Player Matchup

Pele
Pele
Dreams9666
Pele
Level 3
God Stats
3W - 5L
1,500 SR
Queue Stats
14W - 16L
1,707 Elo+
Solo
Jing Wei
Jing Wei
Fantasma col
Jing Wei
Level 2
God Stats
1W - 1L
1,691 SR
Queue Stats
1W - 1L
1,623 Elo+
Solo
Nemesis
Nemesis
KTREDDYYYY7145
Nemesis
Level 7
God Stats
1W - 1L
1,501 SR
Queue Stats
5W - 10L
1,334 Elo+
Solo
Agni
Agni
Kittens Bug
Agni
Level 22
God Stats
43W - 26L
1,707 SR
Queue Stats
75W - 58L
1,667 Elo+
Solo
Cabrakan
Cabrakan
frOd1988
Cabrakan
Level 17
God Stats
302W - 294L
1,646 SR
Queue Stats
319W - 336L
1,607 Elo+
Solo
Team Averages
Level 10
1,609 SR
1,588 Elo+

VS

Team Averages
Level 15
1,456 SR
1,673 Elo+
Janus
Janus
IplayHIGHHH2289
Janus
Level 18
God Stats
3W - 2L
1,318 SR
Queue Stats
56W - 47L
1,616 Elo+
Solo
Arachne
Arachne
MoistMen37
Arachne
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,803 Elo+
Party 1
Apollo
Apollo
PouvMeister
Apollo
Level 21
God Stats
4W - 5L
1,495 SR
Queue Stats
66W - 44L
1,711 Elo+
Solo
Ares
Ares
jambrose152
Ares
Level 4
God Stats
2W - 0L
1,788 SR
Queue Stats
5W - 1L
1,803 Elo+
Party 1
Amaterasu
Amaterasu
llNezha
Amaterasu
Level 28
God Stats
1W - 2L
1,180 SR
Queue Stats
73W - 71L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 12 / 7
8,716
513
4,712
16,043
4,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jing Wei
Fantasma col
Jing Wei
5
0 / 7 / 0
5,275
310
1,470
5,477
1,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 5 / 1
5,582
328
268
4,577
1,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
13 / 8 / 1
10,866
639
22,150
14,650
4,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cabrakan
frOd1988
Cabrakan
10
0 / 3 / 2
6,581
387
4,672
11,039
6,619
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
14 / 2 / 11
11,999
706
19,787
12,920
4,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
MoistMen37
Arachne
19
13 / 1 / 3
11,988
705
9,639
15,645
7,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
15
6 / 4 / 3
10,080
593
6,729
12,047
4,532
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 5 / 7
7,973
469
1,832
11,676
9,057
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
llNezha
Amaterasu
13
1 / 4 / 3
8,208
483
2,022
11,168
4,473
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
61
15
Kills
34
35
Deaths
16
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
12
7
0.46
L
Jing Wei
Fantasma col
Jing Wei
0
7
0
0
W
14
2
11
9.75
L
0
5
1
0.1
L
13
8
1
1.69
W
Arachne
MoistMen37
Arachne
13
1
3
14.5
W
Apollo
6
4
3
1.88
L
Cabrakan
frOd1988
Cabrakan
0
3
2
0.33
W
0
5
7
0.7
W
Amaterasu
llNezha
Amaterasu
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,272
Damage
40,009
51,786
Taken
63,456
19,058
Mitigated
30,376
10,946
Healing
14,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,712
686
0
2,415
16,043
4,891
0
6,670
9,081
0
24,042
L
Jing Wei
Fantasma col
Jing Wei
1,470
1,304
0
164
5,477
1,399
0
1,630
3,745
0
6,536
W
19,787
1,476
504
3,505
12,920
4,845
1,708
6,469
6,451
75,566
0
L
268
68
0
144
4,577
1,366
0
1,661
2,844
0
5,851
L
22,150
1,016
0
3,747
14,650
4,783
0
7,393
7,063
68,709
0
W
Arachne
MoistMen37
Arachne
9,639
6,695
0
5,883
15,645
7,469
0
5,956
9,689
0
100,050
W
Apollo
6,729
4,510
0
2,422
12,047
4,532
6,541
5,029
7,018
0
64,509
L
Cabrakan
frOd1988
Cabrakan
4,672
666
0
4,476
11,039
6,619
0
3,483
7,434
33,468
0
W
1,832
283
0
0
11,676
9,057
218
5,114
6,562
7,670
0
W
Amaterasu
llNezha
Amaterasu
2,022
253
0
2,674
11,168
4,473
3,154
4,254
6,914
0
30,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,020
Gold Earned
50,248
230
Minions Killed
459
0
Camps Cleared
0
1,077,678
Distance Traveled
1,708,570
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,716
513
38
2
0
316,788
4
L
Jing Wei
5,275
310
14
1
0
138,995
0
W
Janus
11,999
706
134
8
0
325,262
0
L
Nemesis
5,582
328
11
1
0
132,972
1
L
Agni
10,866
639
106
6
0
285,206
0
W
Arachne
11,988
705
160
9
0
390,170
2
W
Apollo
10,080
593
116
7
0
302,981
4
L
Cabrakan
6,581
387
61
4
0
203,717
0
W
Ares
7,973
469
2
0
0
347,985
0
W
Amaterasu
8,208
483
47
3
0
342,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role