Player Matchup

Hercules
Hercules
Platinum I
LoGic coorex
Hercules
Platinum I
Level 42
God Stats
3W - 3L
1,680 SR
Queue Stats
52W - 38L
2,020 MMR
Party 4
Arachne
Arachne
Platinum I
One-Eyed-King928
Arachne
Platinum I
Level 135
God Stats
46W - 31L
1,576 SR
Queue Stats
121W - 105L
1,925 MMR
Party 1
Anhur
Anhur
Platinum V
Pure Benzene
Anhur
Platinum V
Level 40
God Stats
4W - 0L
1,791 SR
Queue Stats
18W - 1L
1,906 MMR
Solo
Chang'e
Chang'e
Platinum V
WarrierOfTheDArk
Chang'e
Platinum V
Level 106
God Stats
10W - 6L
1,713 SR
Queue Stats
182W - 179L
1,769 MMR
Party 4
Cthulhu
Cthulhu
Platinum III
marksmen110
Cthulhu
Platinum III
Level 133
God Stats
74W - 59L
1,674 SR
Queue Stats
121W - 107L
1,833 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 91
1,687 SR
1,890 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 139
1,619 SR
1,891 MMR
Medusa
Medusa
Platinum I
Buuchie
Medusa
Platinum I
Level 123
God Stats
6W - 4L
1,798 SR
Queue Stats
497W - 489L
1,869 MMR
Solo
Tyr
Tyr
Gold I
Da Sieve
Tyr
Gold I
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 217L
1,816 MMR
Party 2
Pele
Pele
Diamond V
FakeRenegade-
Pele
Diamond V
Level 139
God Stats
0W - 1L
1,568 SR
Queue Stats
100W - 79L
2,019 MMR
Party 3
Yemoja
Yemoja
Platinum II
TheOnlyMadara
Yemoja
Platinum II
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 82L
1,835 MMR
Party 3
Hera
Hera
Platinum V
purpleninja077
Hera
Platinum V
Level 133
God Stats
3W - 2L
1,728 SR
Queue Stats
50W - 45L
1,916 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
LoGic coorex
Hercules
17
1 / 0 / 2
9,879
581
8,653
11,848
11,010
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
10 / 0 / 1
9,504
559
10,648
16,484
6,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
5 / 2 / 1
10,469
616
8,610
11,782
4,385
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 3 / 11
8,155
480
10,821
11,962
3,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
marksmen110
Cthulhu
12
2 / 1 / 8
7,917
466
6,815
12,133
10,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
TiamatGilgameshMorgan Le FayAthenaSet

VS

Bans
ArtemisJanusGuan YuIzanamiTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Buuchie
Medusa
15
1 / 4 / 1
8,708
512
8,070
11,022
2,401
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
1 / 1 / 0
8,982
528
7,372
13,709
15,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
3 / 7 / 1
7,897
465
8,603
14,525
4,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 1 / 3
7,740
455
8,447
10,810
10,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 6 / 3
7,619
448
10,602
11,644
4,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
19
Kills
6
6
Deaths
19
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
Buuchie
Medusa
1
4
1
0.38
L
1
1
0
1
L
3
7
1
0.5
W
Hercules
LoGic coorex
Hercules
1
0
2
2
W
10
0
1
10.5
W
5
2
1
2.75
L
1
1
3
2.5
W
1
3
11
2.17
W
Cthulhu
marksmen110
Cthulhu
2
1
8
6
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,547
Damage
43,094
64,209
Taken
61,710
36,044
Mitigated
38,338
27,420
Healing
19,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Buuchie
Medusa
8,070
4,072
0
3,174
11,022
2,401
0
1,635
9,387
0
73,387
L
7,372
966
0
5,450
13,709
15,949
0
3,333
10,376
0
59,719
L
8,603
1,535
0
4,626
14,525
4,917
0
3,159
11,366
0
50,502
W
Hercules
LoGic coorex
Hercules
8,653
2,723
0
6,160
11,848
11,010
0
1,538
9,618
0
74,317
W
10,648
5,891
0
4,744
16,484
6,374
56
4,966
11,307
0
56,940
W
8,610
5,393
0
5,594
11,782
4,385
306
1,272
10,471
0
93,983
L
8,447
616
553
3,075
10,810
10,729
0
4,529
6,281
23,827
0
W
10,821
436
2,175
5,278
11,962
3,806
0
5,001
6,663
39,801
0
W
Cthulhu
marksmen110
Cthulhu
6,815
713
217
3,252
12,133
10,469
0
5,534
6,110
24,324
0
L
10,602
2,221
0
2,713
11,644
4,342
0
5,046
6,598
55,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,924
Gold Earned
40,946
538
Minions Killed
490
0
Camps Cleared
0
1,792,498
Distance Traveled
1,626,239
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,708
512
133
8
0
317,710
4
L
Tyr
8,982
528
120
7
0
317,925
4
L
Pele
7,897
465
91
5
0
331,619
3
W
Hercules
9,879
581
172
10
0
366,260
6
W
Arachne
9,504
559
90
5
0
419,344
4
W
Anhur
10,469
616
179
11
0
300,786
3
L
Yemoja
7,740
455
35
2
0
339,660
2
W
Chang'e
8,155
480
71
4
0
339,437
6
W
Cthulhu
7,917
466
26
2
0
366,671
0
L
Hera
7,619
448
111
7
0
319,325
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role