Player Matchup

Hera
Hera
CHADIZO
Hera
Level 62
God Stats
19W - 13L
1,605 SR
Queue Stats
738W - 762L
1,413 Elo+
Solo
Da Ji
Da Ji
Earlito
Da Ji
Level 89
God Stats
3W - 2L
1,256 SR
Queue Stats
118W - 139L
1,368 Elo+
Solo
Olorun
Olorun
Methodical0n3
Olorun
Level 112
God Stats
6W - 7L
1,399 SR
Queue Stats
558W - 577L
1,395 Elo+
Solo
Bacchus
Bacchus
Mr SpawnStriker
Bacchus
Level 113
God Stats
25W - 11L
1,676 SR
Queue Stats
436W - 465L
1,431 Elo+
Solo
Baron Samedi
Baron Samedi
ahnduz
Baron Samedi
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 59L
1,278 Elo+
Solo
Team Averages
Level 88
1,487 SR
1,377 Elo+

VS

Team Averages
Level 96
1,447 SR
1,399 Elo+
Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
LaZuSaK TR
Ymir
Level 129
God Stats
2W - 8L
1,257 SR
Queue Stats
675W - 706L
1,347 Elo+
Solo
Janus
Janus
Tarnah
Janus
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
199W - 209L
1,391 Elo+
Solo
Sylvanus
Sylvanus
TreezNutz
Sylvanus
Level 30
God Stats
3W - 1L
1,476 SR
Queue Stats
21W - 33L
1,362 Elo+
Party 1
Bakasura
Bakasura
radiate
Bakasura
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 83L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
CHADIZO
Hera
18
4 / 2 / 18
10,893
778
24,637
11,259
5,692
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
Earlito
Da Ji
15
5 / 6 / 14
10,304
736
9,094
12,059
5,409
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
4 / 3 / 15
10,977
784
11,296
17,114
9,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
12 / 3 / 12
12,021
859
19,252
19,934
22,191
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
ahnduz
Baron Samedi
18
4 / 2 / 17
10,871
777
16,473
16,633
8,603
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
7 / 3 / 4
11,014
787
17,837
15,070
6,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 6 / 10
9,106
650
9,150
29,018
32,750
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
Tarnah
Janus
17
3 / 5 / 8
10,039
717
19,618
11,749
4,707
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
TreezNutz
Sylvanus
17
2 / 7 / 9
9,389
671
10,507
20,907
14,906
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
radiate
Bakasura
14
2 / 8 / 7
8,582
613
7,054
13,552
5,232
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
54
29
Kills
16
16
Deaths
29
76
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
7
3
4
3
W
Hera
CHADIZO
Hera
4
2
18
6.5
W
Da Ji
Earlito
Da Ji
5
6
14
2
L
2
6
10
1.17
W
4
3
15
3.83
W
12
3
12
6
L
Janus
Tarnah
Janus
3
5
8
1.4
L
Sylvanus
TreezNutz
Sylvanus
2
7
9
0.93
W
Baron Samedi
ahnduz
Baron Samedi
4
2
17
6.25
L
Bakasura
radiate
Bakasura
2
8
7
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,752
Damage
64,166
76,999
Taken
90,296
51,279
Mitigated
64,494
41,422
Healing
37,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
17,837
5,842
2,643
7,118
15,070
6,899
556
13,348
1,722
47,016
0
W
Hera
CHADIZO
Hera
24,637
4,722
1,325
1,816
11,259
5,692
819
8,879
2,303
42,395
0
W
Da Ji
Earlito
Da Ji
9,094
1,507
265
1,438
12,059
5,409
1,778
8,736
3,101
0
15,307
L
9,150
546
1,858
9,317
29,018
32,750
0
19,161
9,857
18,528
0
W
11,296
4,396
6,156
8,701
17,114
9,384
1,372
13,650
3,284
32,395
0
W
19,252
1,181
2,495
4,284
19,934
22,191
569
11,209
8,346
28,937
0
L
Janus
Tarnah
Janus
19,618
657
1,260
2,072
11,749
4,707
177
10,097
1,652
38,296
0
L
Sylvanus
TreezNutz
Sylvanus
10,507
676
6,802
4,849
20,907
14,906
447
17,684
3,223
15,323
0
W
Baron Samedi
ahnduz
Baron Samedi
16,473
1,873
7,368
7,574
16,633
8,603
1,059
14,638
1,740
30,775
0
L
Bakasura
radiate
Bakasura
7,054
4,172
237
1,714
13,552
5,232
0
11,368
2,184
0
8,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,066
Gold Earned
48,130
172
Minions Killed
133
0
Camps Cleared
0
1,323,797
Distance Traveled
1,267,326
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,014
787
45
3
0
271,217
0
W
Hera
10,893
778
43
3
0
268,951
0
W
Da Ji
10,304
736
14
1
0
245,117
0
L
Ymir
9,106
650
8
1
0
245,495
1
W
Olorun
10,977
784
48
3
0
256,219
0
W
Bacchus
12,021
859
26
2
0
311,859
0
L
Janus
10,039
717
53
4
0
245,515
0
L
Sylvanus
9,389
671
11
1
0
250,655
0
W
Baron Samedi
10,871
777
41
3
0
241,651
2
L
Bakasura
8,582
613
16
1
0
254,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role