Player Matchup

Baron Samedi
Baron Samedi
BussiBuster
Baron Samedi
Level 111
God Stats
3W - 0L
1,897 SR
Queue Stats
23W - 26L
1,425 Elo+
Party 1
Sobek
Sobek
Exiled Hate
Sobek
Level 81
God Stats
2W - 0L
1,746 SR
Queue Stats
71W - 49L
1,604 Elo+
Solo
Arachne
Arachne
Urban-Rebel25
Arachne
Level 100
God Stats
13W - 10L
1,601 SR
Queue Stats
72W - 82L
1,490 Elo+
Party 1
Chiron
Chiron
chill117
Chiron
Level 89
God Stats
3W - 1L
1,650 SR
Queue Stats
197W - 175L
1,519 Elo+
Solo
Anubis
Anubis
iGetHitByMyDad
Anubis
Level 129
God Stats
2W - 1L
1,503 SR
Queue Stats
22W - 20L
1,445 Elo+
Party 1
Team Averages
Level 102
1,679 SR
1,497 Elo+

VS

Team Averages
Level 115
1,450 SR
1,502 Elo+
Fenrir
Fenrir
AfroNinjaX8
Fenrir
Level 121
God Stats
28W - 22L
1,594 SR
Queue Stats
352W - 331L
1,511 Elo+
Party 3
Olorun
Olorun
GuardianMjolnir
Olorun
Level 124
God Stats
4W - 5L
1,195 SR
Queue Stats
246W - 257L
1,487 Elo+
Party 3
Rama
Rama
LeVraiTouzle
Rama
Level 115
God Stats
16W - 10L
1,465 SR
Queue Stats
388W - 339L
1,568 Elo+
Party 2
Yemoja
Yemoja
PATRY4747
Yemoja
Level 116
God Stats
1W - 2L
1,486 SR
Queue Stats
284W - 261L
1,499 Elo+
Party 2
Bellona
Bellona
SasukeXDracula
Bellona
Level 97
God Stats
0W - 2L
1,509 SR
Queue Stats
188W - 194L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BussiBuster
Baron Samedi
14
6 / 3 / 5
8,761
584
11,287
9,439
4,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 1 / 10
8,005
534
4,989
14,300
15,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
14
7 / 2 / 8
9,051
603
6,496
10,952
5,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chiron
chill117
Chiron
12
2 / 4 / 5
7,856
524
10,728
12,378
4,529
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 1 / 1
9,484
632
6,771
9,215
5,352
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
5 / 3 / 2
8,944
596
7,238
11,024
5,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
2 / 6 / 0
7,621
508
2,388
10,491
4,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
1 / 5 / 4
7,250
483
8,447
10,655
3,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
PATRY4747
Yemoja
11
1 / 3 / 1
7,149
477
7,302
11,564
6,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 3 / 0
8,163
544
10,006
11,238
8,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
20
Kills
11
11
Deaths
20
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
5
3
2
2
W
Baron Samedi
BussiBuster
Baron Samedi
6
3
5
2.83
W
2
1
10
7
L
2
6
0
0.33
L
1
5
4
0.6
L
Yemoja
PATRY4747
Yemoja
1
3
1
0.5
L
2
3
0
0.67
W
Arachne
7
2
8
5.5
W
Chiron
chill117
Chiron
2
4
5
1.13
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,271
Damage
35,381
56,284
Taken
54,972
35,078
Mitigated
27,869
26,297
Healing
12,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
7,238
1,703
0
2,330
11,024
5,448
0
2,033
8,991
0
65,012
W
Baron Samedi
BussiBuster
Baron Samedi
11,287
813
2,096
3,951
9,439
4,700
342
2,036
7,403
42,598
0
W
4,989
882
0
4,651
14,300
15,441
168
2,991
11,309
24,920
0
L
2,388
888
464
1,757
10,491
4,170
1,200
7,476
3,015
34,485
1,789
L
8,447
4,965
0
2,138
10,655
3,077
335
2,859
7,796
0
40,964
L
Yemoja
PATRY4747
Yemoja
7,302
1,279
877
2,762
11,564
6,668
305
4,974
6,590
27,067
0
L
10,006
3,385
0
1,804
11,238
8,506
212
5,705
5,533
0
53,024
W
Arachne
6,496
3,874
0
3,949
10,952
5,056
0
1,077
9,875
0
57,431
W
Chiron
chill117
Chiron
10,728
6,094
463
4,864
12,378
4,529
1,146
3,326
9,019
0
53,403
W
6,771
783
0
6,323
9,215
5,352
0
0
9,215
62,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,157
Gold Earned
39,127
365
Minions Killed
420
0
Camps Cleared
0
1,397,415
Distance Traveled
1,333,454
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,944
596
111
7
0
332,122
3
W
Baron Samedi
8,761
584
51
3
0
297,237
3
W
Sobek
8,005
534
27
2
0
295,234
4
L
Olorun
7,621
508
76
5
0
263,054
5
L
Rama
7,250
483
89
6
0
206,955
1
L
Yemoja
7,149
477
37
2
0
249,291
2
L
Bellona
8,163
544
107
7
0
282,032
0
W
Arachne
9,051
603
73
5
0
310,301
0
W
Chiron
7,856
524
73
5
0
250,887
3
W
Anubis
9,484
632
141
9
0
243,756
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role