Player Matchup

Danzaburou
Danzaburou
Ayoo Clamp
Danzaburou
Level 21
God Stats
4W - 0L
1,561 SR
Queue Stats
5W - 2L
1,719 Elo+
Party 2
Arachne
Arachne
CantStopFinesse
Arachne
Level 125
God Stats
2W - 1L
1,779 SR
Queue Stats
271W - 271L
1,570 Elo+
Party 2
Odin
Odin
I may be Matt
Odin
Level 158
God Stats
2W - 1L
1,547 SR
Queue Stats
236W - 241L
1,552 Elo+
Party 2
Yemoja
Yemoja
StepbroKirby
Yemoja
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 113L
1,558 Elo+
Party 2
Discordia
Discordia
mrballer
Discordia
Level 148
God Stats
12W - 15L
1,530 SR
Queue Stats
219W - 225L
1,586 Elo+
Party 2
Team Averages
Level 119
1,583 SR
1,597 Elo+

VS

Team Averages
Level 60
1,505 SR
1,458 Elo+
Nike
Nike
Cronorama
Nike
Level 65
God Stats
24W - 22L
1,600 SR
Queue Stats
421W - 439L
1,478 Elo+
Party 1
Neith
Neith
Ricoking6789293
Neith
Level 13
God Stats
30W - 21L
1,533 SR
Queue Stats
152W - 172L
1,400 Elo+
Party 3
Tiamat
Tiamat
SpideryDonkey70
Tiamat
Level 66
God Stats
2W - 6L
1,369 SR
Queue Stats
298W - 297L
1,430 Elo+
Party 3
Thanatos
Thanatos
TheChampionR2
Thanatos
Level 69
God Stats
25W - 25L
1,488 SR
Queue Stats
513W - 510L
1,451 Elo+
Party 1
Bacchus
Bacchus
Xx205MottexX
Bacchus
Level 85
God Stats
4W - 4L
1,532 SR
Queue Stats
127W - 101L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ayoo Clamp
Danzaburou
14
5 / 5 / 6
9,584
504
9,858
12,554
4,296
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

17
1 / 2 / 9
10,217
538
5,256
9,009
5,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
17 / 1 / 9
11,716
617
21,461
11,440
5,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
14
7 / 1 / 12
9,849
518
9,431
14,865
10,474
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
mrballer
Discordia
16
2 / 2 / 11
9,987
526
12,183
8,983
3,543
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
16
2 / 3 / 0
9,770
514
5,642
12,884
8,116
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 7 / 3
8,103
426
10,703
14,855
4,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
3 / 9 / 2
8,597
452
10,486
15,812
8,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
TheChampionR2
Thanatos
12
2 / 6 / 1
7,986
420
4,205
14,375
4,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Xx205MottexX
Bacchus
11
3 / 7 / 2
8,160
429
8,167
21,135
24,850
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
19
32
Kills
11
11
Deaths
32
47
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Ayoo Clamp
Danzaburou
5
5
6
1.6
W
1
2
9
2.75
L
Nike
2
3
0
0.67
W
17
1
9
21.5
L
1
7
3
0.36
L
3
9
2
0.44
W
Yemoja
7
1
12
13
L
Thanatos
TheChampionR2
Thanatos
2
6
1
0.42
L
Bacchus
Xx205MottexX
Bacchus
3
7
2
0.57
W
Discordia
mrballer
Discordia
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,189
Damage
39,203
56,851
Taken
79,061
28,825
Mitigated
50,935
17,720
Healing
19,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Ayoo Clamp
Danzaburou
9,858
5,643
0
3,517
12,554
4,296
0
3,223
9,239
0
71,634
W
5,256
3,846
0
3,664
9,009
5,271
800
80
8,915
0
60,006
L
Nike
5,642
1,836
0
3,811
12,884
8,116
98
1,783
10,864
0
60,140
W
21,461
7,093
0
2,806
11,440
5,241
0
3,708
7,560
0
66,526
L
10,703
5,351
0
2,889
14,855
4,836
0
3,708
11,093
0
50,361
L
10,486
850
0
3,824
15,812
8,831
0
6,096
9,687
45,895
0
W
Yemoja
9,431
2,264
2,630
2,320
14,865
10,474
280
5,930
8,741
26,029
0
L
Thanatos
TheChampionR2
Thanatos
4,205
944
0
7,718
14,375
4,302
0
3,934
10,149
0
37,950
L
Bacchus
Xx205MottexX
Bacchus
8,167
696
0
1,730
21,135
24,850
0
5,139
15,572
28,631
0
W
Discordia
mrballer
Discordia
12,183
272
0
2,783
8,983
3,543
1,054
5,140
3,511
62,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,353
Gold Earned
42,616
434
Minions Killed
437
0
Camps Cleared
0
1,785,552
Distance Traveled
1,616,834
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,584
504
83
4
0
314,338
0
W
Arachne
10,217
538
119
6
0
370,771
3
L
Nike
9,770
514
154
8
0
307,277
9
W
Odin
11,716
617
90
5
0
389,400
3
L
Neith
8,103
426
93
5
0
297,783
0
L
Tiamat
8,597
452
87
5
0
315,524
0
W
Yemoja
9,849
518
35
2
0
348,439
2
L
Thanatos
7,986
420
73
4
0
353,709
1
L
Bacchus
8,160
429
30
2
0
342,541
1
W
Discordia
9,987
526
107
6
0
362,604
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role