Player Matchup

Merlin
Merlin
Nekah
Merlin
Level 88
God Stats
5W - 3L
1,705 SR
Queue Stats
66W - 68L
1,345 Elo+
Solo
Vulcan
Vulcan
PapaDooble
Vulcan
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,364 Elo+
Solo
Ymir
Ymir
Ziakov-
Ymir
Level 98
God Stats
6W - 3L
1,397 SR
Queue Stats
141W - 151L
1,497 Elo+
Party 3
Sol
Sol
chasseur2dinde
Sol
Level 149
God Stats
8W - 2L
1,476 SR
Queue Stats
203W - 200L
1,542 Elo+
Party 3
He Bo
He Bo
pabculerocky69
He Bo
Level 29
God Stats
5W - 2L
1,633 SR
Queue Stats
161W - 186L
1,478 Elo+
Solo
Team Averages
Level 77
1,542 SR
1,445 Elo+

VS

Team Averages
Level 114
1,485 SR
1,423 Elo+
Gilgamesh
Gilgamesh
FlashyLight2
Gilgamesh
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 38L
1,351 Elo+
Party 1
Neith
Neith
ObitoSan
Neith
Level 149
God Stats
2W - 1L
1,326 SR
Queue Stats
138W - 148L
1,455 Elo+
Party 2
Jormungandr
Jormungandr
Ranar
Jormungandr
Level 143
God Stats
1W - 1L
1,720 SR
Queue Stats
84W - 97L
1,446 Elo+
Party 2
Kuzenbo
Kuzenbo
l-ExOtiCaL-l
Kuzenbo
Level 145
God Stats
0W - 1L
1,382 SR
Queue Stats
10W - 20L
1,446 Elo+
Solo
Cabrakan
Cabrakan
nobsnot
Cabrakan
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 64L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Nekah
Merlin
20
3 / 5 / 16
13,798
690
22,151
15,918
6,502
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
PapaDooble
Vulcan
18
5 / 10 / 13
12,738
637
14,682
19,093
7,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ymir
Ziakov-
Ymir
20
4 / 5 / 21
12,749
637
9,951
40,541
37,715
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
7 / 4 / 19
14,601
730
29,100
25,428
10,593
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
11 / 5 / 13
15,998
800
34,567
19,252
8,312
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FlashyLight2
Gilgamesh
20
5 / 8 / 14
13,967
698
20,143
22,768
13,748
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
ObitoSan
Neith
20
11 / 4 / 10
14,468
723
22,557
18,318
14,452
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Ranar
Jormungandr
19
3 / 7 / 15
12,381
619
21,228
27,524
47,171
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
l-ExOtiCaL-l
Kuzenbo
19
4 / 6 / 18
12,278
614
24,294
28,891
44,593
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cabrakan
nobsnot
Cabrakan
20
4 / 5 / 18
12,466
623
16,325
26,707
49,399
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
102
30
Kills
27
29
Deaths
30
82
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
FlashyLight2
Gilgamesh
5
8
14
1.5
W
Merlin
Nekah
Merlin
3
5
16
2.2
L
Neith
ObitoSan
Neith
11
4
10
4
W
Vulcan
PapaDooble
Vulcan
5
10
13
1.15
L
Jormungandr
Ranar
Jormungandr
3
7
15
1.5
W
Ymir
Ziakov-
Ymir
4
5
21
2.9
W
7
4
19
4.13
L
Kuzenbo
l-ExOtiCaL-l
Kuzenbo
4
6
18
2.17
L
Cabrakan
nobsnot
Cabrakan
4
5
18
2.6
W
11
5
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,451
Damage
104,547
120,232
Taken
124,208
70,722
Mitigated
169,363
50,312
Healing
40,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
FlashyLight2
Gilgamesh
20,143
3,986
120
981
22,768
13,748
554
20,566
2,113
28
44,650
W
Merlin
Nekah
Merlin
22,151
1,446
1,995
5,780
15,918
6,502
224
9,748
6,170
60,490
0
L
Neith
ObitoSan
Neith
22,557
4,804
3,059
6,415
18,318
14,452
2,130
15,743
2,464
0
52,809
W
Vulcan
PapaDooble
Vulcan
14,682
7,237
178
973
19,093
7,600
459
11,270
7,823
29,074
0
L
Jormungandr
Ranar
Jormungandr
21,228
2,243
4,451
3,870
27,524
47,171
0
22,342
4,999
45,560
0
W
Ymir
Ziakov-
Ymir
9,951
1,997
2,693
17,040
40,541
37,715
264
16,876
23,665
19,720
0
W
29,100
15,166
1,435
12,815
25,428
10,593
3,915
14,219
11,209
58,900
0
L
Kuzenbo
l-ExOtiCaL-l
Kuzenbo
24,294
5,576
6,028
6,703
28,891
44,593
567
26,217
2,464
36,960
0
L
Cabrakan
nobsnot
Cabrakan
16,325
2,272
5,645
3,274
26,707
49,399
124
24,797
1,717
24,048
0
W
34,567
1,452
2,378
5,025
19,252
8,312
217
9,734
9,518
64,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,884
Gold Earned
65,560
256
Minions Killed
201
0
Camps Cleared
0
1,726,823
Distance Traveled
1,668,754
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
13,967
698
64
3
0
329,409
5
W
Merlin
13,798
690
86
4
0
383,658
1
L
Neith
14,468
723
55
3
0
340,162
0
W
Vulcan
12,738
637
37
2
0
311,742
0
L
Jormungandr
12,381
619
45
2
0
312,793
0
W
Ymir
12,749
637
13
1
0
352,131
1
W
Sol
14,601
730
61
3
0
329,964
0
L
Kuzenbo
12,278
614
20
1
0
347,104
4
L
Cabrakan
12,466
623
17
1
0
339,286
0
W
He Bo
15,998
800
59
3
0
349,328
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role