Player Matchup

Rama
Rama
Buauregard
Rama
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,606 Elo+
Solo
Bellona
Bellona
Hobofarts
Bellona
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 67L
1,614 Elo+
Solo
Artemis
Artemis
MachaelaRivera1
Artemis
Level 5
God Stats
4W - 5L
1,500 SR
Queue Stats
26W - 24L
1,725 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
hempking438
Morgan Le Fay
Level 29
God Stats
26W - 17L
1,708 SR
Queue Stats
168W - 147L
1,623 Elo+
Solo
Ymir
Ymir
hoiughh
Ymir
Level 13
God Stats
4W - 6L
1,482 SR
Queue Stats
28W - 19L
1,713 Elo+
Solo
Team Averages
Level 14
1,538 SR
1,656 Elo+

VS

Team Averages
Level 20
1,536 SR
1,636 Elo+
Chiron
Chiron
AzorAHl
Chiron
Level 23
God Stats
1W - 0L
1,887 SR
Queue Stats
32W - 23L
1,611 Elo+
Party 1
Ganesha
Ganesha
Carry Mainn
Ganesha
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 3L
1,816 Elo+
Solo
Sylvanus
Sylvanus
Mosh_Potato_
Sylvanus
Level 24
God Stats
13W - 14L
1,457 SR
Queue Stats
114W - 125L
1,568 Elo+
Solo
Mercury
Mercury
iexalts
Mercury
Level 13
God Stats
3W - 4L
1,347 SR
Queue Stats
27W - 23L
1,540 Elo+
Solo
Ymir
Ymir
zeus___FT
Ymir
Level 28
God Stats
2W - 2L
1,489 SR
Queue Stats
35W - 21L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 1
4,901
408
1,836
4,864
1,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bellona
Hobofarts
Bellona
13
1 / 0 / 0
7,206
601
4,391
8,156
6,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
5 / 5 / 4
7,568
631
6,840
11,347
3,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
hempking438
Morgan Le Fay
13
5 / 2 / 3
7,838
653
8,781
5,603
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
hoiughh
Ymir
8
3 / 5 / 5
6,062
505
4,201
7,949
4,532
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
AzorAHl
Chiron
11
1 / 4 / 4
6,226
519
3,278
8,296
2,213
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
Carry Mainn
Ganesha
12
2 / 2 / 7
6,799
567
5,645
8,711
3,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
Mosh_Potato_
Sylvanus
8
1 / 5 / 3
5,461
455
2,217
8,699
4,788
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
iexalts
Mercury
14
11 / 2 / 2
8,913
743
9,541
8,031
2,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
12
0 / 1 / 0
7,059
588
3,970
6,860
5,489
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
31
14
Kills
15
15
Deaths
14
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chiron
AzorAHl
Chiron
1
4
4
0.75
L
0
3
1
0.17
W
Ganesha
Carry Mainn
Ganesha
2
2
7
2.75
L
Bellona
Hobofarts
Bellona
1
0
0
1
L
5
5
4
1.4
W
Sylvanus
Mosh_Potato_
Sylvanus
1
5
3
0.5
L
Morgan Le Fay
hempking438
Morgan Le Fay
5
2
3
3.25
L
Ymir
hoiughh
Ymir
3
5
5
1.1
W
Mercury
iexalts
Mercury
11
2
2
6
W
Ymir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,049
Damage
24,651
37,919
Taken
40,597
18,076
Mitigated
19,069
11,415
Healing
11,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
AzorAHl
Chiron
3,278
1,861
290
3,821
8,296
2,213
1,222
1,975
6,321
0
28,892
L
1,836
1,200
0
1,025
4,864
1,157
587
1,508
3,356
0
12,593
W
Ganesha
Carry Mainn
Ganesha
5,645
1,095
0
1,868
8,711
3,880
0
4,448
4,263
40,610
0
L
Bellona
Hobofarts
Bellona
4,391
1,050
0
3,843
8,156
6,854
0
3,970
4,186
0
45,154
L
6,840
2,866
0
4,468
11,347
3,501
490
1,841
9,506
0
42,115
W
Sylvanus
Mosh_Potato_
Sylvanus
2,217
680
598
1,537
8,699
4,788
0
4,203
4,496
9,125
0
L
Morgan Le Fay
hempking438
Morgan Le Fay
8,781
700
0
1,579
5,603
2,032
286
1,961
3,642
52,535
0
L
Ymir
hoiughh
Ymir
4,201
1,571
0
500
7,949
4,532
0
2,552
5,397
12,706
0
W
Mercury
iexalts
Mercury
9,541
5,014
0
820
8,031
2,699
0
2,356
5,675
0
54,972
W
Ymir
3,970
1,589
0
2,401
6,860
5,489
0
0
6,860
46,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,575
Gold Earned
34,458
345
Minions Killed
350
0
Camps Cleared
0
962,601
Distance Traveled
1,190,222
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,226
519
57
5
0
230,552
2
L
Rama
4,901
408
30
3
0
120,234
0
W
Ganesha
6,799
567
40
3
0
242,712
3
L
Bellona
7,206
601
105
9
0
217,870
5
L
Artemis
7,568
631
87
7
0
191,213
1
W
Sylvanus
5,461
455
44
4
0
199,266
3
L
Morgan Le Fay
7,838
653
99
8
0
245,454
1
L
Ymir
6,062
505
24
2
0
187,830
1
W
Mercury
8,913
743
103
9
0
302,304
1
W
Ymir
7,059
588
106
9
0
215,388
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role