Player Matchup

Chaac
Chaac
AbstractWet
Chaac
Level 96
God Stats
7W - 5L
1,531 SR
Queue Stats
68W - 50L
1,620 Elo+
Party 1
Achilles
Achilles
BALLSxPREAD
Achilles
Level 77
God Stats
15W - 2L
1,803 SR
Queue Stats
112W - 84L
1,651 Elo+
Party 1
Sylvanus
Sylvanus
JOKERxPREAD
Sylvanus
Level 125
God Stats
26W - 11L
1,700 SR
Queue Stats
181W - 113L
1,676 Elo+
Party 1
Team Averages
Level 99
1,678 SR
1,649 Elo+

VS

Team Averages
Level 75
1,583 SR
1,472 Elo+
Terra
Terra
Im_lorde
Terra
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 141L
1,499 Elo+
Party 2
Chiron
Chiron
cribalicious
Chiron
Level 70
God Stats
7W - 4L
1,853 SR
Queue Stats
552W - 544L
1,560 Elo+
Party 2
Hera
Hera
frisay_33
Hera
Level 69
God Stats
12W - 12L
1,397 SR
Queue Stats
115W - 172L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 13
9,120
760
9,539
11,163
7,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
BALLSxPREAD
Achilles
13
10 / 1 / 10
10,029
836
10,048
11,001
9,047
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
JOKERxPREAD
Sylvanus
13
5 / 2 / 11
9,360
780
14,126
11,145
5,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Im_lorde
Terra
11
0 / 6 / 3
7,803
650
3,564
16,049
13,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chiron
12
3 / 4 / 0
8,275
690
8,268
12,185
4,770
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
10
1 / 10 / 1
7,543
629
6,440
11,178
3,399
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
8
20
Kills
4
4
Deaths
20
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
1
13
11.5
W
Achilles
BALLSxPREAD
Achilles
10
1
10
15
L
Terra
Im_lorde
Terra
0
6
3
0.25
W
Sylvanus
JOKERxPREAD
Sylvanus
5
2
11
5.25
L
Chiron
3
4
0
0.75
L
Hera
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,713
Damage
18,272
33,309
Taken
39,412
22,453
Mitigated
21,616
14,187
Healing
7,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,539
1,304
0
5,480
11,163
7,981
731
2,946
8,217
0
28,365
W
Achilles
BALLSxPREAD
Achilles
10,048
2,402
330
2,048
11,001
9,047
474
2,764
8,237
0
22,068
L
Terra
Im_lorde
Terra
3,564
770
1,092
2,133
16,049
13,447
135
7,646
7,899
9,903
0
W
Sylvanus
JOKERxPREAD
Sylvanus
14,126
5,378
1,571
4,758
11,145
5,425
1,542
4,294
6,851
43,787
7,574
L
Chiron
8,268
3,748
457
3,228
12,185
4,770
324
4,174
7,757
0
31,827
L
Hera
6,440
1,999
0
558
11,178
3,399
175
1,053
9,697
18,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,509
Gold Earned
23,621
144
Minions Killed
87
0
Camps Cleared
0
703,630
Distance Traveled
601,739
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,120
760
32
3
0
247,477
0
W
Achilles
10,029
836
32
3
0
248,594
1
L
Terra
7,803
650
8
1
0
214,059
0
W
Sylvanus
9,360
780
80
7
0
207,559
1
L
Chiron
8,275
690
48
4
0
209,518
0
L
Hera
7,543
629
31
3
0
178,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role