Player Matchup

Gilgamesh
Gilgamesh
Gigastfff
Gilgamesh
Level 48
God Stats
26W - 17L
1,566 SR
Queue Stats
82W - 55L
1,619 Elo+
Party 1
Ganesha
Ganesha
Ironwarrior256
Ganesha
Level 27
God Stats
24W - 14L
1,963 SR
Queue Stats
63W - 44L
1,885 Elo+
Party 1
Freya
Freya
SilzZ
Freya
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,500 Elo+
Solo
Merlin
Merlin
WaterSyntax
Merlin
Level 18
God Stats
14W - 9L
1,614 SR
Queue Stats
81W - 58L
1,636 Elo+
Party 1
Neith
Neith
kaven1337
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,789 Elo+
Solo
Team Averages
Level 23
1,629 SR
1,686 Elo+

VS

Team Averages
Level 19
1,523 SR
1,667 Elo+
Neith
Neith
Hvit Varebil
Neith
Level 13
God Stats
76W - 33L
1,620 SR
Queue Stats
83W - 34L
1,733 Elo+
Party 2
Heimdallr
Heimdallr
MissEveryAbility
Heimdallr
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,815 Elo+
Party 2
Discordia
Discordia
OgreTamer64
Discordia
Level 26
God Stats
5W - 3L
1,194 SR
Queue Stats
136W - 125L
1,456 Elo+
Party 3
Ymir
Ymir
huruburu
Ymir
Level 28
God Stats
7W - 2L
1,803 SR
Queue Stats
92W - 85L
1,467 Elo+
Party 3
Bakasura
Bakasura
sugkukenmin
Bakasura
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 6L
1,862 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Gigastfff
Gilgamesh
15
7 / 3 / 0
9,217
576
10,954
10,504
7,218
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 6 / 5
7,169
448
5,580
12,990
8,212
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Freya
SilzZ
Freya
12
4 / 2 / 3
7,878
492
6,650
9,506
3,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
16
4 / 4 / 1
9,520
595
6,060
7,827
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
kaven1337
Neith
4
0 / 3 / 0
4,924
308
1,188
2,783
352
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 1
7,347
459
378
9,978
3,456
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heimdallr
15
8 / 3 / 2
9,535
596
13,555
13,418
4,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
OgreTamer64
Discordia
16
2 / 2 / 3
9,286
580
2,981
5,589
1,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
11
1 / 5 / 8
7,857
491
2,872
13,589
10,049
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
sugkukenmin
Bakasura
19
7 / 0 / 0
11,183
699
11,930
12,918
7,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
32
15
Kills
18
18
Deaths
16
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Gigastfff
Gilgamesh
7
3
0
2.33
W
0
6
1
0.08
L
0
6
5
0.42
W
Heimdallr
8
3
2
3
W
Discordia
OgreTamer64
Discordia
2
2
3
1.75
L
Freya
SilzZ
Freya
4
2
3
2.75
L
Merlin
4
4
1
1.13
W
Ymir
1
5
8
1
L
Neith
kaven1337
Neith
0
3
0
0
W
Bakasura
sugkukenmin
Bakasura
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,432
Damage
31,716
43,610
Taken
55,492
21,690
Mitigated
27,194
6,930
Healing
17,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Gigastfff
Gilgamesh
10,954
3,144
0
526
10,504
7,218
566
37
8,714
0
53,242
W
378
258
0
49
9,978
3,456
400
132
9,846
0
20,823
L
5,580
1,140
0
1,312
12,990
8,212
0
1,601
11,313
24,494
0
W
Heimdallr
13,555
8,678
0
6,036
13,418
4,830
2,852
6,082
7,336
0
75,336
W
Discordia
OgreTamer64
Discordia
2,981
0
0
569
5,589
1,750
983
2,345
3,244
52,027
0
L
Freya
SilzZ
Freya
6,650
2,396
0
3,901
9,506
3,707
0
995
7,986
33,333
10,386
L
Merlin
6,060
537
0
611
7,827
2,201
0
2,322
4,833
62,258
0
W
Ymir
2,872
532
0
750
13,589
10,049
266
8,091
5,498
14,810
0
L
Neith
kaven1337
Neith
1,188
803
0
580
2,783
352
0
456
2,327
0
5,086
W
Bakasura
sugkukenmin
Bakasura
11,930
7,799
0
9,708
12,918
7,109
35
1,309
11,609
0
76,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,708
Gold Earned
45,208
374
Minions Killed
456
0
Camps Cleared
0
1,308,894
Distance Traveled
1,385,422
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,217
576
127
8
0
299,429
3
W
Neith
7,347
459
40
3
0
230,582
0
L
Ganesha
7,169
448
20
1
0
330,740
1
W
Heimdallr
9,535
596
97
6
0
240,722
3
W
Discordia
9,286
580
121
8
0
294,575
3
L
Freya
7,878
492
70
4
0
287,325
1
L
Merlin
9,520
595
141
9
0
275,868
0
W
Ymir
7,857
491
23
1
0
259,467
3
L
Neith
4,924
308
16
1
0
115,532
0
W
Bakasura
11,183
699
175
11
0
360,076
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role