Player Matchup

Horus
Horus
Jamies Fro
Horus
Level 50
God Stats
1W - 0L
1,415 SR
Queue Stats
64W - 78L
1,430 Elo+
Party 2
Ares
Ares
LinenHornet2
Ares
Level 107
God Stats
39W - 14L
1,728 SR
Queue Stats
206W - 209L
1,549 Elo+
Party 2
Hades
Hades
braden2502
Hades
Level 79
God Stats
4W - 2L
1,529 SR
Queue Stats
104W - 106L
1,441 Elo+
Party 2
Team Averages
Level 79
1,558 SR
1,473 Elo+

VS

Team Averages
Level 144
1,525 SR
1,492 Elo+
Ganesha
Ganesha
 
Ganesha
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
rickycelis
Hera
Level 149
God Stats
20W - 15L
1,565 SR
Queue Stats
224W - 185L
1,458 Elo+
Party 1
Chaac
Chaac
saske1907
Chaac
Level 147
God Stats
1W - 1L
1,509 SR
Queue Stats
145W - 105L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
16
3 / 2 / 9
11,378
632
11,810
20,349
17,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 5 / 8
12,507
695
10,474
24,241
30,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hades
17
6 / 2 / 7
12,328
685
21,437
22,896
15,577
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
0 / 5 / 8
11,215
623
9,111
18,534
22,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
4 / 6 / 4
11,153
620
16,267
13,128
4,389
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
saske1907
Chaac
17
5 / 2 / 2
11,453
636
24,300
24,837
23,294
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
23
13
Kills
9
9
Deaths
13
24
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
5
8
0.8
W
Horus
3
2
9
3.75
W
4
5
8
1.6
W
Hades
6
2
7
4.75
L
4
6
4
1
L
Chaac
saske1907
Chaac
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,721
Damage
49,678
67,486
Taken
56,499
63,784
Mitigated
50,082
25,481
Healing
14,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
9,111
677
0
3,027
18,534
22,399
385
12,808
5,333
23,867
0
W
Horus
11,810
6,533
2,636
5,824
20,349
17,615
255
6,199
14,150
0
28,662
W
10,474
1,025
0
1,315
24,241
30,592
19
9,402
14,839
37,108
0
W
Hades
21,437
3,271
2,749
12,957
22,896
15,577
272
9,954
12,942
78,450
0
L
16,267
4,376
236
945
13,128
4,389
403
8,185
4,857
46,180
0
L
Chaac
saske1907
Chaac
24,300
3,895
0
10,421
24,837
23,294
500
10,918
13,216
177
65,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,213
Gold Earned
33,821
189
Minions Killed
174
0
Camps Cleared
0
1,017,090
Distance Traveled
983,415
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
11,215
623
0
0
0
322,573
3
W
Horus
11,378
632
44
2
0
349,786
0
W
Ares
12,507
695
38
2
0
333,827
8
W
Hades
12,328
685
107
6
0
333,477
3
L
Hera
11,153
620
80
4
0
302,180
5
L
Chaac
11,453
636
94
5
0
358,662
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role