Player Matchup

King Arthur
King Arthur
REBELepidemic
King Arthur
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 18L
1,417 Elo+
Party 4
Neith
Neith
SILLENCEKILLER
Neith
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 23L
1,121 Elo+
Solo
Nemesis
Nemesis
ShadowJace151
Nemesis
Level 9
God Stats
9W - 6L
1,718 SR
Queue Stats
28W - 25L
1,432 Elo+
Party 2
Nu Wa
Nu Wa
smiter1234
Nu Wa
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,493 Elo+
Party 2
Yemoja
Yemoja
spooxhunt
Yemoja
Level 16
God Stats
3W - 0L
1,894 SR
Queue Stats
11W - 11L
1,327 Elo+
Party 4
Team Averages
Level 16
1,623 SR
1,358 Elo+

VS

Team Averages
Level 30
1,436 SR
1,387 Elo+
Kali
Kali
Burgertown13
Kali
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,175 Elo+
Party 3
Kukulkan
Kukulkan
LUSSO1860
Kukulkan
Level 14
God Stats
34W - 30L
1,398 SR
Queue Stats
75W - 85L
1,367 Elo+
Party 1
Artio
Artio
MurilexORei
Artio
Level 27
God Stats
1W - 2L
1,461 SR
Queue Stats
72W - 77L
1,423 Elo+
Solo
Olorun
Olorun
TE4SER
Olorun
Level 16
God Stats
5W - 3L
1,603 SR
Queue Stats
228W - 210L
1,299 Elo+
Party 1
Janus
Janus
jkeat
Janus
Level 7
God Stats
0W - 1L
1,218 SR
Queue Stats
23W - 23L
1,673 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
REBELepidemic
King Arthur
18
2 / 4 / 3
11,303
514
9,095
17,645
11,723
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
7 / 5 / 8
10,718
487
13,069
11,629
4,204
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
18
3 / 1 / 10
11,017
501
7,538
15,508
7,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
20
19 / 1 / 5
14,158
644
31,199
9,548
3,396
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
spooxhunt
Yemoja
15
1 / 3 / 8
9,565
435
3,568
14,320
10,147
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 2
10,367
471
5,299
15,964
8,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
LUSSO1860
Kukulkan
13
0 / 7 / 5
8,741
397
6,996
12,425
4,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
2 / 6 / 1
10,493
477
10,194
23,058
13,200
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Olorun
TE4SER
Olorun
13
8 / 9 / 0
9,913
451
13,902
18,448
8,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
jkeat
Janus
18
2 / 7 / 0
11,120
505
8,110
17,074
5,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
22
32
Kills
14
14
Deaths
33
34
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
Kukulkan
LUSSO1860
Kukulkan
0
7
5
0.36
L
2
6
1
0.42
W
King Arthur
REBELepidemic
King Arthur
2
4
3
0.88
W
7
5
8
2.2
W
Nemesis
3
1
10
8
L
Olorun
TE4SER
Olorun
8
9
0
0.89
L
Janus
jkeat
Janus
2
7
0
0.29
W
Nu Wa
19
1
5
21.5
W
Yemoja
spooxhunt
Yemoja
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,469
Damage
44,501
68,650
Taken
86,969
36,929
Mitigated
40,095
15,144
Healing
22,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,299
1,425
0
6,226
15,964
8,868
0
7,281
8,306
0
72,809
L
Kukulkan
LUSSO1860
Kukulkan
6,996
689
0
77
12,425
4,336
666
4,222
8,051
41,845
0
L
10,194
807
0
10,669
23,058
13,200
507
6,533
16,254
66,918
0
W
King Arthur
REBELepidemic
King Arthur
9,095
2,164
0
2,930
17,645
11,723
0
9,650
7,929
0
70,140
W
13,069
4,438
765
1,965
11,629
4,204
929
7,353
4,276
0
62,094
W
Nemesis
7,538
2,562
0
3,814
15,508
7,459
0
5,765
9,555
0
77,407
L
Olorun
TE4SER
Olorun
13,902
8,350
0
3,687
18,448
8,353
644
4,822
13,437
42,442
5,608
L
Janus
jkeat
Janus
8,110
256
0
1,464
17,074
5,338
0
10,593
6,067
85,727
0
W
Nu Wa
31,199
4,112
631
3,962
9,548
3,396
137
4,834
4,532
117,295
0
W
Yemoja
spooxhunt
Yemoja
3,568
605
563
514
14,320
10,147
440
10,035
4,245
30,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,761
Gold Earned
50,634
566
Minions Killed
547
0
Camps Cleared
0
2,005,230
Distance Traveled
2,004,952
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
10,367
471
122
6
0
433,091
0
L
Kukulkan
8,741
397
75
3
0
411,232
0
L
Artio
10,493
477
107
5
0
397,379
1
W
King Arthur
11,303
514
142
6
0
415,399
2
W
Neith
10,718
487
94
4
0
390,328
2
W
Nemesis
11,017
501
112
5
0
407,723
0
L
Olorun
9,913
451
79
4
0
380,962
3
L
Janus
11,120
505
164
7
0
382,288
0
W
Nu Wa
14,158
644
172
8
0
435,863
3
W
Yemoja
9,565
435
46
2
0
355,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role