Player Matchup

Pele
Pele
PesoDip
Pele
Level 29
God Stats
15W - 9L
1,598 SR
Queue Stats
62W - 36L
1,580 Elo+
Solo
Tiamat
Tiamat
PrimeKnight00
Tiamat
Level 29
God Stats
28W - 19L
1,697 SR
Queue Stats
126W - 102L
1,657 Elo+
Solo
Ymir
Ymir
agkurh
Ymir
Level 18
God Stats
1W - 3L
1,443 SR
Queue Stats
209W - 200L
1,522 Elo+
Solo
Artemis
Artemis
xThKingLion2021
Artemis
Level 7
God Stats
6W - 6L
1,771 SR
Queue Stats
10W - 9L
1,695 Elo+
Solo
Sobek
Sobek
ąŋGêl
Sobek
Level 29
God Stats
1W - 4L
1,618 SR
Queue Stats
174W - 130L
1,618 Elo+
Solo
Team Averages
Level 22
1,626 SR
1,614 Elo+

VS

Team Averages
Level 69
1,675 SR
1,649 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ratatoskr
Ratatoskr
FinalFantasyXIV
Ratatoskr
Level 7
God Stats
26W - 3L
1,902 SR
Queue Stats
47W - 9L
1,803 Elo+
Party 1
Baron Samedi
Baron Samedi
I AM WARRR
Baron Samedi
Level 24
God Stats
2W - 0L
1,746 SR
Queue Stats
16W - 12L
1,585 Elo+
Solo
Anhur
Anhur
ImagineBeingAFox
Anhur
Level 15
God Stats
5W - 1L
1,524 SR
Queue Stats
75W - 26L
1,653 Elo+
Party 1
Ra
Ra
TheLostMisery
Ra
Level 148
God Stats
6W - 2L
1,704 SR
Queue Stats
82W - 38L
1,702 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
PesoDip
Pele
7
0 / 1 / 0
4,624
420
221
5,792
1,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 3 / 0
5,502
500
1,421
6,062
2,366
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
agkurh
Ymir
7
0 / 6 / 1
4,470
406
1,295
10,181
4,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 2 / 1
5,000
455
3,353
6,031
1,403
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
ąŋGêl
Sobek
11
1 / 1 / 0
6,516
592
4,625
9,550
9,682
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
5 / 1 / 1
6,789
617
6,319
5,821
1,911
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ratatoskr
FinalFantasyXIV
Ratatoskr
11
0 / 1 / 1
5,974
543
4,549
6,833
2,585
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
I AM WARRR
Baron Samedi
10
2 / 0 / 5
5,745
522
4,029
3,427
1,694
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
3 / 0 / 4
6,813
619
7,276
6,604
2,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 1 / 1
6,468
588
2,678
6,400
1,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
13
13
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
1
1
5.5
W
Ratatoskr
FinalFantasyXIV
Ratatoskr
0
1
1
0.5
W
Baron Samedi
I AM WARRR
Baron Samedi
2
0
5
4.5
W
3
0
4
5
L
Pele
PesoDip
Pele
0
1
0
0
L
1
3
0
0.33
W
3
1
1
3.5
L
Ymir
agkurh
Ymir
0
6
1
0.08
L
0
2
1
0.25
L
Sobek
ąŋGêl
Sobek
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,915
Damage
24,851
37,616
Taken
29,085
19,222
Mitigated
10,955
14,267
Healing
14,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,319
2,277
0
2,844
5,821
1,911
1,366
763
5,058
0
36,619
W
Ratatoskr
FinalFantasyXIV
Ratatoskr
4,549
903
0
2,418
6,833
2,585
0
3,606
3,227
0
31,256
W
Baron Samedi
I AM WARRR
Baron Samedi
4,029
1,216
305
1,723
3,427
1,694
0
812
2,615
24,814
0
W
7,276
3,119
0
2,772
6,604
2,783
312
1,262
5,342
0
44,861
L
Pele
PesoDip
Pele
221
38
0
2,885
5,792
1,465
0
1,259
4,533
0
15,488
L
1,421
153
0
1,686
6,062
2,366
0
540
5,522
20,157
0
W
2,678
477
704
3,582
6,400
1,982
0
898
5,502
36,430
0
L
Ymir
agkurh
Ymir
1,295
437
0
1,910
10,181
4,306
0
3,090
7,091
11,354
0
L
3,353
1,227
0
1,286
6,031
1,403
0
645
5,386
0
28,154
L
Sobek
ąŋGêl
Sobek
4,625
310
0
6,500
9,550
9,682
0
1,173
8,377
37,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,112
Gold Earned
31,789
250
Minions Killed
338
0
Camps Cleared
0
927,020
Distance Traveled
1,061,645
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,789
617
70
6
0
185,196
5
W
Ratatoskr
5,974
543
64
6
0
237,564
3
W
Baron Samedi
5,745
522
45
4
0
206,645
3
W
Anhur
6,813
619
82
7
0
196,848
5
L
Pele
4,624
420
44
4
0
138,020
2
L
Tiamat
5,502
500
41
4
0
204,782
3
W
Ra
6,468
588
77
7
0
235,392
1
L
Ymir
4,470
406
19
2
0
195,115
4
L
Artemis
5,000
455
57
5
0
179,768
1
L
Sobek
6,516
592
89
8
0
209,335
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role