Player Matchup

Sol
Sol
Aperojo
Sol
Level 153
God Stats
13W - 7L
1,778 SR
Queue Stats
387W - 302L
1,657 Elo+
Party 1
Cerberus
Cerberus
Goddlem
Cerberus
Level 139
God Stats
10W - 3L
1,642 SR
Queue Stats
546W - 454L
1,565 Elo+
Party 1
Set
Set
LemmeGetADub
Set
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,818 Elo+
Solo
Izanami
Izanami
Sanctioned OG
Izanami
Level 160
God Stats
5W - 4L
1,346 SR
Queue Stats
513W - 398L
1,687 Elo+
Party 1
Jing Wei
Jing Wei
Trashlem
Jing Wei
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,660 Elo+
Party 1
Team Averages
Level 98
1,553 SR
1,677 Elo+

VS

Team Averages
Level 79
1,562 SR
1,478 Elo+
Nox
Nox
ARMIN20
Nox
Level 82
God Stats
1W - 1L
1,741 SR
Queue Stats
23W - 23L
1,520 Elo+
Party 2
Gilgamesh
Gilgamesh
RexTheZ
Gilgamesh
Level 155
God Stats
0W - 1L
1,269 SR
Queue Stats
44W - 45L
1,537 Elo+
Party 2
Neith
Neith
SCREEEEECH8573
Neith
Level 27
God Stats
2W - 1L
1,879 SR
Queue Stats
20W - 21L
1,452 Elo+
Solo
Cupid
Cupid
TheFoxz22
Cupid
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,470 Elo+
Party 2
Kukulkan
Kukulkan
arnieDS56
Kukulkan
Level 117
God Stats
1W - 4L
1,419 SR
Queue Stats
206W - 220L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
20
11 / 1 / 21
11,540
1,049
27,083
11,858
5,578
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
Goddlem
Cerberus
17
10 / 2 / 15
10,945
995
7,441
12,466
11,960
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
1 / 8 / 15
8,418
765
2,489
9,941
4,565
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Izanami
19
11 / 1 / 12
11,130
1,012
18,030
5,669
3,227
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
Trashlem
Jing Wei
14
1 / 3 / 14
8,882
807
4,416
9,219
4,227
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
14
3 / 8 / 4
8,476
771
7,329
12,025
5,460
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
RexTheZ
Gilgamesh
14
3 / 7 / 5
8,615
783
12,399
24,218
14,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
4 / 6 / 5
8,193
745
8,644
11,252
4,390
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cupid
TheFoxz22
Cupid
12
1 / 6 / 6
7,247
659
1,947
8,647
3,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Kukulkan
arnieDS56
Kukulkan
16
2 / 7 / 7
8,806
801
7,967
11,570
4,854
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
40
34
Kills
13
15
Deaths
34
77
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Nox
3
8
4
0.63
W
Sol
11
1
21
21.5
W
Cerberus
Goddlem
Cerberus
10
2
15
8.75
W
1
8
15
1.06
L
Gilgamesh
RexTheZ
Gilgamesh
3
7
5
0.79
L
4
6
5
1.08
W
Izanami
11
1
12
17
L
Cupid
TheFoxz22
Cupid
1
6
6
0.67
W
Jing Wei
Trashlem
Jing Wei
1
3
14
2.67
L
Kukulkan
arnieDS56
Kukulkan
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,459
Damage
38,286
49,153
Taken
67,712
29,557
Mitigated
32,854
22,281
Healing
14,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
7,329
1,331
1,715
1,701
12,025
5,460
0
6,370
5,655
19,216
0
W
Sol
27,083
9,089
0
6,190
11,858
5,578
3,087
4,159
7,699
46,551
0
W
Cerberus
Goddlem
Cerberus
7,441
210
2,449
4,762
12,466
11,960
26
2,978
9,488
16,820
0
W
2,489
941
0
182
9,941
4,565
1,521
4,451
5,490
0
3,736
L
Gilgamesh
RexTheZ
Gilgamesh
12,399
1,465
643
5,919
24,218
14,983
0
11,753
12,465
1,144
15,655
L
8,644
1,765
346
1,634
11,252
4,390
0
5,855
5,397
0
14,327
W
Izanami
18,030
7,389
1,697
1,219
5,669
3,227
886
1,453
4,216
0
43,074
L
Cupid
TheFoxz22
Cupid
1,947
683
432
567
8,647
3,167
0
4,239
4,408
0
6,312
W
Jing Wei
Trashlem
Jing Wei
4,416
3,569
2,792
2,990
9,219
4,227
882
2,896
6,323
0
9,171
L
Kukulkan
arnieDS56
Kukulkan
7,967
800
468
1,016
11,570
4,854
0
6,307
5,263
28,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,915
Gold Earned
41,337
144
Minions Killed
96
0
Camps Cleared
0
1,071,226
Distance Traveled
894,948
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,476
771
27
2
0
167,336
3
W
Sol
11,540
1,049
45
4
0
219,846
0
W
Cerberus
10,945
995
38
3
0
229,328
4
W
Set
8,418
765
3
0
0
202,950
0
L
Gilgamesh
8,615
783
11
1
0
213,542
3
L
Neith
8,193
745
10
1
0
191,434
0
W
Izanami
11,130
1,012
46
4
0
210,690
2
L
Cupid
7,247
659
5
0
0
142,801
0
W
Jing Wei
8,882
807
12
1
0
208,412
0
L
Kukulkan
8,806
801
43
4
0
179,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role