Player Matchup

Guan Yu
Guan Yu
Blagel01
Guan Yu
Level 14
God Stats
4W - 2L
1,500 SR
Queue Stats
76W - 84L
1,460 Elo+
Solo
Mercury
Mercury
Pieopian
Mercury
Level 28
God Stats
46W - 36L
1,581 SR
Queue Stats
134W - 158L
1,412 Elo+
Party 1
Heimdallr
Heimdallr
YoHeHitThat
Heimdallr
Level 22
God Stats
21W - 18L
1,525 SR
Queue Stats
49W - 67L
1,366 Elo+
Party 2
Raijin
Raijin
eZeGod
Raijin
Level 28
God Stats
9W - 16L
1,616 SR
Queue Stats
189W - 212L
1,530 Elo+
Party 2
Sobek
Sobek
quinnycat
Sobek
Level 29
God Stats
2W - 2L
1,485 SR
Queue Stats
95W - 121L
1,384 Elo+
Party 1
Team Averages
Level 24
1,541 SR
1,431 Elo+

VS

Team Averages
Level 19
1,473 SR
1,386 Elo+
Neith
Neith
Pepilloco
Neith
Level 24
God Stats
56W - 51L
1,564 SR
Queue Stats
222W - 220L
1,445 Elo+
Solo
Danzaburou
Danzaburou
RobertINSIDEyou
Danzaburou
Level 8
God Stats
19W - 18L
1,363 SR
Queue Stats
60W - 54L
1,212 Elo+
Solo
Mercury
Mercury
SenhorHokage
Mercury
Level 29
God Stats
6W - 4L
1,500 SR
Queue Stats
267W - 303L
1,333 Elo+
Solo
Sun Wukong
Sun Wukong
benjivinilos
Sun Wukong
Level 26
God Stats
105W - 131L
1,488 SR
Queue Stats
141W - 168L
1,442 Elo+
Solo
Yemoja
Yemoja
tortalini
Yemoja
Level 6
God Stats
0W - 1L
1,450 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Blagel01
Guan Yu
16
1 / 4 / 1
9,507
528
4,296
13,223
14,067
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
Pieopian
Mercury
17
7 / 2 / 4
10,722
596
12,204
13,145
7,231
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heimdallr
YoHeHitThat
Heimdallr
16
8 / 2 / 2
10,120
562
8,400
9,449
2,804
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
eZeGod
Raijin
17
4 / 1 / 2
10,382
577
12,173
9,635
5,169
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
quinnycat
Sobek
15
3 / 3 / 8
9,179
510
5,033
11,221
7,776
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Pepilloco
Neith
15
3 / 7 / 2
9,384
521
10,900
13,616
4,359
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
RobertINSIDEyou
Danzaburou
13
0 / 3 / 0
8,105
450
3,683
11,926
3,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mercury
SenhorHokage
Mercury
14
5 / 3 / 2
9,175
510
6,542
9,921
3,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
benjivinilos
Sun Wukong
16
3 / 4 / 2
9,722
540
9,024
11,987
8,173
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
tortalini
Yemoja
11
1 / 7 / 3
7,551
420
2,124
13,287
10,109
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
23
Kills
12
12
Deaths
24
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Blagel01
Guan Yu
1
4
1
0.38
L
Neith
Pepilloco
Neith
3
7
2
0.57
W
Mercury
Pieopian
Mercury
7
2
4
4.5
L
Danzaburou
RobertINSIDEyou
Danzaburou
0
3
0
0
L
Mercury
SenhorHokage
Mercury
5
3
2
2
W
Heimdallr
YoHeHitThat
Heimdallr
8
2
2
4.5
L
Sun Wukong
benjivinilos
Sun Wukong
3
4
2
1
W
Raijin
eZeGod
Raijin
4
1
2
5
W
Sobek
quinnycat
Sobek
3
3
8
2.33
L
Yemoja
tortalini
Yemoja
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,106
Damage
32,273
56,673
Taken
60,737
37,047
Mitigated
29,589
15,310
Healing
9,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Blagel01
Guan Yu
4,296
884
144
3,248
13,223
14,067
518
132
13,091
0
47,438
L
Neith
Pepilloco
Neith
10,900
4,392
0
3,720
13,616
4,359
833
2,284
11,332
0
61,671
W
Mercury
Pieopian
Mercury
12,204
8,816
0
1,800
13,145
7,231
1,042
519
12,626
0
88,030
L
Danzaburou
RobertINSIDEyou
Danzaburou
3,683
930
139
2,630
11,926
3,736
1,601
7,939
3,987
0
48,450
L
Mercury
SenhorHokage
Mercury
6,542
1,912
0
250
9,921
3,212
0
1,440
8,481
0
58,558
W
Heimdallr
YoHeHitThat
Heimdallr
8,400
4,145
0
4,075
9,449
2,804
1,768
563
8,886
0
57,697
L
Sun Wukong
benjivinilos
Sun Wukong
9,024
2,084
0
1,363
11,987
8,173
1,193
0
11,987
0
57,434
W
Raijin
eZeGod
Raijin
12,173
1,102
0
2,979
9,635
5,169
316
301
9,334
72,718
0
W
Sobek
quinnycat
Sobek
5,033
679
0
3,064
11,221
7,776
482
609
10,612
22,692
0
L
Yemoja
tortalini
Yemoja
2,124
1,111
943
122
13,287
10,109
262
5,543
7,744
16,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,910
Gold Earned
43,937
484
Minions Killed
467
0
Camps Cleared
0
1,771,797
Distance Traveled
1,609,158
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,507
528
94
5
0
337,190
2
L
Neith
9,384
521
109
6
0
391,120
2
W
Mercury
10,722
596
131
7
0
418,267
3
L
Danzaburou
8,105
450
105
6
0
329,381
1
L
Mercury
9,175
510
100
6
0
313,487
2
W
Heimdallr
10,120
562
122
7
0
348,957
1
L
Sun Wukong
9,722
540
126
7
0
337,004
0
W
Raijin
10,382
577
113
6
0
357,066
2
W
Sobek
9,179
510
24
1
0
310,317
6
L
Yemoja
7,551
420
27
2
0
238,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role