Player Matchup

Fenrir
Fenrir
Almigthy_M
Fenrir
Level 52
God Stats
5W - 8L
1,373 SR
Queue Stats
148W - 164L
1,319 Elo+
Solo
Apollo
Apollo
NamelessTress
Apollo
Level 13
God Stats
5W - 1L
1,500 SR
Queue Stats
283W - 215L
1,676 Elo+
Party 2
Janus
Janus
OnePunchRose891
Janus
Level 46
God Stats
2W - 3L
1,500 SR
Queue Stats
215W - 187L
1,528 Elo+
Party 1
Serqet
Serqet
coldkiller63
Serqet
Level 84
God Stats
0W - 6L
1,437 SR
Queue Stats
140W - 150L
1,460 Elo+
Party 1
Bellona
Bellona
xTRIGGAxFINGGAx
Bellona
Level 158
God Stats
49W - 38L
1,655 SR
Queue Stats
549W - 482L
1,633 Elo+
Party 2
Team Averages
Level 71
1,493 SR
1,523 Elo+

VS

Team Averages
Level 119
1,693 SR
1,603 Elo+
Janus
Janus
Bujin_ESP
Janus
Level 149
God Stats
4W - 2L
1,680 SR
Queue Stats
280W - 208L
1,585 Elo+
Party 3
Anhur
Anhur
DrunkenMonkeyXa1
Anhur
Level 8
God Stats
2W - 1L
1,756 SR
Queue Stats
8W - 3L
1,784 Elo+
Party 3
Cthulhu
Cthulhu
GrimGrohms
Cthulhu
Level 137
God Stats
5W - 2L
1,568 SR
Queue Stats
201W - 218L
1,349 Elo+
Solo
Geb
Geb
PoGi_MaTTeRs
Geb
Level 159
God Stats
3W - 3L
1,822 SR
Queue Stats
223W - 179L
1,670 Elo+
Party 3
Mulan
Mulan
thealonekings
Mulan
Level 142
God Stats
8W - 4L
1,640 SR
Queue Stats
160W - 131L
1,629 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Almigthy_M
Fenrir
3
0 / 2 / 1
6,286
273
378
2,465
299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 9 / 3
10,812
470
13,285
25,650
7,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 8 / 3
10,727
466
14,706
19,737
7,024
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
15
2 / 9 / 4
9,693
421
7,461
19,271
6,622
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
5 / 7 / 3
11,469
499
17,378
20,791
22,702
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bujin_ESP
Janus
20
12 / 5 / 11
13,774
599
21,247
21,201
8,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
15 / 2 / 6
14,366
625
19,952
17,527
6,715
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
GrimGrohms
Cthulhu
19
4 / 4 / 5
12,717
553
8,546
16,674
9,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 1 / 24
12,194
530
7,240
27,939
30,409
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
2 / 5 / 12
12,351
537
9,772
20,381
24,316
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
93
16
Kills
35
35
Deaths
17
14
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Almigthy_M
Fenrir
0
2
1
0.25
W
Janus
Bujin_ESP
Janus
12
5
11
3.5
W
15
2
6
9
W
Cthulhu
GrimGrohms
Cthulhu
4
4
5
1.63
L
3
9
3
0.5
L
6
8
3
0.94
W
2
1
24
14
L
Serqet
2
9
4
0.44
W
2
5
12
1.6
L
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,208
Damage
66,757
87,914
Taken
103,722
44,301
Mitigated
79,322
20,638
Healing
28,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Almigthy_M
Fenrir
378
231
0
578
2,465
299
0
595
1,870
0
2,554
W
Janus
Bujin_ESP
Janus
21,247
2,370
1,073
5,996
21,201
8,310
1,402
6,028
15,005
97,470
0
W
19,952
12,505
0
6,387
17,527
6,715
9,199
2,766
13,838
0
98,080
W
Cthulhu
GrimGrohms
Cthulhu
8,546
174
0
2,976
16,674
9,572
786
2,017
14,249
78,945
0
L
13,285
5,836
0
8,257
25,650
7,654
3,335
8,124
17,526
0
82,958
L
14,706
781
0
4,813
19,737
7,024
0
12,708
7,029
61,490
0
W
7,240
1,541
0
5,500
27,939
30,409
741
7,916
19,867
28,299
0
L
Serqet
7,461
1,398
0
3,496
19,271
6,622
0
8,717
10,554
0
31,763
W
9,772
460
0
6,606
20,381
24,316
414
2,506
17,530
0
75,589
L
17,378
1,817
0
3,494
20,791
22,702
0
6,889
13,902
812
64,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,987
Gold Earned
65,402
414
Minions Killed
579
0
Camps Cleared
0
1,606,675
Distance Traveled
2,071,363
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,286
273
5
0
0
66,322
0
W
Janus
13,774
599
128
6
0
444,549
1
W
Anhur
14,366
625
146
6
0
396,351
4
W
Cthulhu
12,717
553
131
6
0
397,540
9
L
Apollo
10,812
470
132
6
0
349,928
9
L
Janus
10,727
466
105
5
0
399,058
1
W
Geb
12,194
530
31
1
0
479,340
4
L
Serqet
9,693
421
47
2
0
410,709
2
W
Mulan
12,351
537
143
6
0
353,583
1
L
Bellona
11,469
499
125
5
0
380,658
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role