Player Matchup

Cthulhu
Cthulhu
JEclipse456
Cthulhu
Level 148
God Stats
4W - 4L
1,762 SR
Queue Stats
86W - 93L
1,513 Elo+
Party 1
Skadi
Skadi
Kaylie3137
Skadi
Level 27
God Stats
1W - 5L
1,371 SR
Queue Stats
1W - 5L
1,259 Elo+
Party 1
Sol
Sol
ShortyJoJo
Sol
Level 134
God Stats
5W - 8L
1,576 SR
Queue Stats
12W - 20L
1,410 Elo+
Party 1
Set
Set
SuperGaymer2
Set
Level 28
God Stats
5W - 8L
1,615 SR
Queue Stats
20W - 18L
1,389 Elo+
Solo
Loki
Loki
TheyCallMeFat762
Loki
Level 159
God Stats
2W - 1L
1,341 SR
Queue Stats
15W - 21L
1,270 Elo+
Solo
Team Averages
Level 99
1,533 SR
1,368 Elo+

VS

Team Averages
Level 76
1,559 SR
1,550 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
BlackOpalDwarf
Cthulhu
Level 16
God Stats
1W - 0L
1,290 SR
Queue Stats
12W - 8L
1,500 Elo+
Solo
Danzaburou
Danzaburou
NoremacTheBrute
Danzaburou
Level 45
God Stats
1W - 0L
1,747 SR
Queue Stats
3W - 0L
1,732 Elo+
Party 2
Zeus
Zeus
TcTL ChokeShot
Zeus
Level 156
God Stats
1W - 0L
1,755 SR
Queue Stats
3W - 2L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JEclipse456
Cthulhu
14
2 / 4 / 3
8,268
827
10,737
14,184
16,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Skadi
10
0 / 5 / 0
5,873
587
2,015
7,549
2,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 1 / 1
7,271
727
5,596
10,859
4,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
5 / 3 / 3
9,001
900
10,176
11,020
7,923
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 2 / 0
5,980
598
2,426
2,829
968
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
0 / 3 / 4
6,736
674
6,341
10,689
5,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
 
Baron Samedi
12
0 / 2 / 2
6,231
623
4,227
6,003
3,985
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 0 / 5
8,919
892
8,287
10,186
9,230
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
NoremacTheBrute
Danzaburou
14
2 / 2 / 9
8,628
863
7,931
7,414
3,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
7 / 2 / 2
8,693
869
11,502
6,250
2,958
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
9
Kills
15
15
Deaths
9
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
0
3
4
0.67
W
Baron Samedi
 
Baron Samedi
0
2
2
0.5
W
6
0
5
8.5
L
Cthulhu
JEclipse456
Cthulhu
2
4
3
0.88
L
Skadi
0
5
0
0
W
Danzaburou
NoremacTheBrute
Danzaburou
2
2
9
3.25
L
1
1
1
1.5
L
5
3
3
2.17
W
7
2
2
4
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,950
Damage
38,288
46,441
Taken
40,542
32,683
Mitigated
24,961
11,641
Healing
9,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
6,341
2,926
306
3,548
10,689
5,577
0
4,878
5,811
0
25,025
W
Baron Samedi
 
Baron Samedi
4,227
650
832
789
6,003
3,985
576
2,607
3,396
17,301
0
W
8,287
1,617
226
390
10,186
9,230
81
3,739
6,447
20,145
0
L
Cthulhu
JEclipse456
Cthulhu
10,737
400
209
1,926
14,184
16,971
0
8,617
5,567
26,968
0
L
Skadi
2,015
464
0
411
7,549
2,624
403
3,642
3,907
0
13,802
W
Danzaburou
NoremacTheBrute
Danzaburou
7,931
3,021
0
2,200
7,414
3,211
780
2,784
4,630
0
22,442
L
5,596
871
0
6,077
10,859
4,197
1,402
4,814
6,045
32,049
0
L
10,176
5,394
0
3,018
11,020
7,923
0
5,456
5,564
0
27,538
W
11,502
1,420
0
1,089
6,250
2,958
1,089
2,579
3,671
35,649
0
L
2,426
753
0
0
2,829
968
0
1,791
1,038
0
5,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,393
Gold Earned
39,207
198
Minions Killed
214
7
Camps Cleared
8
785,116
Distance Traveled
892,306
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,736
674
44
4
1
190,732
1
W
Baron Samedi
6,231
623
30
3
2
151,466
1
W
Cthulhu
8,919
892
28
3
0
210,583
2
L
Cthulhu
8,268
827
38
4
1
187,957
2
L
Skadi
5,873
587
19
2
1
153,045
4
W
Danzaburou
8,628
863
48
5
3
174,306
2
L
Sol
7,271
727
85
9
2
180,715
5
L
Set
9,001
900
45
5
1
185,719
3
W
Zeus
8,693
869
64
6
2
165,219
1
L
Loki
5,980
598
11
1
2
77,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role