Player Matchup

Thor
Thor
Abberino
Thor
Level 26
God Stats
2W - 5L
1,383 SR
Queue Stats
173W - 163L
1,515 Elo+
Solo
Neith
Neith
Ananthe
Neith
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,234 Elo+
Party 3
Yemoja
Yemoja
Cheewiie
Yemoja
Level 14
God Stats
3W - 4L
1,447 SR
Queue Stats
10W - 16L
1,299 Elo+
Party 3
Ra
Ra
SerWeebsALot
Ra
Level 16
God Stats
3W - 6L
1,329 SR
Queue Stats
44W - 47L
1,329 Elo+
Party 3
Merlin
Merlin
Zaedriel
Merlin
Level 29
God Stats
32W - 26L
1,418 SR
Queue Stats
63W - 70L
1,384 Elo+
Party 3
Team Averages
Level 22
1,415 SR
1,352 Elo+

VS

Team Averages
Level 40
1,510 SR
1,442 Elo+
Cthulhu
Cthulhu
Hotspark
Cthulhu
Level 11
God Stats
2W - 4L
1,334 SR
Queue Stats
16W - 31L
1,204 Elo+
Solo
Artemis
Artemis
Senathequeen
Artemis
Level 155
God Stats
16W - 2L
1,734 SR
Queue Stats
515W - 347L
1,524 Elo+
Party 2
Chang'e
Chang'e
ThreateningRoar
Chang'e
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 15L
1,230 Elo+
Party 1
Loki
Loki
TianaOsborn
Loki
Level 15
God Stats
8W - 11L
1,482 SR
Queue Stats
14W - 25L
1,324 Elo+
Party 1
Khepri
Khepri
rodrotk
Khepri
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 1L
1,927 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
15
5 / 7 / 4
10,619
1,062
12,584
18,458
6,196
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
Ananthe
Neith
15
1 / 7 / 5
9,362
936
12,495
12,544
3,993
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
Cheewiie
Yemoja
15
1 / 4 / 5
9,193
919
4,215
11,297
11,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
0 / 5 / 7
9,905
991
10,995
22,993
7,725
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
Zaedriel
Merlin
16
2 / 6 / 5
9,478
948
9,608
20,112
7,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

89

VS

Team 2 Tickets

261

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hotspark
Cthulhu
17
0 / 4 / 19
10,091
1,009
3,529
9,730
12,042
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
Senathequeen
Artemis
19
24 / 1 / 5
14,996
1,500
59,441
14,094
8,016
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 1 / 14
10,626
1,063
6,201
10,367
4,865
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
0 / 2 / 12
9,431
943
3,171
6,294
3,242
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
rodrotk
Khepri
19
3 / 1 / 25
12,280
1,228
9,977
16,328
27,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
104
9
Kills
29
29
Deaths
9
26
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Thor
5
7
4
1
L
Neith
Ananthe
Neith
1
7
5
0.5
L
Yemoja
Cheewiie
Yemoja
1
4
5
0.88
W
Cthulhu
Hotspark
Cthulhu
0
4
19
2.38
W
Artemis
Senathequeen
Artemis
24
1
5
26.5
L
0
5
7
0.7
W
2
1
14
9
W
0
2
12
3
L
Merlin
Zaedriel
Merlin
2
6
5
0.75
W
Khepri
rodrotk
Khepri
3
1
25
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,897
Damage
82,319
85,404
Taken
56,813
37,180
Mitigated
55,284
11,778
Healing
16,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
12,584
2,555
0
0
18,458
6,196
0
5,328
13,130
0
24,120
L
Neith
Ananthe
Neith
12,495
5,114
0
1,558
12,544
3,993
0
2,453
10,091
0
28,963
L
Yemoja
Cheewiie
Yemoja
4,215
1,007
3,754
218
11,297
11,374
0
2,521
8,776
10,059
1,165
W
Cthulhu
Hotspark
Cthulhu
3,529
120
0
0
9,730
12,042
0
4,105
5,525
10,151
0
W
Artemis
Senathequeen
Artemis
59,441
30,889
0
5,083
14,094
8,016
0
4,936
9,068
0
91,704
L
10,995
823
2,068
2,543
22,993
7,725
0
5,322
17,671
47,194
0
W
6,201
1,060
5,153
4,601
10,367
4,865
0
5,367
4,856
42,097
0
W
3,171
0
0
0
6,294
3,242
0
3,076
3,108
0
9,016
L
Merlin
Zaedriel
Merlin
9,608
1,126
307
1,330
20,112
7,892
0
4,083
16,029
20,750
0
W
Khepri
rodrotk
Khepri
9,977
323
0
1,831
16,328
27,119
0
6,302
9,761
13,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,557
Gold Earned
57,424
186
Minions Killed
202
4
Camps Cleared
5
858,358
Distance Traveled
1,046,835
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,619
1,062
24
2
2
185,502
2
L
Neith
9,362
936
23
2
0
162,897
0
L
Yemoja
9,193
919
14
1
2
146,707
0
W
Cthulhu
10,091
1,009
12
1
1
209,733
1
W
Artemis
14,996
1,500
84
8
2
185,598
1
L
Ra
9,905
991
94
9
0
210,867
1
W
Chang'e
10,626
1,063
87
9
1
195,007
0
W
Loki
9,431
943
14
1
1
240,562
0
L
Merlin
9,478
948
31
3
0
152,385
0
W
Khepri
12,280
1,228
5
1
0
215,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role