Player Matchup

Freya
Freya
 
Freya
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
MaskedPurpose
Ullr
Level 21
God Stats
3W - 5L
1,394 SR
Queue Stats
14W - 20L
1,196 Elo+
Party 1
Janus
Janus
SanityClaws
Janus
Level 23
God Stats
13W - 11L
1,355 SR
Queue Stats
46W - 42L
1,471 Elo+
Party 1
Tsukuyomi
Tsukuyomi
halocjh
Tsukuyomi
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
29W - 20L
1,487 Elo+
Party 1
Tiamat
Tiamat
tyman0971
Tiamat
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 31L
1,467 Elo+
Party 1
Team Averages
Level 23
1,450 SR
1,424 Elo+

VS

Team Averages
Level 21
1,433 SR
1,465 Elo+
Loki
Loki
Mircat31
Loki
Level 8
God Stats
2W - 1L
1,315 SR
Queue Stats
220W - 206L
1,344 Elo+
Solo
Cthulhu
Cthulhu
Procked
Cthulhu
Level 21
God Stats
8W - 7L
1,485 SR
Queue Stats
69W - 74L
1,440 Elo+
Party 3
Mercury
Mercury
Remar14
Mercury
Level 26
God Stats
2W - 3L
1,348 SR
Queue Stats
19W - 13L
1,538 Elo+
Party 2
Danzaburou
Danzaburou
bogieman45
Danzaburou
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 69L
1,429 Elo+
Party 3
Gilgamesh
Gilgamesh
unknown2646
Gilgamesh
Level 29
God Stats
6W - 6L
1,518 SR
Queue Stats
21W - 13L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
17
4 / 9 / 10
10,605
1,061
9,517
17,255
7,953
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
1 / 9 / 9
9,750
975
6,207
18,193
8,448
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
6 / 7 / 7
11,080
1,108
18,154
16,994
6,390
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
halocjh
Tsukuyomi
17
5 / 12 / 12
11,585
1,159
16,490
21,869
10,667
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
tyman0971
Tiamat
17
4 / 10 / 7
10,816
1,082
5,747
14,949
8,835
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

214

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
18
2 / 8 / 26
10,741
1,074
12,368
12,895
4,534
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
Procked
Cthulhu
19
2 / 2 / 21
11,135
1,114
7,342
12,304
17,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
Remar14
Mercury
20
24 / 4 / 16
15,647
1,565
25,453
11,400
4,051
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
bogieman45
Danzaburou
19
12 / 2 / 18
13,243
1,324
22,817
12,202
4,746
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
unknown2646
Gilgamesh
19
7 / 4 / 26
12,296
1,230
15,373
14,412
7,791
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
154
20
Kills
47
47
Deaths
20
45
Assists
107
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
4
9
10
1
L
1
9
9
0.61
W
Loki
2
8
26
1.88
W
Cthulhu
Procked
Cthulhu
2
2
21
6.25
W
Mercury
Remar14
Mercury
24
4
16
8
L
6
7
7
1.36
W
Danzaburou
bogieman45
Danzaburou
12
2
18
10.5
L
Tsukuyomi
halocjh
Tsukuyomi
5
12
12
0.92
L
Tiamat
tyman0971
Tiamat
4
10
7
0.75
W
Gilgamesh
unknown2646
Gilgamesh
7
4
26
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,115
Damage
83,353
89,260
Taken
63,213
42,293
Mitigated
38,348
5,482
Healing
5,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
9,517
3,951
0
1,747
17,255
7,953
0
2,076
15,179
19,870
0
L
6,207
2,557
0
829
18,193
8,448
0
685
17,508
0
17,498
W
Loki
12,368
2,207
0
0
12,895
4,534
0
6,438
6,457
0
17,719
W
Cthulhu
Procked
Cthulhu
7,342
350
802
819
12,304
17,226
0
6,004
6,300
24,310
0
W
Mercury
Remar14
Mercury
25,453
14,590
0
1,418
11,400
4,051
0
6,582
4,818
0
37,364
L
18,154
652
0
1,303
16,994
6,390
0
1,436
15,558
40,357
0
W
Danzaburou
bogieman45
Danzaburou
22,817
10,807
0
1,946
12,202
4,746
0
6,483
5,719
0
46,369
L
Tsukuyomi
halocjh
Tsukuyomi
16,490
4,298
0
151
21,869
10,667
0
2,203
19,666
0
30,566
L
Tiamat
tyman0971
Tiamat
5,747
629
0
1,452
14,949
8,835
0
942
14,007
17,046
0
W
Gilgamesh
unknown2646
Gilgamesh
15,373
6,370
0
411
14,412
7,791
0
7,911
6,501
0
32,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,836
Gold Earned
63,062
155
Minions Killed
176
3
Camps Cleared
7
901,926
Distance Traveled
949,958
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
10,605
1,061
22
2
1
168,045
0
L
Ullr
9,750
975
18
2
2
178,009
0
W
Loki
10,741
1,074
7
1
1
167,003
1
W
Cthulhu
11,135
1,114
36
4
0
192,994
0
W
Mercury
15,647
1,565
32
3
3
220,666
0
L
Janus
11,080
1,108
63
6
0
197,371
0
W
Danzaburou
13,243
1,324
54
5
2
183,200
0
L
Tsukuyomi
11,585
1,159
24
2
0
193,042
1
L
Tiamat
10,816
1,082
28
3
0
165,459
0
W
Gilgamesh
12,296
1,230
47
5
1
186,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role