Player Matchup

Sol
Sol
 
Sol
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
MasterWarI
Izanami
Level 84
God Stats
27W - 37L
1,405 SR
Queue Stats
125W - 173L
1,458 Elo+
Solo
Bacchus
Bacchus
Xuih
Bacchus
Level 32
God Stats
3W - 3L
1,578 SR
Queue Stats
79W - 126L
1,379 Elo+
Solo
Team Averages
Level 60
1,494 SR
1,446 Elo+

VS

Team Averages
Level 35
1,299 SR
1,257 Elo+
Kuzenbo
Kuzenbo
DeadInsine
Kuzenbo
Level 7
God Stats
19W - 32L
1,454 SR
Queue Stats
20W - 41L
1,261 Elo+
Party 1
Janus
Janus
Diablos777
Janus
Level 44
God Stats
2W - 15L
1,018 SR
Queue Stats
62W - 113L
1,294 Elo+
Party 1
Rama
Rama
XtomatX
Rama
Level 54
God Stats
1W - 3L
1,426 SR
Queue Stats
52W - 121L
1,218 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
3 / 0 / 9
9,240
770
8,338
6,858
2,384
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
MasterWarI
Izanami
14
7 / 3 / 5
9,865
822
11,961
9,287
3,596
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Xuih
Bacchus
12
4 / 3 / 6
9,316
776
7,051
8,914
10,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DeadInsine
Kuzenbo
9
0 / 6 / 6
7,323
610
2,158
13,188
11,756
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Janus
13
3 / 4 / 3
8,404
700
8,462
6,959
2,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
XtomatX
Rama
12
3 / 4 / 2
8,220
685
6,279
10,962
5,597
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
14
Kills
6
6
Deaths
14
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
9
7.5
L
Kuzenbo
DeadInsine
Kuzenbo
0
6
6
0.5
L
Janus
3
4
3
1.13
W
Izanami
MasterWarI
Izanami
7
3
5
3.17
L
Rama
XtomatX
Rama
3
4
2
1
W
Bacchus
Xuih
Bacchus
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,350
Damage
16,899
25,059
Taken
31,109
16,046
Mitigated
19,821
6,039
Healing
4,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,338
1,300
0
2,081
6,858
2,384
1,191
3,629
3,085
34,143
0
L
Kuzenbo
DeadInsine
Kuzenbo
2,158
799
162
1,545
13,188
11,756
0
5,530
7,658
5,498
0
L
Janus
8,462
264
0
746
6,959
2,468
0
5,145
1,814
37,446
0
W
Izanami
MasterWarI
Izanami
11,961
7,817
481
2,536
9,287
3,596
2,108
4,173
4,898
0
52,135
L
Rama
XtomatX
Rama
6,279
5,193
0
2,284
10,962
5,597
0
4,714
6,248
0
20,642
W
Bacchus
Xuih
Bacchus
7,051
573
0
941
8,914
10,066
19
2,316
6,456
16,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,421
Gold Earned
23,947
167
Minions Killed
109
0
Camps Cleared
0
612,582
Distance Traveled
575,080
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,240
770
58
5
0
213,625
3
L
Kuzenbo
7,323
610
4
0
0
175,822
0
L
Janus
8,404
700
70
6
0
195,276
0
W
Izanami
9,865
822
88
7
0
185,824
2
L
Rama
8,220
685
35
3
0
203,982
3
W
Bacchus
9,316
776
21
2
0
213,133
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role