Player Matchup

Ymir
Ymir
GaBe__CruZ221
Ymir
Level 28
God Stats
2W - 1L
1,579 SR
Queue Stats
37W - 27L
1,588 Elo+
Solo
Geb
Geb
HotNizm
Geb
Level 29
God Stats
4W - 3L
1,682 SR
Queue Stats
161W - 165L
1,541 Elo+
Solo
Arachne
Arachne
SlxwedMovement
Arachne
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 27L
1,570 Elo+
Solo
Chang'e
Chang'e
Suncey
Chang'e
Level 28
God Stats
4W - 1L
1,710 SR
Queue Stats
39W - 28L
1,639 Elo+
Solo
Medusa
Medusa
xDeceptz
Medusa
Level 24
God Stats
4W - 3L
1,653 SR
Queue Stats
71W - 54L
1,678 Elo+
Solo
Team Averages
Level 24
1,625 SR
1,603 Elo+

VS

Team Averages
Level 13
1,560 SR
1,660 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
AmazingLarry123
Khepri
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,666 Elo+
Solo
Hou Yi
Hou Yi
Deadstroucker
Hou Yi
Level 9
God Stats
4W - 2L
1,802 SR
Queue Stats
13W - 5L
1,743 Elo+
Solo
Merlin
Merlin
DukeHennessy
Merlin
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
59W - 31L
1,736 Elo+
Solo
Nemesis
Nemesis
LiLTaylor807
Nemesis
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
108W - 127L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 2
6,744
613
3,462
5,425
2,892
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Geb
9
1 / 0 / 6
5,946
541
2,057
5,125
2,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
4 / 0 / 4
6,381
580
2,826
5,248
2,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chang'e
Suncey
Chang'e
12
5 / 0 / 3
7,171
652
5,629
5,182
1,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
xDeceptz
Medusa
11
7 / 0 / 1
6,551
596
6,790
3,926
1,246
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 2 / 0
5,213
474
2,366
6,369
1,872
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 5 / 0
4,165
379
730
6,739
2,392
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

7
0 / 4 / 0
4,518
411
1,496
5,542
1,329
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Merlin
11
0 / 2 / 0
5,853
532
3,040
4,682
2,120
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
LiLTaylor807
Nemesis
6
0 / 7 / 0
4,171
379
1,380
6,332
1,650
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
0
19
Kills
0
0
Deaths
20
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
2
0
0
L
0
5
0
0
L
0
4
0
0
L
Merlin
0
2
0
0
W
2
0
2
3
W
Geb
1
0
6
4
L
Nemesis
LiLTaylor807
Nemesis
0
7
0
0
W
4
0
4
6
W
Chang'e
Suncey
Chang'e
5
0
3
6.5
W
Medusa
xDeceptz
Medusa
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,764
Damage
9,012
24,906
Taken
29,664
10,286
Mitigated
9,363
12,838
Healing
5,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
2,366
1,669
0
3,292
6,369
1,872
0
2,001
4,368
0
28,308
L
730
285
0
0
6,739
2,392
0
1,362
5,377
7,684
0
L
1,496
726
0
1,014
5,542
1,329
0
1,339
4,203
0
10,456
L
Merlin
3,040
585
0
1,633
4,682
2,120
0
2,944
1,738
36,347
0
W
3,462
973
0
2,193
5,425
2,892
287
2,585
2,840
32,676
0
W
Geb
2,057
323
0
1,428
5,125
2,437
0
396
4,729
13,316
0
L
Nemesis
LiLTaylor807
Nemesis
1,380
481
0
2
6,332
1,650
284
3,502
2,830
0
7,920
W
2,826
2,257
0
2,193
5,248
2,099
0
455
4,793
0
30,202
W
Chang'e
Suncey
Chang'e
5,629
787
1,272
3,338
5,182
1,612
235
264
4,918
42,302
0
W
Medusa
xDeceptz
Medusa
6,790
4,983
0
2,414
3,926
1,246
34
70
3,856
0
42,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,793
Gold Earned
23,920
316
Minions Killed
209
0
Camps Cleared
0
1,022,971
Distance Traveled
822,369
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,213
474
61
6
0
171,915
0
L
Khepri
4,165
379
17
2
0
157,127
0
L
Hou Yi
4,518
411
23
2
0
138,605
1
L
Merlin
5,853
532
94
9
0
174,353
0
W
Ymir
6,744
613
70
6
0
199,795
0
W
Geb
5,946
541
13
1
0
193,542
2
L
Nemesis
4,171
379
14
1
0
180,369
0
W
Arachne
6,381
580
54
5
0
240,848
0
W
Chang'e
7,171
652
98
9
0
189,226
2
W
Medusa
6,551
596
81
7
0
199,560
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role