Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
 
Nemesis
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Kamesturro
Izanami
Level 37
God Stats
33W - 25L
1,549 SR
Queue Stats
56W - 53L
1,504 Elo+
Party 1
Ymir
Ymir
Yx_INDOMINUS_xY
Ymir
Level 95
God Stats
2W - 7L
1,377 SR
Queue Stats
389W - 584L
1,404 Elo+
Party 2
Scylla
Scylla
poeblo01
Scylla
Level 82
God Stats
22W - 33L
1,313 SR
Queue Stats
529W - 705L
1,459 Elo+
Party 2
Team Averages
Level 83
1,448 SR
1,473 Elo+

VS

Team Averages
Level 77
1,542 SR
1,448 Elo+
Yemoja
Yemoja
Freporta
Yemoja
Level 49
God Stats
9W - 9L
1,473 SR
Queue Stats
195W - 197L
1,453 Elo+
Party 3
Ah Puch
Ah Puch
Magota886
Ah Puch
Level 82
God Stats
6W - 1L
1,628 SR
Queue Stats
524W - 608L
1,442 Elo+
Solo
Mercury
Mercury
Mangaevolution09
Mercury
Level 123
God Stats
8W - 6L
1,458 SR
Queue Stats
323W - 346L
1,408 Elo+
Party 3
Cerberus
Cerberus
Mordecaiazull
Cerberus
Level 66
God Stats
24W - 17L
1,665 SR
Queue Stats
423W - 408L
1,513 Elo+
Party 3
Danzaburou
Danzaburou
Slime_KingYT
Danzaburou
Level 67
God Stats
57W - 48L
1,483 SR
Queue Stats
314W - 335L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
2 / 3 / 2
7,535
443
9,900
9,415
5,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
 
Nemesis
11
0 / 4 / 2
6,834
402
4,443
13,672
4,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
Kamesturro
Izanami
12
0 / 5 / 1
7,344
432
7,758
10,565
3,164
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 5 / 3
7,216
424
3,567
15,200
11,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
poeblo01
Scylla
13
2 / 3 / 2
7,767
457
4,714
10,174
3,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Freporta
Yemoja
13
2 / 3 / 11
8,162
480
6,132
12,151
9,605
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ah Puch
Magota886
Ah Puch
16
3 / 1 / 7
9,290
546
7,980
6,683
2,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
8 / 1 / 5
9,396
553
10,803
9,156
2,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
Mordecaiazull
Cerberus
14
2 / 2 / 6
8,657
509
8,594
12,805
8,851
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Slime_KingYT
Danzaburou
16
5 / 1 / 4
9,978
587
10,760
10,986
3,760
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
53
7
Kills
20
20
Deaths
8
10
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
3
2
1
L
Nemesis
 
Nemesis
0
4
2
0.25
W
Yemoja
Freporta
Yemoja
2
3
11
2.5
L
Izanami
Kamesturro
Izanami
0
5
1
0.1
W
Ah Puch
Magota886
Ah Puch
3
1
7
6.5
W
8
1
5
10.5
W
Cerberus
Mordecaiazull
Cerberus
2
2
6
2.5
W
Danzaburou
Slime_KingYT
Danzaburou
5
1
4
7
L
3
5
3
0.9
L
Scylla
poeblo01
Scylla
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,382
Damage
44,269
59,026
Taken
51,781
27,137
Mitigated
27,515
13,279
Healing
19,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,900
325
0
2,486
9,415
5,016
0
5,523
3,787
41,169
0
L
Nemesis
 
Nemesis
4,443
1,199
0
3,642
13,672
4,380
0
5,717
7,955
0
42,476
W
Yemoja
Freporta
Yemoja
6,132
1,543
1,406
1,809
12,151
9,605
318
4,625
7,210
26,592
0
L
Izanami
Kamesturro
Izanami
7,758
4,977
0
1,917
10,565
3,164
0
2,190
8,344
0
54,033
W
Ah Puch
Magota886
Ah Puch
7,980
939
0
3,357
6,683
2,318
138
2,284
4,267
64,873
0
W
10,803
5,261
0
2,274
9,156
2,981
373
3,109
5,895
0
60,589
W
Cerberus
Mordecaiazull
Cerberus
8,594
485
0
6,078
12,805
8,851
0
4,977
7,375
51,749
0
W
Danzaburou
Slime_KingYT
Danzaburou
10,760
6,302
0
4,860
10,986
3,760
1,573
2,229
8,705
0
68,276
L
3,567
63
0
1,832
15,200
11,298
0
5,857
8,998
12,985
0
L
Scylla
poeblo01
Scylla
4,714
301
0
3,402
10,174
3,279
0
2,938
7,236
39,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,696
Gold Earned
45,483
379
Minions Killed
487
0
Camps Cleared
0
1,564,791
Distance Traveled
1,630,980
12
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,535
443
86
5
0
309,343
1
L
Nemesis
6,834
402
71
4
0
360,415
1
W
Yemoja
8,162
480
33
2
0
287,583
6
L
Izanami
7,344
432
119
7
0
298,377
4
W
Ah Puch
9,290
546
115
7
0
318,790
6
W
Mercury
9,396
553
91
5
0
395,187
3
W
Cerberus
8,657
509
113
7
0
304,455
8
W
Danzaburou
9,978
587
135
8
0
324,965
6
L
Ymir
7,216
424
14
1
0
303,945
3
L
Scylla
7,767
457
89
5
0
292,711
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role