Player Matchup

Thanatos
Thanatos
Blazzor11
Thanatos
Level 20
God Stats
2W - 0L
1,500 SR
Queue Stats
64W - 55L
1,509 Elo+
Solo
Rama
Rama
FruitMoM
Rama
Level 28
God Stats
8W - 6L
1,500 SR
Queue Stats
190W - 171L
1,547 Elo+
Party 1
Olorun
Olorun
MulleMack
Olorun
Level 22
God Stats
27W - 17L
1,638 SR
Queue Stats
95W - 89L
1,561 Elo+
Party 1
Ymir
Ymir
birdwigga
Ymir
Level 16
God Stats
25W - 13L
1,635 SR
Queue Stats
97W - 86L
1,457 Elo+
Party 1
Bellona
Bellona
suki333
Bellona
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
69W - 63L
1,540 Elo+
Party 1
Team Averages
Level 23
1,555 SR
1,523 Elo+

VS

Team Averages
Level 21
1,490 SR
1,582 Elo+
Sobek
Sobek
Attila1997
Sobek
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,854 Elo+
Solo
Sun Wukong
Sun Wukong
NaastyGM
Sun Wukong
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,419 Elo+
Party 2
Anhur
Anhur
PROHomie1
Anhur
Level 57
God Stats
0W - 2L
1,586 SR
Queue Stats
113W - 76L
1,610 Elo+
Party 2
Nemesis
Nemesis
Vladyslav0510
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,519 Elo+
Solo
Hera
Hera
Zent59
Hera
Level 18
God Stats
1W - 4L
1,364 SR
Queue Stats
27W - 29L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Blazzor11
Thanatos
16
9 / 1 / 3
10,629
591
7,800
12,593
5,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rama
14
1 / 1 / 4
8,538
474
6,659
9,227
2,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
MulleMack
Olorun
18
10 / 2 / 5
11,896
661
16,865
12,485
5,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ymir
14
3 / 0 / 3
8,495
472
3,158
8,959
10,659
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bellona
suki333
Bellona
16
2 / 1 / 1
9,579
532
11,332
13,691
8,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
10
0 / 5 / 0
6,041
336
1,467
10,335
8,460
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
NaastyGM
Sun Wukong
15
2 / 3 / 0
8,810
489
8,854
15,870
19,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anhur
PROHomie1
Anhur
13
1 / 4 / 0
7,918
440
11,329
10,075
3,443
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
10
0 / 7 / 1
7,168
398
1,091
12,018
4,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
Zent59
Hera
14
1 / 6 / 0
8,332
463
9,965
12,269
5,193
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
25
Kills
4
5
Deaths
25
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sobek
0
5
0
0
W
Thanatos
Blazzor11
Thanatos
9
1
3
10.5
W
Rama
1
1
4
3
W
Olorun
MulleMack
Olorun
10
2
5
6.25
L
Sun Wukong
NaastyGM
Sun Wukong
2
3
0
0.67
L
Anhur
PROHomie1
Anhur
1
4
0
0.25
L
Nemesis
0
7
1
0.07
L
Hera
Zent59
Hera
1
6
0
0.17
W
Ymir
3
0
3
4.5
W
Bellona
suki333
Bellona
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,814
Damage
32,706
56,955
Taken
60,567
31,468
Mitigated
41,424
27,606
Healing
14,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
1,467
213
0
788
10,335
8,460
0
4,684
5,651
8,130
0
W
Thanatos
Blazzor11
Thanatos
7,800
2,859
0
14,382
12,593
5,039
165
2,783
9,762
0
65,499
W
Rama
6,659
5,108
0
3,227
9,227
2,047
2,590
1,388
7,839
0
45,063
W
Olorun
MulleMack
Olorun
16,865
9,684
0
5,510
12,485
5,457
5,613
6,158
6,327
80,636
5,256
L
Sun Wukong
NaastyGM
Sun Wukong
8,854
1,440
0
4,293
15,870
19,735
417
0
15,870
0
52,620
L
Anhur
PROHomie1
Anhur
11,329
6,092
0
2,582
10,075
3,443
0
4,020
6,055
0
63,132
L
Nemesis
1,091
367
0
3,036
12,018
4,593
0
3,886
8,132
0
31,574
L
Hera
Zent59
Hera
9,965
2,284
0
3,450
12,269
5,193
0
5,867
6,402
61,991
0
W
Ymir
3,158
389
0
1,638
8,959
10,659
480
1,103
7,856
27,245
0
W
Bellona
suki333
Bellona
11,332
3,567
0
2,849
13,691
8,266
346
0
12,541
0
51,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,137
Gold Earned
38,269
514
Minions Killed
400
0
Camps Cleared
0
1,720,176
Distance Traveled
1,487,677
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,041
336
15
1
0
291,217
0
W
Thanatos
10,629
591
106
6
0
389,673
8
W
Rama
8,538
474
100
6
0
329,362
2
W
Olorun
11,896
661
165
9
0
280,435
2
L
Sun Wukong
8,810
489
96
5
0
318,856
1
L
Anhur
7,918
440
119
7
0
301,727
0
L
Nemesis
7,168
398
68
4
0
264,337
2
L
Hera
8,332
463
102
6
0
311,540
2
W
Ymir
8,495
472
48
3
0
357,934
2
W
Bellona
9,579
532
95
5
0
362,772
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role