Player Matchup

Ymir
Ymir
I Keldeo I
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,639 Elo+
Party 1
Cupid
Cupid
No_body_Ghost
Cupid
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,621 Elo+
Solo
Nemesis
Nemesis
YaMiguelitoHere
Nemesis
Level 29
God Stats
0W - 2L
1,570 SR
Queue Stats
101W - 63L
1,605 Elo+
Party 1
Nu Wa
Nu Wa
deadnn17
Nu Wa
Level 17
God Stats
12W - 6L
1,707 SR
Queue Stats
33W - 21L
1,648 Elo+
Solo
Freya
Freya
poppabear0518
Freya
Level 5
God Stats
1W - 5L
1,473 SR
Queue Stats
47W - 82L
1,624 Elo+
Solo
Team Averages
Level 17
1,550 SR
1,627 Elo+

VS

Team Averages
Level 16
1,576 SR
1,574 Elo+
Fenrir
Fenrir
 
Fenrir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
NamelessTress
Anubis
Level 10
God Stats
7W - 4L
1,789 SR
Queue Stats
283W - 215L
1,644 Elo+
Solo
Apollo
Apollo
Smooth1425
Apollo
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,433 Elo+
Solo
Jormungandr
Jormungandr
budlique
Jormungandr
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,750 Elo+
Solo
Chronos
Chronos
papaskunk
Chronos
Level 23
God Stats
8W - 8L
1,589 SR
Queue Stats
55W - 60L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 2
6,944
408
1,916
17,366
12,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

8
0 / 8 / 2
5,962
351
2,958
9,969
1,949
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
2 / 8 / 2
7,294
429
2,276
13,878
3,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
deadnn17
Nu Wa
10
0 / 6 / 3
6,530
384
3,795
10,637
2,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
1 / 15 / 1
6,333
373
1,057
13,922
3,053
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
7 / 0 / 6
9,295
547
6,860
13,599
13,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
23 / 2 / 4
12,130
714
22,607
7,976
4,637
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Smooth1425
Apollo
12
1 / 1 / 6
8,272
487
2,102
8,349
2,563
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
budlique
Jormungandr
15
5 / 2 / 7
9,889
582
11,993
13,968
6,227
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos
papaskunk
Chronos
15
7 / 1 / 14
9,958
586
11,851
12,651
4,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
80
3
Kills
43
43
Deaths
6
10
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
0
6
10
L
0
6
2
0.17
W
23
2
4
12.5
L
0
8
2
0.13
W
Apollo
Smooth1425
Apollo
1
1
6
4
L
2
8
2
0.38
W
Jormungandr
budlique
Jormungandr
5
2
7
4.25
L
Nu Wa
deadnn17
Nu Wa
0
6
3
0.25
W
Chronos
papaskunk
Chronos
7
1
14
14
L
1
15
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,002
Damage
55,413
65,772
Taken
56,543
23,691
Mitigated
31,733
5,914
Healing
17,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,860
1,403
0
4,061
13,599
13,602
0
1,170
12,403
0
47,023
L
1,916
605
24
1,059
17,366
12,437
0
12,204
4,935
10,253
0
W
22,607
1,789
0
2,850
7,976
4,637
894
1,028
5,722
94,877
0
L
2,958
1,245
37
906
9,969
1,949
0
6,234
3,456
0
20,197
W
Apollo
Smooth1425
Apollo
2,102
1,327
0
1,317
8,349
2,563
204
752
7,581
0
40,991
L
2,276
467
0
1,764
13,878
3,890
0
9,663
4,215
0
24,661
W
Jormungandr
budlique
Jormungandr
11,993
2,112
0
3,096
13,968
6,227
280
2,493
8,727
78,541
0
L
Nu Wa
deadnn17
Nu Wa
3,795
1,624
0
1,002
10,637
2,362
0
8,530
2,062
25,088
0
W
Chronos
papaskunk
Chronos
11,851
3,796
0
5,747
12,651
4,704
5,059
959
11,678
69,135
0
L
1,057
613
0
1,122
13,922
3,053
0
9,770
4,061
9,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,063
Gold Earned
49,544
163
Minions Killed
530
0
Camps Cleared
0
1,091,169
Distance Traveled
1,547,312
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,295
547
69
4
0
338,746
1
L
Ymir
6,944
408
18
1
0
262,503
0
W
Anubis
12,130
714
153
9
0
288,805
2
L
Cupid
5,962
351
43
3
0
188,044
4
W
Apollo
8,272
487
62
4
0
323,942
1
L
Nemesis
7,294
429
45
3
0
246,570
0
W
Jormungandr
9,889
582
148
9
0
290,160
5
L
Nu Wa
6,530
384
44
3
0
202,518
0
W
Chronos
9,958
586
98
6
0
305,659
1
L
Freya
6,333
373
13
1
0
191,534
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role