
716
45
9
0
105,507
1
L
Thor
3,218
644
22
4
0
112,647
1
W
Rama
3,102
620
28
6
0
103,128
1
L
Bacchus
990
198
0
0
0
0
0
W
Chang'e
3,847
769
36
7
0
113,836
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role