Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Banchy_PR
Mercury
Level 63
God Stats
2W - 0L
1,930 SR
Queue Stats
91W - 115L
1,407 Elo+
Solo
Fenrir
Fenrir
CocolaWeed78
Fenrir
Level 67
God Stats
21W - 21L
1,576 SR
Queue Stats
385W - 355L
1,443 Elo+
Party 1
Raijin
Raijin
DimosPhronimos78
Raijin
Level 89
God Stats
50W - 49L
1,475 SR
Queue Stats
515W - 490L
1,375 Elo+
Party 1
Izanami
Izanami
xXDeathNinja89Xx
Izanami
Level 136
God Stats
6W - 11L
1,474 SR
Queue Stats
696W - 704L
1,459 Elo+
Solo
Team Averages
Level 91
1,591 SR
1,437 Elo+

VS

Team Averages
Level 115
1,590 SR
1,411 Elo+
Zeus
Zeus
 
Zeus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
JACKP0TBANDIT
Apollo
Level 125
God Stats
30W - 31L
1,475 SR
Queue Stats
346W - 370L
1,442 Elo+
Solo
Odin
Odin
Megatr0n x 81
Odin
Level 66
God Stats
0W - 2L
1,783 SR
Queue Stats
5W - 15L
1,259 Elo+
Solo
Cerberus
Cerberus
ToryMelo
Cerberus
Level 139
God Stats
19W - 21L
1,605 SR
Queue Stats
752W - 764L
1,419 Elo+
Solo
Fenrir
Fenrir
skqrq
Fenrir
Level 83
God Stats
44W - 38L
1,589 SR
Queue Stats
409W - 437L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
5
0 / 0 / 2
3,188
638
1,189
2,868
1,206
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Banchy_PR
Mercury
6
1 / 0 / 0
3,730
746
320
2,058
617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
5
0 / 0 / 0
3,125
625
1,735
1,647
790
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 1 / 1
3,599
720
1,716
2,694
762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
2 / 2 / 0
3,459
692
2,476
2,191
349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
7
1 / 1 / 0
3,719
744
1,567
2,537
794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

5
2 / 1 / 0
3,512
702
1,584
3,106
721
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

5
0 / 0 / 0
3,297
659
313
2,697
877
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cerberus
ToryMelo
Cerberus
5
0 / 1 / 1
3,373
675
1,163
3,291
1,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
skqrq
Fenrir
1
0 / 0 / 0
2,532
506
0
165
31
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
3
Kills
3
3
Deaths
3
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
2
1
L
Zeus
 
Zeus
1
1
0
1
W
Mercury
Banchy_PR
Mercury
1
0
0
1
W
Fenrir
0
0
0
0
W
0
1
1
0.5
L
2
1
0
2
L
0
0
0
0
L
Cerberus
ToryMelo
Cerberus
0
1
1
0.5
L
Fenrir
skqrq
Fenrir
0
0
0
0
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,436
Damage
4,627
11,458
Taken
11,796
3,724
Mitigated
3,655
4,521
Healing
5,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
1,189
96
45
1,568
2,868
1,206
0
707
2,137
8,031
0
L
Zeus
 
Zeus
1,567
356
0
750
2,537
794
0
1,716
821
17,345
0
W
Mercury
Banchy_PR
Mercury
320
135
0
1,124
2,058
617
0
0
2,058
0
15,873
W
Fenrir
1,735
371
0
336
1,647
790
0
0
1,607
0
7,256
W
1,716
223
0
1,080
2,694
762
0
1,567
1,127
17,396
0
L
1,584
1,201
0
1,885
3,106
721
0
463
2,643
0
9,737
L
313
162
0
1,322
2,697
877
58
0
2,697
0
8,355
L
Cerberus
ToryMelo
Cerberus
1,163
49
0
1,477
3,291
1,232
0
726
2,565
6,884
0
L
Fenrir
skqrq
Fenrir
0
0
0
106
165
31
0
0
165
0
895
W
2,476
2,175
0
368
2,191
349
0
432
1,759
0
13,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,101
Gold Earned
16,433
123
Minions Killed
92
0
Camps Cleared
0
484,378
Distance Traveled
339,147
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,188
638
9
2
0
111,049
2
L
Zeus
3,719
744
37
7
0
71,908
0
W
Mercury
3,730
746
43
9
0
113,825
1
W
Fenrir
3,125
625
12
2
0
95,358
0
W
Raijin
3,599
720
29
6
0
82,835
1
L
Apollo
3,512
702
18
4
0
79,518
0
L
Odin
3,297
659
22
4
0
80,993
0
L
Cerberus
3,373
675
12
2
0
96,920
2
L
Fenrir
2,532
506
3
1
0
9,808
0
W
Izanami
3,459
692
30
6
0
81,311
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role