Player Matchup

Guan Yu
Guan Yu
FridgeCleaner
Guan Yu
Level 7
God Stats
1W - 1L
1,694 SR
Queue Stats
20W - 19L
1,402 Elo+
Party 2
Ymir
Ymir
UrbanBuffalo65
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
994 Elo+
Solo
Jormungandr
Jormungandr
cheetah4321
Jormungandr
Level 7
God Stats
3W - 3L
1,725 SR
Queue Stats
21W - 21L
1,440 Elo+
Party 2
Hou Yi
Hou Yi
redruM187654321
Hou Yi
Level 29
God Stats
2W - 2L
1,854 SR
Queue Stats
28W - 29L
1,503 Elo+
Solo
Serqet
Serqet
toopinewbie
Serqet
Level 10
God Stats
3W - 4L
1,639 SR
Queue Stats
19W - 18L
1,478 Elo+
Party 2
Team Averages
Level 11
1,682 SR
1,364 Elo+

VS

Team Averages
Level 23
1,486 SR
1,613 Elo+
Achilles
Achilles
DUBJAY801TONGANS
Achilles
Level 12
God Stats
10W - 5L
1,402 SR
Queue Stats
141W - 130L
1,559 Elo+
Party 1
Cerberus
Cerberus
Pierceypoo2725
Cerberus
Level 62
God Stats
44W - 35L
1,555 SR
Queue Stats
180W - 217L
1,375 Elo+
Party 1
Raijin
Raijin
Tahms
Raijin
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 10L
1,810 Elo+
Solo
Cthulhu
Cthulhu
UnDeadJacket
Cthulhu
Level 4
God Stats
20W - 18L
1,241 SR
Queue Stats
82W - 78L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Zembla666
Heimdallr
Level 8
God Stats
1W - 0L
1,733 SR
Queue Stats
4W - 1L
1,820 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
12
1 / 6 / 0
7,584
399
1,763
12,503
12,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 10 / 1
6,150
324
366
11,797
8,687
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr
cheetah4321
Jormungandr
11
1 / 4 / 5
7,110
374
7,959
13,880
7,346
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

13
2 / 4 / 2
7,742
407
10,912
10,671
3,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
14
5 / 5 / 1
8,906
469
7,840
12,500
3,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 1 / 3
12,499
658
11,776
12,767
5,504
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
13
4 / 0 / 11
9,635
507
6,718
10,558
10,952
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Raijin
Tahms
Raijin
19
10 / 0 / 3
12,044
634
7,932
8,559
4,991
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
UnDeadJacket
Cthulhu
12
1 / 7 / 12
8,749
460
4,164
12,649
10,836
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
Zembla666
Heimdallr
16
6 / 1 / 10
10,002
526
14,562
13,237
4,903
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
68
9
Kills
29
29
Deaths
9
9
Assists
39
Player
Kills
Deaths
Assists
KDA
W
8
1
3
9.5
L
Guan Yu
1
6
0
0.17
W
Cerberus
4
0
11
9.5
W
Raijin
Tahms
Raijin
10
0
3
11.5
W
Cthulhu
UnDeadJacket
Cthulhu
1
7
12
1
L
0
10
1
0.05
W
Heimdallr
Zembla666
Heimdallr
6
1
10
11
L
Jormungandr
cheetah4321
Jormungandr
1
4
5
0.88
L
2
4
2
0.75
L
Serqet
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,840
Damage
45,152
61,351
Taken
57,770
35,622
Mitigated
37,186
6,342
Healing
22,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,776
2,533
0
4,784
12,767
5,504
2,281
0
12,305
0
101,461
L
Guan Yu
1,763
500
135
2,935
12,503
12,446
249
1,173
10,818
0
30,355
W
Cerberus
6,718
88
158
4,216
10,558
10,952
55
2,554
7,710
26,687
0
W
Raijin
Tahms
Raijin
7,932
1,277
424
4,794
8,559
4,991
50
718
7,247
81,334
0
W
Cthulhu
UnDeadJacket
Cthulhu
4,164
895
0
918
12,649
10,836
310
2,043
10,090
20,105
0
L
366
244
0
429
11,797
8,687
0
4,274
7,255
10,494
0
W
Heimdallr
Zembla666
Heimdallr
14,562
8,546
0
7,530
13,237
4,903
2,507
3,198
9,745
0
86,328
L
Jormungandr
cheetah4321
Jormungandr
7,959
1,653
509
1,180
13,880
7,346
0
5,894
7,986
34,139
0
L
10,912
4,521
0
569
10,671
3,644
504
4,112
6,559
0
46,844
L
Serqet
7,840
1,488
0
585
12,500
3,499
0
3,361
8,840
0
56,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,492
Gold Earned
52,929
308
Minions Killed
567
0
Camps Cleared
0
1,767,933
Distance Traveled
1,815,029
24
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,499
658
180
9
0
430,433
14
L
Guan Yu
7,584
399
63
3
0
330,521
4
W
Cerberus
9,635
507
64
3
0
386,006
5
W
Raijin
12,044
634
152
8
0
300,033
7
W
Cthulhu
8,749
460
32
2
0
354,643
2
L
Ymir
6,150
324
15
1
0
294,137
2
W
Heimdallr
10,002
526
139
7
0
343,914
8
L
Jormungandr
7,110
374
43
2
0
365,945
14
L
Hou Yi
7,742
407
89
5
0
381,508
0
L
Serqet
8,906
469
98
5
0
395,822
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role