Player Matchup

Chiron
Chiron
CombatWombat777
Chiron
Level 108
God Stats
1W - 0L
1,268 SR
Queue Stats
19W - 20L
1,397 Elo+
Solo
Nu Wa
Nu Wa
JamminQjaf
Nu Wa
Level 105
God Stats
22W - 14L
1,602 SR
Queue Stats
609W - 547L
1,453 Elo+
Solo
Arachne
Arachne
balistic_grandpa
Arachne
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 37L
1,317 Elo+
Solo
Achilles
Achilles
godofnothing1
Achilles
Level 75
God Stats
5W - 7L
1,500 SR
Queue Stats
261W - 241L
1,399 Elo+
Solo
Ymir
Ymir
onoitssleepy
Ymir
Level 88
God Stats
7W - 11L
1,547 SR
Queue Stats
277W - 256L
1,484 Elo+
Solo
Team Averages
Level 97
1,483 SR
1,410 Elo+

VS

Team Averages
Level 89
1,484 SR
1,405 Elo+
Ymir
Ymir
AKCapone
Ymir
Level 112
God Stats
9W - 9L
1,495 SR
Queue Stats
208W - 220L
1,360 Elo+
Solo
Hercules
Hercules
CrimsonPepper95
Hercules
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 116L
1,557 Elo+
Solo
Neith
Neith
HaremJutsu_
Neith
Level 87
God Stats
226W - 285L
1,427 SR
Queue Stats
443W - 551L
1,353 Elo+
Party 1
Loki
Loki
LuckyChrono
Loki
Level 104
God Stats
27W - 22L
1,502 SR
Queue Stats
351W - 427L
1,377 Elo+
Party 1
Persephone
Persephone
kingeoshi
Persephone
Level 89
God Stats
72W - 60L
1,494 SR
Queue Stats
614W - 658L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 5
6,923
533
6,721
6,363
1,771
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
13
5 / 1 / 2
8,086
622
7,795
5,476
1,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
3 / 2 / 3
7,394
569
2,159
9,337
3,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
godofnothing1
Achilles
12
3 / 2 / 0
7,483
576
5,210
8,173
8,092
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
4 / 2 / 6
7,339
565
2,986
9,179
4,896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
1 / 3 / 4
6,328
487
4,393
7,849
4,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hercules
6
0 / 2 / 0
4,870
375
1,646
4,312
2,775
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

8
2 / 5 / 2
5,546
427
6,649
8,765
2,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
3 / 4 / 1
6,919
532
3,356
8,368
2,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Persephone
kingeoshi
Persephone
11
1 / 3 / 2
6,388
491
3,903
6,637
1,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
17
Kills
7
7
Deaths
17
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
3
4
1
W
2
0
5
4.5
L
Hercules
0
2
0
0
L
2
5
2
0.6
W
Nu Wa
5
1
2
6
L
3
4
1
0.88
W
3
2
3
2.25
W
Achilles
godofnothing1
Achilles
3
2
0
1.5
L
Persephone
kingeoshi
Persephone
1
3
2
0.67
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,871
Damage
19,947
38,528
Taken
35,931
20,098
Mitigated
14,056
8,441
Healing
10,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
4,393
857
0
2,037
7,849
4,579
0
2,331
5,401
23,100
0
W
6,721
3,018
643
2,103
6,363
1,771
1,240
1,306
5,057
0
30,836
L
Hercules
1,646
644
0
716
4,312
2,775
0
286
4,005
0
10,974
L
6,649
3,078
198
2,856
8,765
2,396
0
2,407
6,325
0
25,703
W
Nu Wa
7,795
1,466
0
572
5,476
1,673
87
2,042
3,434
41,465
0
L
3,356
802
74
1,928
8,368
2,607
0
2,171
6,055
0
36,163
W
2,159
1,434
0
3,209
9,337
3,666
1,603
1,283
8,054
0
47,067
W
Achilles
godofnothing1
Achilles
5,210
1,009
0
1,414
8,173
8,092
390
1,891
6,282
0
35,347
L
Persephone
kingeoshi
Persephone
3,903
150
178
2,210
6,637
1,699
0
3,046
3,363
33,224
0
W
2,986
851
0
500
9,179
4,896
364
1,822
7,357
27,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,225
Gold Earned
30,051
313
Minions Killed
239
0
Camps Cleared
0
1,198,059
Distance Traveled
1,015,587
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,328
487
43
3
0
219,773
1
W
Chiron
6,923
533
49
4
0
244,260
1
L
Hercules
4,870
375
22
2
0
115,937
1
L
Neith
5,546
427
36
3
0
198,222
0
W
Nu Wa
8,086
622
77
6
0
247,733
5
L
Loki
6,919
532
73
6
0
257,182
0
W
Arachne
7,394
569
81
6
0
257,786
1
W
Achilles
7,483
576
68
5
0
227,432
2
L
Persephone
6,388
491
65
5
0
224,473
1
W
Ymir
7,339
565
38
3
0
220,848
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role