Player Matchup

Nike
Nike
BEMGBRM7
Nike
Level 106
God Stats
6W - 3L
1,556 SR
Queue Stats
112W - 112L
1,471 Elo+
Party 2
Fenrir
Fenrir
Elit joshep
Fenrir
Level 83
God Stats
12W - 9L
1,549 SR
Queue Stats
475W - 499L
1,514 Elo+
Solo
Chaac
Chaac
EvilWon
Chaac
Level 100
God Stats
28W - 27L
1,172 SR
Queue Stats
199W - 160L
1,516 Elo+
Solo
Zhong Kui
Zhong Kui
anime_giirl64
Zhong Kui
Level 106
God Stats
9W - 7L
1,545 SR
Queue Stats
183W - 196L
1,482 Elo+
Solo
Zeus
Zeus
xXReyAleXx
Zeus
Level 148
God Stats
36W - 20L
1,688 SR
Queue Stats
404W - 396L
1,487 Elo+
Party 2
Team Averages
Level 109
1,502 SR
1,494 Elo+

VS

Team Averages
Level 123
1,602 SR
1,493 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
RemThunderKnife
Tiamat
Level 125
God Stats
2W - 3L
1,557 SR
Queue Stats
400W - 367L
1,526 Elo+
Party 1
Bellona
Bellona
SeboCentraI
Bellona
Level 101
God Stats
1W - 1L
1,744 SR
Queue Stats
1W - 2L
1,489 Elo+
Party 1
Artemis
Artemis
julianpala80
Artemis
Level 126
God Stats
18W - 13L
1,567 SR
Queue Stats
375W - 359L
1,498 Elo+
Solo
Osiris
Osiris
kingcheesepuff
Osiris
Level 119
God Stats
4W - 4L
1,642 SR
Queue Stats
77W - 71L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
9
1 / 2 / 3
5,710
439
3,059
6,568
4,099
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
11
5 / 2 / 5
7,025
540
4,987
7,397
2,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
EvilWon
Chaac
13
2 / 1 / 1
7,327
564
5,783
6,840
4,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
anime_giirl64
Zhong Kui
14
7 / 1 / 4
8,392
646
12,238
9,753
6,886
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
2 / 1 / 2
7,719
594
6,363
4,507
1,543
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
9
1 / 1 / 2
5,842
449
4,002
8,618
7,417
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
0 / 7 / 2
6,335
487
4,960
11,955
6,499
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
SeboCentraI
Bellona
10
0 / 2 / 1
6,189
476
1,973
7,019
5,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Artemis
julianpala80
Artemis
12
3 / 5 / 1
7,440
572
4,850
8,559
2,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 2 / 0
7,865
605
5,099
10,314
6,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
17
Kills
7
7
Deaths
17
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
1
1
2
2
W
Nike
1
2
3
1.25
W
Fenrir
5
2
5
3.75
W
Chaac
EvilWon
Chaac
2
1
1
2.5
L
0
7
2
0.14
L
Bellona
SeboCentraI
Bellona
0
2
1
0.25
W
Zhong Kui
anime_giirl64
Zhong Kui
7
1
4
9
L
Artemis
julianpala80
Artemis
3
5
1
0.7
L
3
2
0
1.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,430
Damage
20,884
35,065
Taken
46,465
19,896
Mitigated
27,700
8,982
Healing
9,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
4,002
715
0
1,491
8,618
7,417
0
3,969
4,649
21,370
0
W
Nike
3,059
272
0
0
6,568
4,099
0
2,262
4,306
0
18,145
W
Fenrir
4,987
451
0
716
7,397
2,502
0
1,614
5,783
0
29,364
W
Chaac
EvilWon
Chaac
5,783
1,396
0
2,810
6,840
4,866
76
531
6,309
0
39,045
L
4,960
423
0
2,540
11,955
6,499
0
6,564
5,365
30,298
0
L
Bellona
SeboCentraI
Bellona
1,973
607
0
1,567
7,019
5,209
0
2,712
4,307
0
37,604
W
Zhong Kui
anime_giirl64
Zhong Kui
12,238
1,393
0
3,818
9,753
6,886
267
4,522
5,231
53,814
0
L
Artemis
julianpala80
Artemis
4,850
2,874
0
1,402
8,559
2,495
0
4,441
4,118
0
40,489
L
5,099
2,376
0
2,601
10,314
6,080
810
915
8,667
0
41,154
W
6,363
500
0
1,638
4,507
1,543
688
33
4,474
54,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,173
Gold Earned
33,671
361
Minions Killed
345
0
Camps Cleared
0
1,246,976
Distance Traveled
1,196,030
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
5,842
449
27
2
0
245,929
2
W
Nike
5,710
439
30
2
0
256,388
2
W
Fenrir
7,025
540
43
3
0
274,142
4
W
Chaac
7,327
564
79
6
0
247,654
5
L
Tiamat
6,335
487
73
6
0
216,250
0
L
Bellona
6,189
476
70
5
0
266,083
0
W
Zhong Kui
8,392
646
102
8
0
240,534
4
L
Artemis
7,440
572
84
6
0
216,156
2
L
Osiris
7,865
605
91
7
0
251,612
2
W
Zeus
7,719
594
107
8
0
228,258
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role