Player Matchup

Thor
Thor
Cogollito420
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hel
Hel
GNX_Clalui
Hel
Level 27
God Stats
4W - 5L
1,498 SR
Queue Stats
16W - 15L
1,330 Elo+
Solo
Ymir
Ymir
KianSabe
Ymir
Level 24
God Stats
6W - 5L
1,646 SR
Queue Stats
40W - 42L
1,411 Elo+
Party 1
Heimdallr
Heimdallr
shiryuyusuke
Heimdallr
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 47L
1,411 Elo+
Party 1
Chang'e
Chang'e
velhacoroca123
Chang'e
Level 27
God Stats
5W - 5L
1,588 SR
Queue Stats
88W - 103L
1,393 Elo+
Solo
Team Averages
Level 22
1,546 SR
1,409 Elo+

VS

Team Averages
Level 9
1,463 SR
1,506 Elo+
Ra
Ra
Allicizinha
Ra
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Farmacêutica
Ao Kuang
Level 8
God Stats
1W - 1L
1,302 SR
Queue Stats
11W - 4L
1,685 Elo+
Party 2
Neith
Neith
Pscologa
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,500 Elo+
Party 2
Ares
Ares
RodrigoFabre1
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Artemis
Artemis
xVTyTraPz
Artemis
Level 27
God Stats
1W - 0L
1,511 SR
Queue Stats
34W - 52L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 2 / 0
4,449
297
524
1,597
396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
3 / 5 / 2
5,800
387
3,503
6,111
2,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
10
2 / 8 / 2
6,833
456
3,286
15,127
11,078
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
shiryuyusuke
Heimdallr
9
2 / 6 / 2
6,114
408
4,522
11,641
4,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
1 / 7 / 2
5,411
361
4,946
11,404
2,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
18 / 1 / 3
10,001
667
19,736
11,440
4,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ao Kuang
Farmacêutica
Ao Kuang
14
2 / 1 / 2
8,562
571
2,352
8,058
2,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Pscologa
Neith
15
8 / 0 / 5
9,425
628
12,034
7,485
3,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 8 / 4
6,339
423
1,996
11,003
9,082
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
xVTyTraPz
Artemis
12
0 / 0 / 5
7,126
475
1,912
3,945
1,290
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
8
Kills
28
28
Deaths
10
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
18
1
3
19.5
L
0
2
0
0
W
Ao Kuang
Farmacêutica
Ao Kuang
2
1
2
3
L
3
5
2
0.8
L
Ymir
2
8
2
0.38
W
Neith
Pscologa
Neith
8
0
5
10.5
W
0
8
4
0.25
L
Heimdallr
shiryuyusuke
Heimdallr
2
6
2
0.5
L
1
7
2
0.29
W
Artemis
xVTyTraPz
Artemis
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,781
Damage
38,030
45,880
Taken
41,931
20,518
Mitigated
22,123
6,627
Healing
15,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,736
2,784
1,287
5,357
11,440
4,958
892
4,382
7,058
72,797
0
L
524
222
0
220
1,597
396
0
933
574
0
980
W
Ao Kuang
Farmacêutica
Ao Kuang
2,352
722
0
3,454
8,058
2,952
0
953
7,105
53,109
0
L
3,503
145
248
1,527
6,111
2,176
56
4,735
1,200
20,098
0
L
Ymir
3,286
738
0
1,050
15,127
11,078
342
8,390
6,487
14,070
0
W
Neith
Pscologa
Neith
12,034
6,565
0
3,416
7,485
3,841
3,186
2,038
5,447
0
66,762
W
1,996
301
0
780
11,003
9,082
758
3,419
7,584
20,169
0
L
Heimdallr
shiryuyusuke
Heimdallr
4,522
1,666
0
450
11,641
4,119
505
4,764
6,799
0
24,654
L
4,946
585
595
2,537
11,404
2,749
0
4,560
6,736
15,696
0
W
Artemis
xVTyTraPz
Artemis
1,912
382
0
839
3,945
1,290
2,165
943
3,002
0
22,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,607
Gold Earned
41,453
121
Minions Killed
421
0
Camps Cleared
0
914,492
Distance Traveled
1,298,424
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,001
667
117
8
0
297,454
1
L
Thor
4,449
297
1
0
0
58,209
0
W
Ao Kuang
8,562
571
115
8
0
208,800
0
L
Hel
5,800
387
21
1
0
178,548
1
L
Ymir
6,833
456
36
2
0
220,536
2
W
Neith
9,425
628
116
8
0
293,990
1
W
Ares
6,339
423
23
2
0
267,770
3
L
Heimdallr
6,114
408
35
2
0
264,345
0
L
Chang'e
5,411
361
28
2
0
192,854
3
W
Artemis
7,126
475
50
3
0
230,410
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role