Player Matchup

Ymir
Ymir
 
Ymir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
CalNaughtonJr
Jormungandr
Level 100
God Stats
2W - 2L
1,398 SR
Queue Stats
123W - 117L
1,543 Elo+
Solo
Erlang Shen
Erlang Shen
Lucatomic
Erlang Shen
Level 88
God Stats
1W - 1L
1,215 SR
Queue Stats
77W - 54L
1,618 Elo+
Party 1
Kukulkan
Kukulkan
OgKiLlA247
Kukulkan
Level 160
God Stats
3W - 1L
1,347 SR
Queue Stats
148W - 130L
1,513 Elo+
Solo
Hercules
Hercules
kniffrmaster843
Hercules
Level 87
God Stats
1W - 0L
1,854 SR
Queue Stats
61W - 27L
1,665 Elo+
Party 1
Team Averages
Level 112
1,463 SR
1,568 Elo+

VS

Team Averages
Level 99
1,413 SR
1,449 Elo+
Hercules
Hercules
Kerbasaurus
Hercules
Level 106
God Stats
0W - 3L
1,259 SR
Queue Stats
309W - 279L
1,567 Elo+
Party 3
Ullr
Ullr
TacticalTree420
Ullr
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 116L
1,570 Elo+
Party 3
Cthulhu
Cthulhu
Theviralvenom
Cthulhu
Level 125
God Stats
6W - 7L
1,453 SR
Queue Stats
205W - 218L
1,401 Elo+
Party 2
Hun Batz
Hun Batz
paninicat
Hun Batz
Level 155
God Stats
6W - 3L
1,351 SR
Queue Stats
239W - 254L
1,403 Elo+
Party 2
Aphrodite
Aphrodite
xJETLAX45x
Aphrodite
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,305 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
20
3 / 4 / 15
14,242
678
17,268
38,484
35,177
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jormungandr
CalNaughtonJr
Jormungandr
20
3 / 7 / 17
13,173
627
19,238
26,343
47,039
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Erlang Shen
Lucatomic
Erlang Shen
20
8 / 9 / 18
13,967
665
23,698
25,844
20,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
OgKiLlA247
Kukulkan
20
8 / 5 / 15
15,400
733
38,433
16,243
10,476
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hercules
20
6 / 3 / 15
14,544
693
20,749
26,714
41,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Kerbasaurus
Hercules
20
5 / 2 / 16
12,901
614
17,010
36,965
43,586
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
6 / 8 / 6
12,785
609
22,668
23,364
13,211
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
20
10 / 5 / 11
13,211
629
26,033
33,991
60,816
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hun Batz
paninicat
Hun Batz
20
5 / 7 / 13
13,328
635
22,479
21,429
16,364
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Aphrodite
xJETLAX45x
Aphrodite
19
2 / 6 / 12
11,244
535
14,096
22,502
20,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
86
28
Kills
28
28
Deaths
28
80
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
4
15
2.63
W
Jormungandr
CalNaughtonJr
Jormungandr
3
7
17
1.64
L
Hercules
Kerbasaurus
Hercules
5
2
16
6.5
W
Erlang Shen
Lucatomic
Erlang Shen
8
9
18
1.89
W
Kukulkan
OgKiLlA247
Kukulkan
8
5
15
3.1
L
6
8
6
1.13
L
Cthulhu
10
5
11
3.1
W
Hercules
6
3
15
4.5
L
Hun Batz
paninicat
Hun Batz
5
7
13
1.64
L
Aphrodite
xJETLAX45x
Aphrodite
2
6
12
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,386
Damage
102,286
133,628
Taken
138,251
155,422
Mitigated
154,860
48,560
Healing
58,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
17,268
1,816
1,097
14,884
38,484
35,177
102
9,392
29,092
39,896
0
W
Jormungandr
CalNaughtonJr
Jormungandr
19,238
3,711
1,922
1,586
26,343
47,039
454
9,291
17,052
39,616
0
L
Hercules
Kerbasaurus
Hercules
17,010
1,656
2,799
16,415
36,965
43,586
145
18,645
18,320
0
34,391
W
Erlang Shen
Lucatomic
Erlang Shen
23,698
11,378
1,713
6,158
25,844
20,824
1,466
7,174
18,670
0
34,704
W
Kukulkan
OgKiLlA247
Kukulkan
38,433
4,293
2,873
5,378
16,243
10,476
2,140
5,776
10,467
85,637
0
L
22,668
8,982
3,186
2,213
23,364
13,211
0
10,855
12,509
0
40,459
L
Cthulhu
26,033
1,459
4,266
4,514
33,991
60,816
98
18,632
15,359
44,788
0
W
Hercules
20,749
5,161
3,125
9,824
26,714
41,906
1,283
8,496
18,218
608
32,072
L
Hun Batz
paninicat
Hun Batz
22,479
3,601
3,859
4,457
21,429
16,364
242
11,616
9,813
0
44,765
L
Aphrodite
xJETLAX45x
Aphrodite
14,096
1,283
7,841
8,652
22,502
20,883
875
15,441
7,061
24,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,326
Gold Earned
63,469
212
Minions Killed
179
0
Camps Cleared
0
1,858,583
Distance Traveled
1,834,068
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
14,242
678
40
2
0
354,476
5
W
Jormungandr
13,173
627
24
1
0
333,845
1
L
Hercules
12,901
614
37
2
0
430,906
0
W
Erlang Shen
13,967
665
21
1
0
414,187
1
W
Kukulkan
15,400
733
108
5
0
341,921
1
L
Ullr
12,785
609
46
2
0
328,962
0
L
Cthulhu
13,211
629
39
2
0
386,682
0
W
Hercules
14,544
693
19
1
0
414,154
0
L
Hun Batz
13,328
635
32
2
0
372,665
2
L
Aphrodite
11,244
535
25
1
0
314,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role