Player Matchup

Chronos
Chronos
Brosephgarrard
Chronos
Level 160
God Stats
0W - 3L
1,439 SR
Queue Stats
211W - 196L
1,615 Elo+
Party 1
Tiamat
Tiamat
He B Slime
Tiamat
Level 159
God Stats
13W - 21L
1,546 SR
Queue Stats
663W - 579L
1,561 Elo+
Party 2
Arachne
Arachne
LuFcDANNYBOY
Arachne
Level 142
God Stats
52W - 40L
1,664 SR
Queue Stats
402W - 358L
1,583 Elo+
Party 1
Sun Wukong
Sun Wukong
MikeBreezy24
Sun Wukong
Level 154
God Stats
3W - 4L
1,676 SR
Queue Stats
387W - 315L
1,564 Elo+
Party 2
Nu Wa
Nu Wa
kingwill89266
Nu Wa
Level 126
God Stats
1W - 6L
1,560 SR
Queue Stats
216W - 198L
1,525 Elo+
Party 1
Team Averages
Level 148
1,577 SR
1,570 Elo+

VS

Team Averages
Level 130
1,652 SR
1,553 Elo+
Mulan
Mulan
Chargo0679
Mulan
Level 114
God Stats
2W - 0L
1,682 SR
Queue Stats
179W - 183L
1,562 Elo+
Party 3
Zhong Kui
Zhong Kui
JP3-8
Zhong Kui
Level 142
God Stats
27W - 28L
1,660 SR
Queue Stats
283W - 267L
1,564 Elo+
Party 3
Cernunnos
Cernunnos
MrNargles 12
Cernunnos
Level 147
God Stats
14W - 8L
1,776 SR
Queue Stats
283W - 259L
1,553 Elo+
Solo
Apollo
Apollo
R0drigue777
Apollo
Level 123
God Stats
5W - 3L
1,562 SR
Queue Stats
284W - 259L
1,560 Elo+
Party 3
Sol
Sol
Snake_Eyez2001
Sol
Level 124
God Stats
50W - 44L
1,581 SR
Queue Stats
1,210W - 1,140L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 1
8,299
593
2,601
7,962
2,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiamat
He B Slime
Tiamat
14
0 / 3 / 0
8,093
578
3,198
10,235
7,035
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Arachne
LuFcDANNYBOY
Arachne
11
0 / 5 / 0
6,313
451
3,700
11,381
4,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sun Wukong
MikeBreezy24
Sun Wukong
10
1 / 2 / 1
6,264
447
3,114
10,012
5,824
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
1 / 2 / 1
7,004
500
4,564
4,010
1,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
11
0 / 1 / 6
7,322
523
2,991
8,881
5,221
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
JP3-8
Zhong Kui
15
2 / 0 / 2
8,995
643
6,804
6,542
4,875
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
MrNargles 12
Cernunnos
15
1 / 1 / 1
8,609
615
4,608
7,314
2,175
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Apollo
14
7 / 1 / 4
9,064
647
6,692
7,675
3,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
3 / 1 / 7
9,341
667
6,766
7,562
2,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
3
Kills
13
13
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
Mulan
0
1
6
3
L
Tiamat
He B Slime
Tiamat
0
3
0
0
W
Zhong Kui
JP3-8
Zhong Kui
2
0
2
3
L
Arachne
LuFcDANNYBOY
Arachne
0
5
0
0
L
Sun Wukong
MikeBreezy24
Sun Wukong
1
2
1
0.75
W
Cernunnos
MrNargles 12
Cernunnos
1
1
1
1.5
W
Apollo
7
1
4
9
W
3
1
7
6.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,177
Damage
27,861
43,600
Taken
37,974
21,031
Mitigated
17,679
14,214
Healing
17,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,601
1,045
0
3,342
7,962
2,496
1,228
628
7,334
63,112
0
W
Mulan
2,991
181
0
1,710
8,881
5,221
40
1,824
6,909
0
27,852
L
Tiamat
He B Slime
Tiamat
3,198
272
0
3,000
10,235
7,035
596
5,503
4,732
51,535
0
W
Zhong Kui
JP3-8
Zhong Kui
6,804
232
0
5,388
6,542
4,875
612
2,546
3,858
56,217
0
L
Arachne
LuFcDANNYBOY
Arachne
3,700
2,377
0
5,533
11,381
4,478
0
2,696
8,685
0
41,182
L
Sun Wukong
MikeBreezy24
Sun Wukong
3,114
286
0
1,290
10,012
5,824
0
2,668
7,344
0
22,776
W
Cernunnos
MrNargles 12
Cernunnos
4,608
2,285
0
4,407
7,314
2,175
1,523
2,211
4,997
0
63,794
W
Apollo
6,692
3,004
0
1,792
7,675
3,039
130
1,780
5,739
0
65,090
W
6,766
2,478
0
4,502
7,562
2,369
3,483
1,264
6,108
59,079
0
L
4,564
756
0
1,049
4,010
1,198
78
2,075
1,935
37,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,973
Gold Earned
43,331
454
Minions Killed
533
0
Camps Cleared
0
1,339,228
Distance Traveled
1,344,115
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,299
593
134
10
0
252,125
0
W
Mulan
7,322
523
48
3
0
279,489
2
L
Tiamat
8,093
578
125
9
0
242,794
2
W
Zhong Kui
8,995
643
136
10
0
261,514
5
L
Arachne
6,313
451
69
5
0
299,421
0
L
Sun Wukong
6,264
447
39
3
0
285,883
4
W
Cernunnos
8,609
615
128
9
0
251,468
4
W
Apollo
9,064
647
95
7
0
281,534
3
W
Sol
9,341
667
126
9
0
270,110
1
L
Nu Wa
7,004
500
87
6
0
259,005
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role