Player Matchup

Sylvanus
Sylvanus
ArchAngel000
Sylvanus
Level 139
God Stats
3W - 5L
1,500 SR
Queue Stats
166W - 160L
1,601 Elo+
Solo
Osiris
Osiris
BreathingMoon
Osiris
Level 103
God Stats
3W - 2L
1,895 SR
Queue Stats
278W - 272L
1,537 Elo+
Solo
Pele
Pele
Echosdooract3
Pele
Level 84
God Stats
4W - 12L
1,401 SR
Queue Stats
186W - 197L
1,495 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Manuel9127
Morgan Le Fay
Level 128
God Stats
20W - 6L
1,796 SR
Queue Stats
345W - 346L
1,569 Elo+
Party 1
Apollo
Apollo
Vajck
Apollo
Level 153
God Stats
3W - 8L
1,289 SR
Queue Stats
383W - 413L
1,542 Elo+
Party 1
Team Averages
Level 121
1,576 SR
1,549 Elo+

VS

Team Averages
Level 128
1,577 SR
1,535 Elo+
Janus
Janus
EsLosvaize
Janus
Level 119
God Stats
76W - 58L
1,615 SR
Queue Stats
1,247W - 1,190L
1,521 Elo+
Solo
Sylvanus
Sylvanus
NotAGingerGuy
Sylvanus
Level 122
God Stats
7W - 5L
1,583 SR
Queue Stats
108W - 113L
1,535 Elo+
Solo
Odin
Odin
ShieldOfThorns
Odin
Level 103
God Stats
26W - 19L
1,593 SR
Queue Stats
231W - 219L
1,556 Elo+
Solo
Arachne
Arachne
dAddyDuBB93
Arachne
Level 145
God Stats
8W - 12L
1,661 SR
Queue Stats
121W - 123L
1,544 Elo+
Solo
Chernobog
Chernobog
uri5l
Chernobog
Level 153
God Stats
4W - 8L
1,435 SR
Queue Stats
487W - 456L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ArchAngel000
Sylvanus
10
1 / 1 / 4
5,655
566
3,678
3,850
2,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
3 / 2 / 0
6,061
606
4,179
7,410
4,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 6 / 2
4,519
452
3,128
10,706
2,484
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
Manuel9127
Morgan Le Fay
10
1 / 3 / 2
5,945
595
5,857
6,724
2,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apollo
Vajck
Apollo
7
1 / 6 / 1
4,672
467
2,992
6,825
2,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
0 / 0 / 4
6,059
606
3,298
3,410
945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
NotAGingerGuy
Sylvanus
10
5 / 1 / 5
6,182
618
5,657
7,939
3,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
3 / 2 / 2
6,038
604
3,504
6,198
4,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
dAddyDuBB93
Arachne
11
5 / 0 / 1
6,426
643
4,352
7,337
2,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chernobog
uri5l
Chernobog
8
4 / 4 / 5
5,752
575
7,824
7,759
2,390
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
6
Kills
17
18
Deaths
7
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
ArchAngel000
Sylvanus
1
1
4
3
L
3
2
0
1.5
L
0
6
2
0.17
W
Janus
0
0
4
2
L
Morgan Le Fay
Manuel9127
Morgan Le Fay
1
3
2
0.67
W
Sylvanus
NotAGingerGuy
Sylvanus
5
1
5
7.5
W
3
2
2
2
L
Apollo
Vajck
Apollo
1
6
1
0.25
W
Arachne
dAddyDuBB93
Arachne
5
0
1
5.5
W
Chernobog
uri5l
Chernobog
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,834
Damage
24,635
35,515
Taken
32,643
14,447
Mitigated
13,447
6,403
Healing
9,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
ArchAngel000
Sylvanus
3,678
1,217
428
1,168
3,850
2,930
646
713
2,982
19,829
4,759
L
4,179
2,390
0
1,638
7,410
4,559
50
1,052
6,135
0
36,131
L
3,128
722
0
870
10,706
2,484
0
2,608
8,027
0
12,882
W
Janus
3,298
337
136
1,364
3,410
945
0
1,555
1,855
34,104
0
L
Morgan Le Fay
Manuel9127
Morgan Le Fay
5,857
673
0
1,313
6,724
2,202
0
2,360
4,155
33,039
0
W
Sylvanus
NotAGingerGuy
Sylvanus
5,657
2,306
594
2,357
7,939
3,791
280
2,387
5,468
19,144
8,011
W
3,504
357
0
691
6,198
4,206
0
1,572
4,509
4,248
16,993
L
Apollo
Vajck
Apollo
2,992
1,388
0
986
6,825
2,272
0
1,976
4,765
0
16,485
W
Arachne
dAddyDuBB93
Arachne
4,352
2,841
0
2,134
7,337
2,115
0
2,282
5,055
0
38,579
W
Chernobog
uri5l
Chernobog
7,824
5,607
0
2,026
7,759
2,390
462
1,329
6,430
0
24,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,852
Gold Earned
30,457
247
Minions Killed
289
0
Camps Cleared
0
970,499
Distance Traveled
1,059,961
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,655
566
45
5
0
166,404
0
L
Osiris
6,061
606
80
8
0
224,230
3
L
Pele
4,519
452
24
2
0
215,102
0
W
Janus
6,059
606
82
8
0
223,432
0
L
Morgan Le Fay
5,945
595
74
7
0
182,950
2
W
Sylvanus
6,182
618
40
4
0
173,664
1
W
Odin
6,038
604
49
5
0
196,414
4
L
Apollo
4,672
467
24
2
0
181,813
0
W
Arachne
6,426
643
73
7
0
266,932
2
W
Chernobog
5,752
575
45
5
0
199,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role