Player Matchup

Merlin
Merlin
 
Merlin
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Loki
Loki
LordCuckington2
Loki
Level 17
God Stats
3W - 1L
1,642 SR
Queue Stats
31W - 23L
1,634 Elo+
Party 3
Khepri
Khepri
NoNameNuttah
Khepri
Level 18
God Stats
7W - 2L
1,780 SR
Queue Stats
10W - 5L
1,569 Elo+
Party 1
King Arthur
King Arthur
S1rBear
King Arthur
Level 139
God Stats
28W - 30L
1,457 SR
Queue Stats
153W - 141L
1,525 Elo+
Party 1
Rama
Rama
pandabeargotyou
Rama
Level 145
God Stats
6W - 2L
1,747 SR
Queue Stats
341W - 330L
1,536 Elo+
Party 1
Team Averages
Level 86
1,625 SR
1,553 Elo+

VS

Team Averages
Level 72
1,552 SR
1,488 Elo+
Danzaburou
Danzaburou
GSE IronMike
Danzaburou
Level 109
God Stats
0W - 1L
1,556 SR
Queue Stats
272W - 244L
1,578 Elo+
Party 2
Nox
Nox
GSE Pain
Nox
Level 28
God Stats
6W - 9L
1,491 SR
Queue Stats
96W - 92L
1,440 Elo+
Party 2
Baron Samedi
Baron Samedi
MikeMW84
Baron Samedi
Level 41
God Stats
0W - 1L
1,706 SR
Queue Stats
1W - 4L
1,382 Elo+
Solo
Cu Chulainn
Cu Chulainn
PPV Fr3sHxPr1nC
Cu Chulainn
Level 25
God Stats
47W - 40L
1,601 SR
Queue Stats
114W - 100L
1,555 Elo+
Party 2
Tsukuyomi
Tsukuyomi
PPV JAYN1CE 10
Tsukuyomi
Level 156
God Stats
6W - 10L
1,408 SR
Queue Stats
156W - 160L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
7 / 1 / 7
7,108
646
10,525
5,831
1,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
4 / 0 / 8
7,137
649
3,209
5,710
2,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
9
1 / 2 / 8
5,919
538
1,063
4,445
2,702
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

King Arthur
S1rBear
King Arthur
13
3 / 0 / 0
6,576
598
4,489
5,609
3,443
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
7 / 1 / 1
7,374
670
5,267
6,466
1,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GSE IronMike
Danzaburou
11
2 / 4 / 0
6,838
622
2,929
5,707
1,731
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
1 / 4 / 1
5,448
495
2,107
7,687
2,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
MikeMW84
Baron Samedi
8
1 / 8 / 1
5,502
500
2,821
7,509
2,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
PPV Fr3sHxPr1nC
Cu Chulainn
11
0 / 1 / 0
6,317
574
3,652
6,378
4,206
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
PPV JAYN1CE 10
Tsukuyomi
10
0 / 5 / 2
5,729
521
3,261
9,019
2,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
22
Kills
4
4
Deaths
22
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
1
7
10.5
L
Danzaburou
GSE IronMike
Danzaburou
2
4
0
0.5
L
1
4
1
0.38
W
4
0
8
8
L
Baron Samedi
MikeMW84
Baron Samedi
1
8
1
0.19
W
Khepri
1
2
8
2.5
L
Cu Chulainn
PPV Fr3sHxPr1nC
Cu Chulainn
0
1
0
0
L
Tsukuyomi
PPV JAYN1CE 10
Tsukuyomi
0
5
2
0.2
W
King Arthur
S1rBear
King Arthur
3
0
0
3
W
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,553
Damage
14,770
28,061
Taken
36,300
12,079
Mitigated
12,862
9,782
Healing
8,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,525
1,102
0
2,782
5,831
1,835
1,056
2,779
2,738
40,959
0
L
Danzaburou
GSE IronMike
Danzaburou
2,929
1,804
0
1,352
5,707
1,731
0
284
5,423
0
36,046
L
2,107
194
0
2,000
7,687
2,190
0
5,402
2,285
14,552
0
W
3,209
793
0
1,855
5,710
2,198
426
478
5,164
0
39,304
L
Baron Samedi
MikeMW84
Baron Samedi
2,821
438
243
353
7,509
2,216
108
3,373
4,136
12,517
0
W
Khepri
1,063
128
0
352
4,445
2,702
246
987
3,332
11,182
0
L
Cu Chulainn
PPV Fr3sHxPr1nC
Cu Chulainn
3,652
537
0
2,356
6,378
4,206
86
116
6,262
1,233
35,020
L
Tsukuyomi
PPV JAYN1CE 10
Tsukuyomi
3,261
261
0
1,772
9,019
2,519
0
2,529
6,490
0
26,771
W
King Arthur
S1rBear
King Arthur
4,489
481
0
2,302
5,609
3,443
0
379
4,751
530
35,848
W
5,267
3,919
0
2,491
6,466
1,901
0
66
6,400
0
50,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,114
Gold Earned
29,834
320
Minions Killed
259
0
Camps Cleared
0
1,144,933
Distance Traveled
1,023,134
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,108
646
63
6
0
211,839
3
L
Danzaburou
6,838
622
74
7
0
183,582
4
L
Nox
5,448
495
33
3
0
212,529
2
W
Loki
7,137
649
72
7
0
271,807
3
L
Baron Samedi
5,502
500
24
2
0
188,602
1
W
Khepri
5,919
538
25
2
0
220,455
1
L
Cu Chulainn
6,317
574
71
6
0
219,839
3
L
Tsukuyomi
5,729
521
57
5
0
218,582
1
W
King Arthur
6,576
598
65
6
0
228,854
0
W
Rama
7,374
670
95
9
0
211,978
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role