Player Matchup

Arachne
Arachne
HappeyGuns
Arachne
Level 120
God Stats
5W - 0L
1,911 SR
Queue Stats
164W - 177L
1,448 Elo+
Party 3
Khepri
Khepri
MGurs
Khepri
Level 34
God Stats
6W - 5L
1,622 SR
Queue Stats
140W - 130L
1,488 Elo+
Party 2
Erlang Shen
Erlang Shen
Player One9675
Erlang Shen
Level 45
God Stats
2W - 6L
1,275 SR
Queue Stats
279W - 301L
1,434 Elo+
Party 3
Cupid
Cupid
Slow Metabolism
Cupid
Level 119
God Stats
12W - 7L
1,657 SR
Queue Stats
101W - 117L
1,475 Elo+
Party 3
Hades
Hades
TheSandwitchMan
Hades
Level 29
God Stats
2W - 4L
1,358 SR
Queue Stats
94W - 110L
1,519 Elo+
Party 2
Team Averages
Level 69
1,565 SR
1,473 Elo+

VS

Team Averages
Level 59
1,537 SR
1,531 Elo+
Guan Yu
Guan Yu
DaddyComet
Guan Yu
Level 38
God Stats
0W - 2L
1,307 SR
Queue Stats
516W - 500L
1,428 Elo+
Solo
Serqet
Serqet
DrunkMallSanta3
Serqet
Level 157
God Stats
3W - 2L
1,743 SR
Queue Stats
35W - 28L
1,627 Elo+
Party 1
Athena
Athena
OCPLio
Athena
Level 62
God Stats
1W - 2L
1,423 SR
Queue Stats
7W - 7L
1,537 Elo+
Party 1
Neith
Neith
Veksarian
Neith
Level 7
God Stats
0W - 1L
1,700 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Scylla
Scylla
brxndon84
Scylla
Level 33
God Stats
13W - 12L
1,514 SR
Queue Stats
263W - 281L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HappeyGuns
Arachne
11
0 / 3 / 2
6,345
529
2,302
9,079
3,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Khepri
MGurs
Khepri
9
1 / 1 / 4
6,315
526
2,514
3,197
2,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Erlang Shen
Player One9675
Erlang Shen
13
1 / 0 / 0
7,361
613
5,267
5,259
3,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
5 / 0 / 1
6,875
573
8,996
6,693
2,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 3 / 1
6,396
533
6,111
8,804
4,543
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DaddyComet
Guan Yu
11
0 / 1 / 0
5,873
489
3,004
7,882
3,874
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
2 / 2 / 5
6,152
513
6,555
7,858
2,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
OCPLio
Athena
8
1 / 0 / 2
5,016
418
1,350
7,232
3,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Veksarian
Neith
8
0 / 4 / 2
4,838
403
3,109
5,688
1,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
brxndon84
Scylla
11
4 / 2 / 1
6,466
539
6,319
5,168
1,787
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
17
9
Kills
7
7
Deaths
9
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
DaddyComet
Guan Yu
0
1
0
0
L
2
2
5
2.25
W
Arachne
HappeyGuns
Arachne
0
3
2
0.33
W
Khepri
MGurs
Khepri
1
1
4
3
L
Athena
OCPLio
Athena
1
0
2
2
W
Erlang Shen
Player One9675
Erlang Shen
1
0
0
1
W
5
0
1
5.5
W
2
3
1
0.83
L
Neith
Veksarian
Neith
0
4
2
0.25
L
Scylla
brxndon84
Scylla
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,190
Damage
20,337
33,032
Taken
33,828
16,263
Mitigated
12,834
12,940
Healing
8,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
DaddyComet
Guan Yu
3,004
1,141
0
3,404
7,882
3,874
0
0
7,882
0
32,712
L
6,555
1,314
0
1,375
7,858
2,538
0
2,337
5,521
0
34,552
W
Arachne
HappeyGuns
Arachne
2,302
1,192
137
2,881
9,079
3,383
464
1,350
7,435
0
39,648
W
Khepri
MGurs
Khepri
2,514
749
0
495
3,197
2,435
76
799
2,398
13,106
0
L
Athena
OCPLio
Athena
1,350
329
0
1,940
7,232
3,325
0
2,218
5,014
7,877
0
W
Erlang Shen
Player One9675
Erlang Shen
5,267
2,680
0
3,189
5,259
3,555
544
0
5,259
0
46,712
W
8,996
5,389
315
2,560
6,693
2,347
594
1,827
4,584
0
42,380
W
6,111
357
35
3,328
8,804
4,543
72
3,693
5,027
31,467
0
L
Neith
Veksarian
Neith
3,109
2,013
0
507
5,688
1,310
0
698
4,990
0
17,578
L
Scylla
brxndon84
Scylla
6,319
447
0
1,296
5,168
1,787
328
3,372
1,796
31,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,292
Gold Earned
28,345
330
Minions Killed
272
0
Camps Cleared
0
1,128,583
Distance Traveled
1,096,805
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,873
489
87
7
0
212,608
0
L
Serqet
6,152
513
69
6
0
253,738
5
W
Arachne
6,345
529
73
6
0
229,586
0
W
Khepri
6,315
526
19
2
0
237,584
1
L
Athena
5,016
418
13
1
0
238,149
4
W
Erlang Shen
7,361
613
107
9
0
225,410
1
W
Cupid
6,875
573
70
6
0
208,726
1
W
Hades
6,396
533
61
5
0
227,277
5
L
Neith
4,838
403
33
3
0
187,107
0
L
Scylla
6,466
539
70
6
0
205,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role