Player Matchup

Horus
Horus
Godric22
Horus
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 30L
1,319 Elo+
Party 1
Nox
Nox
ProteinSquirts
Nox
Level 58
God Stats
0W - 4L
1,329 SR
Queue Stats
55W - 62L
1,391 Elo+
Party 1
Da Ji
Da Ji
SilkyJackel
Da Ji
Level 87
God Stats
2W - 2L
1,722 SR
Queue Stats
27W - 27L
1,438 Elo+
Party 1
Vamana
Vamana
TickleBelly
Vamana
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,346 Elo+
Party 1
He Bo
He Bo
jinglejangle123
He Bo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,437 Elo+
Party 1
Team Averages
Level 61
1,510 SR
1,386 Elo+

VS

Team Averages
Level 88
1,404 SR
1,503 Elo+
Fenrir
Fenrir
DragoNameless
Fenrir
Level 28
God Stats
1W - 0L
1,315 SR
Queue Stats
16W - 17L
1,512 Elo+
Party 3
Xing Tian
Xing Tian
FLRW
Xing Tian
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 112L
1,421 Elo+
Party 3
Hades
Hades
LemonDraco
Hades
Level 115
God Stats
5W - 4L
1,535 SR
Queue Stats
129W - 96L
1,526 Elo+
Party 2
Hel
Hel
faeriday
Hel
Level 124
God Stats
4W - 0L
1,564 SR
Queue Stats
117W - 121L
1,504 Elo+
Party 3
Kuzenbo
Kuzenbo
skelatongang
Kuzenbo
Level 108
God Stats
2W - 1L
1,107 SR
Queue Stats
74W - 46L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Godric22
Horus
18
5 / 6 / 8
11,034
690
15,176
25,948
40,793
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
1 / 7 / 8
10,203
638
10,268
15,408
7,792
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
3 / 10 / 9
9,855
616
13,824
16,000
7,086
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
18
0 / 4 / 10
9,910
619
14,611
24,583
23,868
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

17
8 / 9 / 5
10,949
684
21,427
15,743
7,141
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 12
11,362
710
8,000
9,899
5,865
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Xing Tian
FLRW
Xing Tian
18
2 / 3 / 20
10,780
674
8,803
26,878
32,390
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hades
20
18 / 3 / 15
14,395
900
28,678
19,272
15,298
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
10 / 3 / 16
12,953
810
25,552
18,001
9,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
skelatongang
Kuzenbo
19
2 / 4 / 23
11,257
704
9,403
25,981
32,779
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
122
17
Kills
36
36
Deaths
17
40
Assists
86
Player
Kills
Deaths
Assists
KDA
W
4
4
12
2.5
W
Xing Tian
FLRW
Xing Tian
2
3
20
4
L
Horus
Godric22
Horus
5
6
8
1.5
W
Hades
18
3
15
8.5
L
1
7
8
0.71
L
3
10
9
0.75
L
Vamana
0
4
10
1.25
W
10
3
16
6
L
8
9
5
1.17
W
Kuzenbo
skelatongang
Kuzenbo
2
4
23
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,306
Damage
80,436
97,682
Taken
100,031
86,680
Mitigated
95,829
35,254
Healing
48,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,000
1,646
591
876
9,899
5,865
1,868
4,144
5,755
0
17,379
W
Xing Tian
FLRW
Xing Tian
8,803
1,102
2,014
1,369
26,878
32,390
488
8,562
17,526
15,199
0
L
Horus
Godric22
Horus
15,176
7,700
11,467
9,808
25,948
40,793
52
15,215
10,648
0
24,317
W
Hades
28,678
894
4,025
6,428
19,272
15,298
1,268
6,152
13,120
52,893
0
L
10,268
1,238
975
649
15,408
7,792
0
12,239
3,013
30,549
0
L
13,824
2,355
1,332
865
16,000
7,086
0
11,608
4,297
0
16,910
L
Vamana
14,611
5,427
1,559
6,268
24,583
23,868
0
18,804
5,484
0
40,736
W
25,552
725
19,144
9,629
18,001
9,497
1,082
3,825
14,176
48,482
0
L
21,427
1,575
1,596
735
15,743
7,141
0
13,828
1,804
34,195
0
W
Kuzenbo
skelatongang
Kuzenbo
9,403
2,980
1,304
3,217
25,981
32,779
537
9,012
15,681
18,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,951
Gold Earned
60,747
128
Minions Killed
144
0
Camps Cleared
0
1,272,635
Distance Traveled
1,467,288
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,362
710
12
1
0
232,790
0
W
Xing Tian
10,780
674
7
0
0
305,751
0
L
Horus
11,034
690
16
1
0
288,626
0
W
Hades
14,395
900
55
3
0
277,166
0
L
Nox
10,203
638
45
3
0
242,690
0
L
Da Ji
9,855
616
5
0
0
203,250
0
L
Vamana
9,910
619
33
2
0
309,715
0
W
Hel
12,953
810
60
4
0
331,521
0
L
He Bo
10,949
684
29
2
0
228,354
1
W
Kuzenbo
11,257
704
10
1
0
320,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role