Player Matchup

Medusa
Medusa
AnkFrocean
Medusa
Level 128
God Stats
2W - 1L
1,639 SR
Queue Stats
231W - 239L
1,520 Elo+
Solo
Merlin
Merlin
ArcAngelUriel1
Merlin
Level 126
God Stats
1W - 0L
1,477 SR
Queue Stats
11W - 6L
1,557 Elo+
Party 3
Raijin
Raijin
FallOutTay
Raijin
Level 140
God Stats
3W - 0L
1,821 SR
Queue Stats
70W - 49L
1,644 Elo+
Party 3
Mulan
Mulan
Hyraltia
Mulan
Level 83
God Stats
4W - 4L
1,494 SR
Queue Stats
158W - 160L
1,526 Elo+
Party 2
Freya
Freya
Viegraff
Freya
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
244W - 240L
1,514 Elo+
Party 2
Team Averages
Level 116
1,586 SR
1,552 Elo+

VS

Team Averages
Level 73
1,463 SR
1,613 Elo+
Raijin
Raijin
Arialily1
Raijin
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 40L
1,635 Elo+
Party 1
Xbalanque
Xbalanque
Macaronn
Xbalanque
Level 121
God Stats
14W - 11L
1,586 SR
Queue Stats
479W - 378L
1,637 Elo+
Party 1
Kukulkan
Kukulkan
Montblancc
Kukulkan
Level 109
God Stats
4W - 7L
1,405 SR
Queue Stats
489W - 380L
1,641 Elo+
Party 1
Athena
Athena
NekomataCoffee
Athena
Level 76
God Stats
2W - 2L
1,323 SR
Queue Stats
150W - 89L
1,650 Elo+
Party 1
Hercules
Hercules
ReaperXHierarchy
Hercules
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AnkFrocean
Medusa
20
4 / 1 / 17
11,799
787
9,015
10,966
4,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

20
8 / 1 / 17
11,769
785
19,241
12,567
5,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Raijin
FallOutTay
Raijin
19
8 / 1 / 16
11,957
797
17,656
11,464
5,120
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mulan
Hyraltia
Mulan
17
5 / 4 / 19
10,985
732
12,461
17,131
20,044
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Freya
Viegraff
Freya
15
6 / 3 / 16
10,495
700
8,487
9,811
3,895
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Arialily1
Raijin
13
1 / 9 / 4
8,313
554
9,312
11,848
6,303
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xbalanque
Macaronn
Xbalanque
17
3 / 5 / 4
9,709
647
9,723
13,152
6,403
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
Montblancc
Kukulkan
20
5 / 3 / 4
10,906
727
19,536
9,509
4,887
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
0 / 6 / 6
8,852
590
3,277
18,404
19,820
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
1 / 8 / 8
9,256
617
2,901
18,456
9,713
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
36
31
Kills
10
10
Deaths
31
85
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Medusa
AnkFrocean
Medusa
4
1
17
12.5
W
8
1
17
16.5
L
Raijin
Arialily1
Raijin
1
9
4
0.33
W
Raijin
FallOutTay
Raijin
8
1
16
16
W
Mulan
Hyraltia
Mulan
5
4
19
3.63
L
Xbalanque
Macaronn
Xbalanque
3
5
4
1
L
Kukulkan
Montblancc
Kukulkan
5
3
4
2.33
L
0
6
6
0.5
L
1
8
8
0.63
W
Freya
Viegraff
Freya
6
3
16
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,860
Damage
44,749
61,939
Taken
71,369
38,733
Mitigated
47,126
29,855
Healing
17,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AnkFrocean
Medusa
9,015
4,149
2,220
3,398
10,966
4,433
3,318
6,336
4,630
0
40,120
W
19,241
847
5,200
5,320
12,567
5,241
904
6,734
5,833
48,293
0
L
Raijin
Arialily1
Raijin
9,312
448
2,005
508
11,848
6,303
0
8,418
3,430
13,912
0
W
Raijin
FallOutTay
Raijin
17,656
1,139
877
3,238
11,464
5,120
645
6,437
5,027
33,734
0
W
Mulan
Hyraltia
Mulan
12,461
515
2,955
2,896
17,131
20,044
134
6,574
10,557
0
16,213
L
Xbalanque
Macaronn
Xbalanque
9,723
2,289
2,005
2,872
13,152
6,403
0
7,850
5,302
0
33,417
L
Kukulkan
Montblancc
Kukulkan
19,536
904
1,635
757
9,509
4,887
0
6,038
3,471
50,733
0
L
3,277
886
959
2,759
18,404
19,820
0
12,282
6,122
5,062
0
L
2,901
195
906
3,376
18,456
9,713
0
10,796
7,660
0
4,830
W
Freya
Viegraff
Freya
8,487
2,209
2,340
1,411
9,811
3,895
789
6,044
3,767
13,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,005
Gold Earned
47,036
175
Minions Killed
135
0
Camps Cleared
0
1,377,886
Distance Traveled
1,166,674
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,799
787
59
4
0
287,770
3
W
Merlin
11,769
785
57
4
0
287,464
0
L
Raijin
8,313
554
12
1
0
197,097
2
W
Raijin
11,957
797
43
3
0
277,682
0
W
Mulan
10,985
732
12
1
0
270,000
1
L
Xbalanque
9,709
647
42
3
0
260,821
6
L
Kukulkan
10,906
727
70
5
0
280,234
0
L
Athena
8,852
590
4
0
0
214,273
0
L
Hercules
9,256
617
7
0
0
214,249
0
W
Freya
10,495
700
4
0
0
254,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role