Player Matchup

Cthulhu
Cthulhu
Dominate53
Cthulhu
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,159 Elo+
Party 1
Artemis
Artemis
LeeringPig
Artemis
Level 145
God Stats
3W - 1L
1,609 SR
Queue Stats
15W - 29L
1,510 Elo+
Party 2
Tsukuyomi
Tsukuyomi
MechaDragonzord
Tsukuyomi
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,644 Elo+
Party 2
Vulcan
Vulcan
icankikurbut
Vulcan
Level 160
God Stats
98W - 108L
1,621 SR
Queue Stats
1,439W - 1,406L
1,518 Elo+
Solo
Gilgamesh
Gilgamesh
wmrs
Gilgamesh
Level 107
God Stats
1W - 1L
1,776 SR
Queue Stats
36W - 27L
1,628 Elo+
Party 1
Team Averages
Level 117
1,601 SR
1,492 Elo+

VS

Team Averages
Level 127
1,522 SR
1,440 Elo+
Baron Samedi
Baron Samedi
AmericanSmeagol
Baron Samedi
Level 148
God Stats
1W - 0L
1,256 SR
Queue Stats
9W - 13L
1,275 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Dark_Angel_815
Ah Muzen Cab
Level 67
God Stats
10W - 8L
1,475 SR
Queue Stats
30W - 44L
1,365 Elo+
Solo
Scylla
Scylla
KaputBoi
Scylla
Level 107
God Stats
4W - 3L
1,599 SR
Queue Stats
75W - 64L
1,546 Elo+
Solo
Neith
Neith
MarshmallowMiku
Neith
Level 160
God Stats
32W - 27L
1,663 SR
Queue Stats
219W - 224L
1,508 Elo+
Solo
Tiamat
Tiamat
gasutono
Tiamat
Level 151
God Stats
4W - 3L
1,615 SR
Queue Stats
96W - 107L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dominate53
Cthulhu
18
4 / 4 / 6
11,822
788
10,086
18,748
22,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
LeeringPig
Artemis
18
3 / 11 / 7
11,533
769
9,729
20,802
7,385
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
MechaDragonzord
Tsukuyomi
15
2 / 12 / 1
9,862
657
7,719
18,120
6,917
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Vulcan
18
6 / 6 / 1
11,536
769
27,984
16,644
6,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
wmrs
Gilgamesh
17
2 / 10 / 8
11,100
740
9,936
20,468
14,129
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AmericanSmeagol
Baron Samedi
18
4 / 6 / 16
12,229
815
9,399
19,508
13,532
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Dark_Angel_815
Ah Muzen Cab
19
13 / 7 / 10
14,333
956
17,604
18,768
8,040
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
KaputBoi
Scylla
20
14 / 1 / 18
14,539
969
29,476
13,833
5,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
6 / 2 / 19
13,801
920
18,959
15,300
6,425
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
gasutono
Tiamat
20
6 / 1 / 9
13,210
881
10,445
14,631
9,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
115
17
Kills
43
43
Deaths
17
23
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AmericanSmeagol
Baron Samedi
4
6
16
2
W
Ah Muzen Cab
Dark_Angel_815
Ah Muzen Cab
13
7
10
2.57
L
Cthulhu
Dominate53
Cthulhu
4
4
6
1.75
W
Scylla
KaputBoi
Scylla
14
1
18
23
L
Artemis
LeeringPig
Artemis
3
11
7
0.59
W
6
2
19
7.75
L
Tsukuyomi
MechaDragonzord
Tsukuyomi
2
12
1
0.21
W
Tiamat
gasutono
Tiamat
6
1
9
10.5
L
Vulcan
6
6
1
1.08
L
Gilgamesh
wmrs
Gilgamesh
2
10
8
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,454
Damage
85,883
94,782
Taken
82,040
57,167
Mitigated
42,774
4,285
Healing
26,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AmericanSmeagol
Baron Samedi
9,399
580
2,002
6,940
19,508
13,532
540
9,203
10,115
32,104
0
W
Ah Muzen Cab
Dark_Angel_815
Ah Muzen Cab
17,604
9,054
1,068
4,063
18,768
8,040
1,658
6,612
11,914
0
45,540
L
Cthulhu
Dominate53
Cthulhu
10,086
683
143
231
18,748
22,000
0
8,977
9,349
27,035
0
W
Scylla
KaputBoi
Scylla
29,476
3,684
0
1,190
13,833
5,356
396
8,160
5,347
52,771
0
L
Artemis
LeeringPig
Artemis
9,729
3,384
0
822
20,802
7,385
259
12,059
8,295
0
29,701
W
18,959
10,076
0
5,859
15,300
6,425
3,165
7,661
7,535
0
62,421
L
Tsukuyomi
MechaDragonzord
Tsukuyomi
7,719
1,974
0
210
18,120
6,917
1
6,911
10,844
0
19,363
W
Tiamat
gasutono
Tiamat
10,445
578
338
4,977
14,631
9,421
1,921
5,940
8,599
50,541
0
L
Vulcan
27,984
8,353
0
2,215
16,644
6,736
0
7,542
8,976
65,528
0
L
Gilgamesh
wmrs
Gilgamesh
9,936
1,716
0
664
20,468
14,129
0
12,450
7,599
0
26,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,853
Gold Earned
68,112
297
Minions Killed
399
7
Camps Cleared
10
1,256,220
Distance Traveled
1,411,250
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,229
815
45
3
0
257,569
2
W
Ah Muzen Cab
14,333
956
79
5
1
248,657
1
L
Cthulhu
11,822
788
39
3
1
264,778
0
W
Scylla
14,539
969
59
4
2
318,333
1
L
Artemis
11,533
769
52
3
3
215,305
1
W
Neith
13,801
920
113
8
2
269,599
1
L
Tsukuyomi
9,862
657
37
2
1
238,006
2
W
Tiamat
13,210
881
103
7
5
317,092
2
L
Vulcan
11,536
769
121
8
2
285,585
0
L
Gilgamesh
11,100
740
48
3
0
252,546
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role