Player Matchup

Ra
Ra
NateBoddi
Ra
Level 5
God Stats
2W - 0L
1,288 SR
Queue Stats
51W - 50L
1,726 Elo+
Solo
Nox
Nox
PANDNATA
Nox
Level 8
God Stats
2W - 0L
1,697 SR
Queue Stats
2W - 1L
1,676 Elo+
Party 2
Kuzenbo
Kuzenbo
PanDePapa1
Kuzenbo
Level 20
God Stats
3W - 4L
1,384 SR
Queue Stats
34W - 30L
1,516 Elo+
Party 2
Neith
Neith
Visceille
Neith
Level 17
God Stats
10W - 5L
1,709 SR
Queue Stats
242W - 241L
1,503 Elo+
Solo
Fenrir
Fenrir
fanyongkang
Fenrir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,675 Elo+
Solo
Team Averages
Level 11
1,516 SR
1,619 Elo+

VS

Team Averages
Level 18
1,562 SR
1,527 Elo+
Awilix
Awilix
Cybora
Awilix
Level 18
God Stats
0W - 1L
1,605 SR
Queue Stats
6W - 2L
1,838 Elo+
Party 3
Geb
Geb
Shmoopela
Geb
Level 7
God Stats
3W - 4L
1,500 SR
Queue Stats
137W - 134L
1,297 Elo+
Party 1
He Bo
He Bo
TaylorMcDaddy
He Bo
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
62W - 63L
1,297 Elo+
Party 1
Sun Wukong
Sun Wukong
TazDingo45
Sun Wukong
Level 54
God Stats
0W - 2L
1,453 SR
Queue Stats
135W - 106L
1,524 Elo+
Party 3
Neith
Neith
violetann16
Neith
Level 4
God Stats
2W - 4L
1,753 SR
Queue Stats
3W - 4L
1,677 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 9 / 22
14,223
1,016
18,534
18,298
7,344
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
3 / 3 / 23
13,223
945
8,698
12,089
4,897
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Kuzenbo
PanDePapa1
Kuzenbo
20
12 / 0 / 31
16,861
1,204
28,845
18,741
32,712
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Visceille
Neith
20
21 / 4 / 17
16,489
1,178
44,975
15,304
6,390
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
17
1 / 1 / 1
10,437
746
317
843
269
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Team 1 Tickets

123

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Cybora
Awilix
20
10 / 6 / 6
15,800
1,129
24,993
21,304
11,264
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
1 / 12 / 9
12,641
903
9,996
25,561
35,383
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
1 / 15 / 6
12,576
898
7,502
24,593
16,236
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
TazDingo45
Sun Wukong
19
3 / 4 / 5
12,396
885
11,352
24,117
22,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
2 / 7 / 4
12,218
873
8,445
15,770
6,557
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
47
44
Kills
17
17
Deaths
44
94
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Awilix
Cybora
Awilix
10
6
6
2.17
W
7
9
22
2
W
3
3
23
4.83
W
Kuzenbo
PanDePapa1
Kuzenbo
12
0
31
27.5
L
1
12
9
0.46
L
1
15
6
0.27
L
Sun Wukong
TazDingo45
Sun Wukong
3
4
5
1.38
W
Neith
Visceille
Neith
21
4
17
7.38
W
Fenrir
1
1
1
1.5
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,369
Damage
62,288
65,275
Taken
111,345
51,612
Mitigated
92,008
7,409
Healing
12,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
Cybora
Awilix
24,993
11,089
0
4,248
21,304
11,264
0
8,508
12,373
0
55,392
W
18,534
373
1,878
2,627
18,298
7,344
0
3,612
14,314
49,640
0
W
8,698
978
0
377
12,089
4,897
0
1,375
10,714
20,430
0
W
Kuzenbo
PanDePapa1
Kuzenbo
28,845
7,458
0
79
18,741
32,712
0
7,689
10,503
52,865
0
L
9,996
1,776
0
0
25,561
35,383
0
14,887
10,674
41,711
0
L
7,502
1,467
878
1,929
24,593
16,236
0
10,830
13,763
31,700
0
L
Sun Wukong
TazDingo45
Sun Wukong
11,352
1,902
0
3,458
24,117
22,568
0
14,533
9,584
0
26,300
W
Neith
Visceille
Neith
44,975
21,811
0
2,385
15,304
6,390
0
4,538
10,527
0
78,195
W
Fenrir
317
87
0
63
843
269
0
284
559
0
918
L
8,445
3,741
0
1,737
15,770
6,557
0
7,319
8,451
0
52,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,233
Gold Earned
65,631
232
Minions Killed
271
4
Camps Cleared
16
1,004,959
Distance Traveled
1,240,146
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
15,800
1,129
57
4
15
288,748
2
W
Ra
14,223
1,016
83
6
1
250,937
0
W
Nox
13,223
945
25
2
0
206,308
0
W
Kuzenbo
16,861
1,204
48
3
0
306,330
0
L
Geb
12,641
903
39
3
0
262,618
0
L
He Bo
12,576
898
58
4
0
200,556
1
L
Sun Wukong
12,396
885
33
2
0
268,634
0
W
Neith
16,489
1,178
74
5
2
220,654
1
W
Fenrir
10,437
746
2
0
1
20,730
0
L
Neith
12,218
873
84
6
1
219,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role