Player Matchup

Serqet
Serqet
DeadMemeDealer
Serqet
Level 22
God Stats
3W - 0L
1,500 SR
Queue Stats
146W - 136L
1,530 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MenstrationCycle
Morgan Le Fay
Level 25
God Stats
4W - 2L
1,707 SR
Queue Stats
171W - 154L
1,377 Elo+
Solo
Zhong Kui
Zhong Kui
Pieopian
Zhong Kui
Level 28
God Stats
4W - 2L
1,510 SR
Queue Stats
134W - 158L
1,403 Elo+
Party 2
Loki
Loki
josh14000
Loki
Level 29
God Stats
1W - 2L
1,281 SR
Queue Stats
32W - 35L
1,417 Elo+
Solo
Neith
Neith
quinnycat
Neith
Level 29
God Stats
51W - 61L
1,478 SR
Queue Stats
95W - 121L
1,374 Elo+
Party 2
Team Averages
Level 27
1,495 SR
1,420 Elo+

VS

Team Averages
Level 32
1,441 SR
1,441 Elo+
Bakasura
Bakasura
 
Bakasura
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
DeDumChee
Nu Wa
Level 11
God Stats
0W - 1L
1,550 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
MiniMinMin
Izanami
Level 18
God Stats
6W - 13L
1,281 SR
Queue Stats
69W - 80L
1,326 Elo+
Solo
Hercules
Hercules
THVSasuke
Hercules
Level 7
God Stats
0W - 2L
1,540 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Guan Yu
Guan Yu
TheSilencedGhost
Guan Yu
Level 14
God Stats
0W - 2L
1,332 SR
Queue Stats
15W - 29L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 4 / 6
12,126
577
9,685
13,908
6,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
MenstrationCycle
Morgan Le Fay
20
14 / 4 / 9
13,329
635
20,904
16,921
8,295
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Pieopian
Zhong Kui
18
9 / 5 / 8
12,076
575
13,642
16,239
10,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Loki
17
4 / 4 / 6
11,573
551
5,151
11,267
4,048
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
quinnycat
Neith
19
10 / 2 / 5
12,519
596
13,160
13,129
6,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
19
12 / 8 / 2
12,979
618
18,174
22,192
8,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
DeDumChee
Nu Wa
14
2 / 14 / 5
9,137
435
14,642
19,279
6,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
MiniMinMin
Izanami
16
2 / 11 / 1
10,209
486
5,491
14,923
4,989
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
THVSasuke
Hercules
9
2 / 1 / 2
7,678
366
2,941
8,807
4,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
1 / 12 / 2
7,509
358
3,394
16,395
14,947
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
31
46
Kills
19
19
Deaths
46
34
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
12
8
2
1.63
L
Nu Wa
DeDumChee
Nu Wa
2
14
5
0.32
W
9
4
6
3
W
Morgan Le Fay
MenstrationCycle
Morgan Le Fay
14
4
9
4.63
L
Izanami
MiniMinMin
Izanami
2
11
1
0.23
W
Zhong Kui
Pieopian
Zhong Kui
9
5
8
2.6
L
Hercules
THVSasuke
Hercules
2
1
2
3
L
1
12
2
0.17
W
Loki
4
4
6
1.75
W
Neith
quinnycat
Neith
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,542
Damage
44,642
71,464
Taken
81,596
35,536
Mitigated
39,932
19,758
Healing
7,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
18,174
12,898
0
2,189
22,192
8,957
649
10,008
11,798
0
90,486
L
Nu Wa
DeDumChee
Nu Wa
14,642
1,819
0
1,240
19,279
6,330
1,269
10,172
8,801
52,255
0
W
9,685
3,372
0
491
13,908
6,150
2,240
2,816
10,595
0
92,303
W
Morgan Le Fay
MenstrationCycle
Morgan Le Fay
20,904
3,129
351
6,226
16,921
8,295
2,046
4,963
10,804
91,359
0
L
Izanami
MiniMinMin
Izanami
5,491
2,644
119
1,566
14,923
4,989
3,011
3,228
11,431
0
56,012
W
Zhong Kui
Pieopian
Zhong Kui
13,642
3,411
358
7,022
16,239
10,758
1,657
2,257
13,289
61,161
0
L
Hercules
THVSasuke
Hercules
2,941
1,057
0
2,056
8,807
4,709
0
4,760
4,047
0
15,801
L
3,394
725
35
703
16,395
14,947
66
6,378
9,875
0
14,995
W
Loki
5,151
1,536
0
234
11,267
4,048
3,230
1,867
8,846
0
52,421
W
Neith
quinnycat
Neith
13,160
7,284
0
5,076
13,129
6,285
5,059
1,629
11,314
0
74,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,623
Gold Earned
47,512
620
Minions Killed
413
0
Camps Cleared
0
1,785,051
Distance Traveled
1,441,925
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
12,979
618
170
8
0
373,771
3
L
Nu Wa
9,137
435
77
4
0
287,915
1
W
Serqet
12,126
577
126
6
0
407,473
3
W
Morgan Le Fay
13,329
635
156
7
0
383,664
3
L
Izanami
10,209
486
121
6
0
288,191
0
W
Zhong Kui
12,076
575
94
4
0
312,356
5
L
Hercules
7,678
366
31
1
0
209,985
4
L
Guan Yu
7,509
358
14
1
0
282,063
0
W
Loki
11,573
551
111
5
0
350,315
1
W
Neith
12,519
596
133
6
0
331,243
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role