Player Matchup

Nu Wa
Nu Wa
TheGorger
Nu Wa
Level 160
God Stats
8W - 4L
1,636 SR
Queue Stats
501W - 339L
1,628 Elo+
Party 2
Achilles
Achilles
XxPenutBritlexX
Achilles
Level 129
God Stats
1W - 1L
1,329 SR
Queue Stats
284W - 195L
1,640 Elo+
Party 2
Mulan
Mulan
lReturnedl
Mulan
Level 153
God Stats
14W - 14L
1,670 SR
Queue Stats
187W - 122L
1,761 Elo+
Party 2
Team Averages
Level 147
1,545 SR
1,676 Elo+

VS

Team Averages
Level 84
1,500 SR
1,580 Elo+
Hercules
Hercules
Disc_onect
Hercules
Level 104
God Stats
1W - 5L
1,469 SR
Queue Stats
257W - 295L
1,564 Elo+
Solo
Ymir
Ymir
Dragrax_
Ymir
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,472 Elo+
Party 1
Sol
Sol
StraightSweaty
Sol
Level 109
God Stats
1W - 2L
1,530 SR
Queue Stats
153W - 87L
1,703 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
TheGorger
Nu Wa
12
2 / 0 / 7
7,811
710
10,875
6,328
1,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
11
5 / 2 / 3
7,918
720
8,358
10,691
10,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Mulan
12
2 / 2 / 5
7,938
722
6,036
9,907
7,222
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Disc_onect
Hercules
10
0 / 4 / 3
6,708
610
3,726
10,398
5,923
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ymir
10
0 / 4 / 3
6,719
611
5,019
11,158
3,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 1 / 0
8,114
738
11,079
7,618
2,837
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
9
Kills
4
4
Deaths
9
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
Disc_onect
Hercules
0
4
3
0.38
L
Ymir
0
4
3
0.38
L
4
1
0
4
W
Nu Wa
TheGorger
Nu Wa
2
0
7
5.5
W
Achilles
5
2
3
3.25
W
Mulan
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,269
Damage
19,824
26,926
Taken
29,174
19,092
Mitigated
12,749
10,324
Healing
7,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Disc_onect
Hercules
3,726
519
0
3,038
10,398
5,923
0
4,173
5,577
0
13,759
L
Ymir
5,019
202
0
1,257
11,158
3,989
0
3,542
6,809
18,207
0
L
11,079
3,594
0
3,129
7,618
2,837
0
2,253
4,806
42,116
0
W
Nu Wa
TheGorger
Nu Wa
10,875
2,005
221
2,725
6,328
1,822
0
5,013
1,203
36,709
0
W
Achilles
8,358
1,077
238
4,275
10,691
10,048
0
6,061
4,299
0
16,438
W
Mulan
6,036
1,227
0
2,865
9,907
7,222
0
4,483
5,326
0
28,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,667
Gold Earned
21,541
124
Minions Killed
129
0
Camps Cleared
0
650,808
Distance Traveled
601,850
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,708
610
23
2
0
200,664
1
L
Ymir
6,719
611
32
3
0
198,987
4
L
Sol
8,114
738
74
7
0
202,199
0
W
Nu Wa
7,811
710
61
6
0
218,536
2
W
Achilles
7,918
720
25
2
0
221,280
3
W
Mulan
7,938
722
38
3
0
210,992
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role