Player Matchup

Nemesis
Nemesis
DivineLamia
Nemesis
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,529 Elo+
Party 2
Cthulhu
Cthulhu
FriendlyGenius
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ganesha
Ganesha
HaveANiceDaySir
Ganesha
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Merlin
Merlin
KrackenGod7423
Merlin
Level 8
God Stats
4W - 2L
1,582 SR
Queue Stats
56W - 58L
1,260 Elo+
Solo
Mercury
Mercury
matt304
Mercury
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
953 Elo+
Solo
Team Averages
Level 32
1,516 SR
1,348 Elo+

VS

Team Averages
Level 25
1,584 SR
1,455 Elo+
Hun Batz
Hun Batz
Assassin Jr TR
Hun Batz
Level 18
God Stats
1W - 0L
1,670 SR
Queue Stats
14W - 7L
1,469 Elo+
Party 1
Bacchus
Bacchus
NAZzeke
Bacchus
Level 6
God Stats
1W - 0L
1,733 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Izanami
Izanami
Seajxy
Izanami
Level 25
God Stats
8W - 5L
1,384 SR
Queue Stats
41W - 32L
1,391 Elo+
Party 1
Scylla
Scylla
TAI DA MAN
Scylla
Level 74
God Stats
13W - 6L
1,633 SR
Queue Stats
13W - 13L
1,416 Elo+
Party 1
Bellona
Bellona
eliteweston1502
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DivineLamia
Nemesis
13
6 / 5 / 1
8,635
617
5,098
12,347
4,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
1 / 5 / 2
6,850
489
4,856
7,431
2,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 9 / 3
5,877
420
2,154
13,122
5,049
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 9 / 0
5,971
427
2,711
8,512
2,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
matt304
Mercury
9
1 / 12 / 2
5,978
427
610
10,389
2,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
5 / 3 / 8
8,522
609
6,959
7,377
3,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
NAZzeke
Bacchus
12
4 / 0 / 12
7,815
558
5,884
6,035
6,226
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Seajxy
Izanami
15
21 / 4 / 1
10,546
753
15,852
7,951
2,991
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
TAI DA MAN
Scylla
13
4 / 3 / 7
8,560
611
4,852
8,855
2,368
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
6 / 1 / 2
8,905
636
6,112
12,728
9,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
70
9
Kills
40
40
Deaths
11
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
5
3
8
3
L
Nemesis
DivineLamia
Nemesis
6
5
1
1.3
L
1
5
2
0.4
L
0
9
3
0.17
L
1
9
0
0.11
W
Bacchus
NAZzeke
Bacchus
4
0
12
10
W
Izanami
Seajxy
Izanami
21
4
1
5.38
W
Scylla
TAI DA MAN
Scylla
4
3
7
2.5
W
6
1
2
7
L
Mercury
matt304
Mercury
1
12
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,429
Damage
39,659
51,801
Taken
42,946
16,857
Mitigated
24,363
2,952
Healing
13,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
6,959
2,601
0
2,208
7,377
3,021
0
1,482
5,895
0
50,817
L
Nemesis
DivineLamia
Nemesis
5,098
2,253
0
1,822
12,347
4,558
0
1,937
10,331
0
42,761
L
4,856
504
0
970
7,431
2,664
0
1,359
6,072
28,093
0
L
2,154
637
0
0
13,122
5,049
0
2,090
11,032
12,227
0
L
2,711
283
0
0
8,512
2,308
0
2,748
5,764
23,588
0
W
Bacchus
NAZzeke
Bacchus
5,884
831
0
1,529
6,035
6,226
231
920
5,115
24,449
0
W
Izanami
Seajxy
Izanami
15,852
12,320
0
1,755
7,951
2,991
2,383
1,174
6,777
0
71,055
W
Scylla
TAI DA MAN
Scylla
4,852
364
0
1,134
8,855
2,368
234
2,033
6,822
32,355
0
W
6,112
2,371
0
7,225
12,728
9,757
1,713
4,112
8,616
0
46,136
L
Mercury
matt304
Mercury
610
170
0
160
10,389
2,278
141
2,523
7,866
0
15,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,311
Gold Earned
44,348
231
Minions Killed
407
0
Camps Cleared
0
1,254,906
Distance Traveled
1,381,025
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,522
609
82
6
0
291,371
0
L
Nemesis
8,635
617
74
5
0
287,214
0
L
Cthulhu
6,850
489
59
4
0
247,611
1
L
Ganesha
5,877
420
13
1
0
250,466
1
L
Merlin
5,971
427
44
3
0
218,038
0
W
Bacchus
7,815
558
29
2
0
297,177
2
W
Izanami
10,546
753
127
9
0
262,925
7
W
Scylla
8,560
611
67
5
0
250,273
1
W
Bellona
8,905
636
102
7
0
279,279
1
L
Mercury
5,978
427
41
3
0
251,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role