Player Matchup

Fenrir
Fenrir
Alexiz1999
Fenrir
Level 20
God Stats
4W - 3L
1,701 SR
Queue Stats
32W - 26L
1,482 Elo+
Party 3
Apollo
Apollo
Bubbles888
Apollo
Level 21
God Stats
3W - 3L
1,582 SR
Queue Stats
44W - 45L
1,366 Elo+
Party 1
Xing Tian
Xing Tian
Hukit
Xing Tian
Level 40
God Stats
5W - 4L
1,456 SR
Queue Stats
141W - 180L
1,316 Elo+
Party 1
Ra
Ra
Velumbra
Ra
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 69L
1,362 Elo+
Solo
Guan Yu
Guan Yu
Xx6Goliath9xX
Guan Yu
Level 7
God Stats
1W - 0L
1,294 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 3
Team Averages
Level 20
1,507 SR
1,405 Elo+

VS

Team Averages
Level 15
1,597 SR
1,410 Elo+
Izanami
Izanami
 
Izanami
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Yemoja
Yemoja
LeoricRivendare
Yemoja
Level 7
God Stats
2W - 3L
1,620 SR
Queue Stats
11W - 20L
1,454 Elo+
Party 4
Sun Wukong
Sun Wukong
Nookacz
Sun Wukong
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,183 Elo+
Party 2
Kukulkan
Kukulkan
Spaterrix
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Thanatos
Thanatos
jopsski
Thanatos
Level 17
God Stats
11W - 16L
1,866 SR
Queue Stats
98W - 103L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alexiz1999
Fenrir
10
5 / 0 / 4
6,493
590
2,575
6,249
2,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
Bubbles888
Apollo
11
3 / 1 / 2
6,527
593
3,995
4,423
1,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xing Tian
Hukit
Xing Tian
10
2 / 1 / 3
5,993
545
4,065
8,160
6,377
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
5 / 0 / 2
8,106
737
4,091
5,727
1,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
13
8 / 0 / 4
7,779
707
6,718
5,043
4,916
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 4 / 2
4,885
444
3,914
6,388
1,483
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8
0 / 1 / 2
4,640
422
1,411
3,920
1,848
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
Nookacz
Sun Wukong
7
0 / 7 / 0
4,712
428
1,718
7,326
3,743
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Spaterrix
Kukulkan
9
0 / 7 / 0
5,020
456
1,926
5,940
1,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
jopsski
Thanatos
9
2 / 5 / 0
5,780
525
3,699
9,824
2,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
23
Kills
2
2
Deaths
24
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
4
2
0.25
W
Fenrir
Alexiz1999
Fenrir
5
0
4
7
W
Apollo
Bubbles888
Apollo
3
1
2
4
W
Xing Tian
Hukit
Xing Tian
2
1
3
3.5
L
0
1
2
1
L
Sun Wukong
Nookacz
Sun Wukong
0
7
0
0
L
Kukulkan
Spaterrix
Kukulkan
0
7
0
0
W
5
0
2
6
W
Guan Yu
8
0
4
10
L
Thanatos
jopsski
Thanatos
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,444
Damage
12,668
29,602
Taken
33,398
16,372
Mitigated
11,595
12,520
Healing
9,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,914
2,842
0
838
6,388
1,483
0
2,342
4,046
0
24,416
W
Fenrir
Alexiz1999
Fenrir
2,575
646
0
3,390
6,249
2,042
174
598
5,651
0
20,973
W
Apollo
Bubbles888
Apollo
3,995
1,669
0
898
4,423
1,116
1,503
359
4,064
0
35,524
W
Xing Tian
Hukit
Xing Tian
4,065
651
0
2,150
8,160
6,377
421
1,194
6,966
19,841
0
L
1,411
470
752
189
3,920
1,848
0
1,369
2,551
6,350
0
L
Sun Wukong
Nookacz
Sun Wukong
1,718
917
0
250
7,326
3,743
132
393
6,933
0
16,549
L
Kukulkan
Spaterrix
Kukulkan
1,926
325
0
250
5,940
1,753
455
2,427
3,513
24,342
0
W
4,091
507
210
3,706
5,727
1,921
890
862
4,865
62,354
0
W
Guan Yu
6,718
1,445
60
2,106
5,043
4,916
58
324
4,719
0
36,492
L
Thanatos
jopsski
Thanatos
3,699
1,085
0
6,867
9,824
2,768
0
1,625
8,199
0
25,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,898
Gold Earned
25,037
326
Minions Killed
189
0
Camps Cleared
0
1,076,777
Distance Traveled
954,562
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,885
444
44
4
0
173,475
0
W
Fenrir
6,493
590
50
5
0
213,062
0
W
Apollo
6,527
593
65
6
0
220,500
1
W
Xing Tian
5,993
545
27
2
0
207,438
4
L
Yemoja
4,640
422
10
1
0
158,682
1
L
Sun Wukong
4,712
428
40
4
0
196,106
0
L
Kukulkan
5,020
456
41
4
0
203,202
1
W
Ra
8,106
737
121
11
0
205,650
2
W
Guan Yu
7,779
707
63
6
0
230,127
0
L
Thanatos
5,780
525
54
5
0
223,097
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role