Player Matchup

Danzaburou
Danzaburou
DamagdHart64
Danzaburou
Level 140
God Stats
2W - 6L
1,526 SR
Queue Stats
27W - 36L
1,456 Elo+
Solo
Tiamat
Tiamat
Lonleyweeblet
Tiamat
Level 108
God Stats
3W - 6L
1,614 SR
Queue Stats
549W - 514L
1,570 Elo+
Solo
Cthulhu
Cthulhu
Mr Whos
Cthulhu
Level 157
God Stats
2W - 7L
1,213 SR
Queue Stats
303W - 279L
1,532 Elo+
Party 1
Amaterasu
Amaterasu
StarLightLoona
Amaterasu
Level 121
God Stats
13W - 21L
1,413 SR
Queue Stats
355W - 329L
1,557 Elo+
Solo
Ganesha
Ganesha
WickNazty
Ganesha
Level 160
God Stats
13W - 7L
1,660 SR
Queue Stats
646W - 601L
1,561 Elo+
Party 1
Team Averages
Level 137
1,485 SR
1,535 Elo+

VS

Team Averages
Level 129
1,623 SR
1,565 Elo+
Thanatos
Thanatos
BullXietyy
Thanatos
Level 91
God Stats
2W - 0L
1,721 SR
Queue Stats
8W - 6L
1,576 Elo+
Solo
Merlin
Merlin
DragmireRose
Merlin
Level 146
God Stats
9W - 6L
1,661 SR
Queue Stats
451W - 407L
1,559 Elo+
Solo
Loki
Loki
ICantEvenDoh
Loki
Level 155
God Stats
157W - 137L
1,631 SR
Queue Stats
286W - 293L
1,548 Elo+
Solo
Sobek
Sobek
SalamiSniffer
Sobek
Level 108
God Stats
13W - 15L
1,608 SR
Queue Stats
302W - 265L
1,570 Elo+
Party 2
Artemis
Artemis
VizardBroly
Artemis
Level 144
God Stats
10W - 5L
1,495 SR
Queue Stats
306W - 268L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DamagdHart64
Danzaburou
11
0 / 6 / 2
6,993
437
2,730
10,672
2,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 4 / 1
7,787
487
6,921
13,870
7,888
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Mr Whos
Cthulhu
14
0 / 3 / 2
8,205
513
6,963
14,399
13,545
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
StarLightLoona
Amaterasu
11
3 / 3 / 0
7,365
460
5,789
10,144
4,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ganesha
WickNazty
Ganesha
9
1 / 8 / 1
6,525
408
3,241
15,348
10,345
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BullXietyy
Thanatos
15
6 / 0 / 5
9,272
580
7,407
11,982
4,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
15
4 / 1 / 3
9,062
566
10,277
7,107
2,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
2 / 1 / 3
10,126
633
5,386
8,726
3,180
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
0 / 2 / 13
7,725
483
6,104
9,717
8,361
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artemis
VizardBroly
Artemis
16
12 / 1 / 2
10,385
649
15,314
8,467
2,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
5
Kills
24
24
Deaths
5
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Thanatos
BullXietyy
Thanatos
6
0
5
8.5
L
Danzaburou
DamagdHart64
Danzaburou
0
6
2
0.17
W
Merlin
4
1
3
5.5
W
2
1
3
3.5
L
1
4
1
0.38
L
Cthulhu
Mr Whos
Cthulhu
0
3
2
0.33
W
0
2
13
3.25
L
Amaterasu
StarLightLoona
Amaterasu
3
3
0
1
W
Artemis
VizardBroly
Artemis
12
1
2
13
L
Ganesha
WickNazty
Ganesha
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,644
Damage
44,488
64,433
Taken
45,999
39,556
Mitigated
20,967
11,618
Healing
23,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
BullXietyy
Thanatos
7,407
2,722
0
13,052
11,982
4,051
341
3,170
8,812
0
53,242
L
Danzaburou
DamagdHart64
Danzaburou
2,730
1,433
0
864
10,672
2,840
0
1,421
9,251
0
33,054
W
Merlin
10,277
1,003
0
1,042
7,107
2,697
812
4,836
2,271
60,962
0
W
5,386
1,335
0
2,525
8,726
3,180
405
3,645
5,081
0
77,436
L
6,921
475
0
5,030
13,870
7,888
308
7,228
6,642
51,114
0
L
Cthulhu
Mr Whos
Cthulhu
6,963
481
0
3,470
14,399
13,545
28
1,555
12,844
56,668
0
W
6,104
770
769
4,294
9,717
8,361
0
2,868
6,849
23,350
0
L
Amaterasu
StarLightLoona
Amaterasu
5,789
2,485
0
170
10,144
4,938
0
1,982
8,162
0
39,687
W
Artemis
VizardBroly
Artemis
15,314
9,194
0
1,388
8,467
2,678
2,838
2,606
5,861
0
74,222
L
Ganesha
WickNazty
Ganesha
3,241
438
360
1,724
15,348
10,345
160
4,195
11,153
16,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,875
Gold Earned
46,570
398
Minions Killed
536
0
Camps Cleared
0
1,413,770
Distance Traveled
1,549,714
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,272
580
94
6
0
365,612
2
L
Danzaburou
6,993
437
67
4
0
265,913
5
W
Merlin
9,062
566
108
7
0
311,460
1
W
Loki
10,126
633
180
11
0
292,429
5
L
Tiamat
7,787
487
110
7
0
282,072
2
L
Cthulhu
8,205
513
130
8
0
304,062
2
W
Sobek
7,725
483
32
2
0
300,531
5
L
Amaterasu
7,365
460
72
5
0
281,404
5
W
Artemis
10,385
649
122
8
0
279,682
1
L
Ganesha
6,525
408
19
1
0
280,319
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role