Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
BatTing
Raijin
Level 58
God Stats
4W - 7L
1,301 SR
Queue Stats
319W - 321L
1,501 Elo+
Party 1
Izanami
Izanami
IMAFIABUZZD1
Izanami
Level 15
God Stats
28W - 15L
1,500 SR
Queue Stats
117W - 99L
1,446 Elo+
Solo
Bellona
Bellona
Shini17
Bellona
Level 6
God Stats
0W - 2L
1,245 SR
Queue Stats
33W - 39L
1,500 Elo+
Party 1
Loki
Loki
grayfish
Loki
Level 13
God Stats
1W - 1L
1,690 SR
Queue Stats
3W - 5L
1,405 Elo+
Solo
Team Averages
Level 23
1,447 SR
1,470 Elo+

VS

Team Averages
Level 20
1,630 SR
1,480 Elo+
Ganesha
Ganesha
PorchDonut
Ganesha
Level 11
God Stats
2W - 0L
1,765 SR
Queue Stats
68W - 50L
1,388 Elo+
Party 2
Ullr
Ullr
Schwifty95
Ullr
Level 17
God Stats
3W - 0L
1,537 SR
Queue Stats
34W - 41L
1,410 Elo+
Party 2
Osiris
Osiris
StinkyPooty
Osiris
Level 28
God Stats
1W - 0L
1,715 SR
Queue Stats
31W - 22L
1,507 Elo+
Party 3
Mercury
Mercury
TheDoinkenator
Mercury
Level 26
God Stats
2W - 1L
1,675 SR
Queue Stats
58W - 28L
1,711 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
robokid31
Morgan Le Fay
Level 19
God Stats
2W - 2L
1,459 SR
Queue Stats
53W - 46L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
5 / 4 / 8
8,275
552
6,880
16,070
11,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Raijin
BatTing
Raijin
13
1 / 7 / 0
7,578
505
6,015
10,153
3,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
IMAFIABUZZD1
Izanami
14
8 / 4 / 4
8,800
587
9,027
11,092
3,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Shini17
Bellona
9
0 / 11 / 1
6,172
411
4,370
13,691
9,640
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Loki
8
1 / 5 / 3
6,160
411
2,557
7,486
2,002
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
PorchDonut
Ganesha
13
2 / 3 / 9
8,512
567
4,012
11,797
11,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 4 / 2
7,433
496
2,946
6,526
1,475
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
16
11 / 4 / 5
10,109
674
11,279
9,950
7,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

17
16 / 0 / 1
10,906
727
17,042
11,626
6,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
robokid31
Morgan Le Fay
13
1 / 4 / 12
8,061
537
10,302
9,672
4,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
60
15
Kills
31
31
Deaths
15
16
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
5
4
8
2.25
L
Raijin
BatTing
Raijin
1
7
0
0.14
L
Izanami
IMAFIABUZZD1
Izanami
8
4
4
2.5
W
Ganesha
PorchDonut
Ganesha
2
3
9
2.17
W
1
4
2
0.5
L
Bellona
Shini17
Bellona
0
11
1
0.05
W
Osiris
11
4
5
3.38
W
16
0
1
16.5
L
Loki
1
5
3
0.5
W
Morgan Le Fay
robokid31
Morgan Le Fay
1
4
12
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,849
Damage
45,581
58,492
Taken
49,571
30,644
Mitigated
31,565
10,748
Healing
13,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
6,880
1,461
0
4,176
16,070
11,654
100
4,615
11,289
0
25,159
L
Raijin
BatTing
Raijin
6,015
470
0
1,610
10,153
3,574
0
3,366
6,411
41,321
0
L
Izanami
IMAFIABUZZD1
Izanami
9,027
4,463
0
4,602
11,092
3,774
3,105
3,953
6,997
0
65,828
W
Ganesha
PorchDonut
Ganesha
4,012
758
0
1,658
11,797
11,361
782
1,758
10,039
17,763
0
W
2,946
1,218
0
1,268
6,526
1,475
1,068
0
6,526
0
40,251
L
Bellona
Shini17
Bellona
4,370
1,963
0
360
13,691
9,640
146
356
13,335
214
15,864
W
Osiris
11,279
3,569
0
2,758
9,950
7,691
462
1,356
8,594
0
56,955
W
17,042
12,042
0
4,621
11,626
6,816
2,508
524
11,102
0
81,476
L
Loki
2,557
345
0
0
7,486
2,002
0
1,321
6,078
0
20,735
W
Morgan Le Fay
robokid31
Morgan Le Fay
10,302
641
230
2,588
9,672
4,222
568
2,591
7,081
42,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,985
Gold Earned
45,021
308
Minions Killed
433
0
Camps Cleared
0
1,189,055
Distance Traveled
1,496,494
18
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,275
552
37
2
0
274,886
5
L
Raijin
7,578
505
78
5
0
245,860
5
L
Izanami
8,800
587
119
8
0
237,093
2
W
Ganesha
8,512
567
5
0
0
278,333
3
W
Ullr
7,433
496
96
6
0
264,683
8
L
Bellona
6,172
411
34
2
0
243,582
6
W
Osiris
10,109
674
93
6
0
314,356
6
W
Mercury
10,906
727
163
11
0
362,660
0
L
Loki
6,160
411
40
3
0
187,634
0
W
Morgan Le Fay
8,061
537
76
5
0
276,462
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role